Welcome to our community

Be a part of something great, join today!

  • Hey all, just changed over the backend after 15 years I figured time to give it a bit of an update, its probably gonna be a bit weird for most of you and i am sure there is a few bugs to work out but it should kinda work the same as before... hopefully :)

RED + NVIDIA Announce Realtime 8K R3D GPU Decoding

AMD exits the GPU business?

That won't happen... GPUs have been making AMD quite a bit of money since its shift to semi-custom designs. That's what enabled AMD to score and keep its Apple contracts and its Xbox and PlayStation contracts, for example. And even some contracts with Intel...
 
That won't happen... GPUs have been making AMD quite a bit of money since its s

hift to semi-custom designs. That's what enabled AMD to score and keep its Apple contracts and its Xbox and PlayStation contracts, for example. And even some contracts with Intel...

Guys it was a joke. I just hope Vega20 lives up to the hype in a way that Vega never did.
 
Guys it was a joke. I just hope Vega20 lives up to the hype in a way that Vega never did.

It's on sale and the specs are pretty much okay, don't know the price at the moment.


GPU Architecture: Vega20
Lithography: TSMC 7nm FinFET
Stream Processors: 4096
Compute Units: 64
Peak Engine Clock: 1800 MHz
Peak Half Precision (FP16) Performance: 29.5 TFLOPs
Peak Single Precision (FP32) Performance: 14.7 TFLOPs
Peak Double Precision (FP64) Performance: 7.4 TFLOPs
Peak INT8 Performance: 58.9 TFLOPs

Memory Size: 32 GB
Memory Type (GPU): HBM2
Memory Interface: 4096-bit
Memory Clock: 1 GHz
Memory Bandwidth: 1024 GB/s
Memory ECC Support: Yes (Full-Chip)

Form Factor: PCIe Add-in Card
Bus Type: PCIe 4.0 x16 and PCIe 3.0 x16

VEGA10 did exactly what I hoped it would do, a lot of performance, memory, 10 bits color and a memory controller that can swap to system memory and all that for a consumer card price.
 
Any news about the RTX gamer cards and r3d performance?!
Buying a card next week or so, looking at all options at the moment.

You should probably wait until there are some actual tests out there with these cards and the R3D decode.
 
Is the new version out yet? Version 13.0 was out in oktober. The latest is now 13.0.2

Also I totally missed that you now can export prores from windows.
https://theblog.adobe.com/adobe-pro-video-apps-now-support-prores-export-on-windows/

Is this maby due to that Mac seam to lower the support for cineform.

Apple isn't dropping support for CineForm, the people behind CineForm just haven''t updated it to support the proper 64bit framework, they were told a very long time ago the framework they are using would be depreciated and now that is happening.
 
A Forbes article concerning Apple blocking NVIDIA drivers for Mac OS.

https://www.forbes.com/sites/marcoc...rs-and-nvidia-with-macos-mojave/#205a4f2637e9

What makes this article of particular interest are quotes from REDUSER Jason Diamond and namedrop RED's Jarred Land and the subject of this thread.

Even if one does not use NVIDIA cards on Mac OS it makes full sense to support this effort. It is in a user's best interest to maintain options on a given platform. This behavior of blocking by Apple can be a harbinger of bad things to come for the platform if not checked.

While Apple can make some frustrating moves, they have been known to correct them.
Let's encourage that correction.

Petition is below:
https://www.change.org/p/tim-cook-a...-work-with-nvidia-on-drivers-for-mac-os-10-14

Tim Cook's email:
** phil holland edit, let's not post Tim's email if we can avoid that.

Feedback for Mac OS:
https://www.apple.com/feedback/macos.html

If you're on Twitter:
Tweet @tim_cook using hashtag #UnblockNVIDIA: https://twitter.com/tim_cook


Brian Timmons
BRITIM/MEDIA
 
Last edited by a moderator:
A Forbes article concerning Apple blocking NVIDIA drivers for Mac OS.

https://www.forbes.com/sites/marcoc...rs-and-nvidia-with-macos-mojave/#205a4f2637e9

What makes this article of particular interest are quotes from REDUSER Jason Diamond and namedrop RED's Jarred Land and the subject of this thread.

Even if one does not use NVIDIA cards on Mac OS it makes full sense to support this effort. It is in a user's best interest to maintain options on a given platform. This behavior of blocking by Apple can be a harbinger of bad things to come for the platform if not checked.

While Apple can make some frustrating moves, they have been known to correct them.
Let's encourage that correction.

Petition is below:
https://www.change.org/p/tim-cook-a...-work-with-nvidia-on-drivers-for-mac-os-10-14

Tim Cook's email:
** phil holland edit, let's not post Tim's email if we can avoid that.

Feedback for Mac OS:
https://www.apple.com/feedback/macos.html

If you're on Twitter:
Tweet @tim_cook using hashtag #UnblockNVIDIA: https://twitter.com/tim_cook


Brian Timmons
BRITIM/MEDIA

What's in it for Apple?

Apple became big in the movie/TV industrie because of ProRes(ARRI).
RED and NVidia choose to go the CUDA only way to de-crypt/compress/code .R3D instead of OpenCL and/or Metal.

In 2019 $500 cpu's will be fast enough to handle 8k.R3D in real-time.

So, what's in it for Apple?
 
What's in it for Apple?

Apple became big in the movie/TV industrie because of ProRes(ARRI).
RED and NVidia choose to go the CUDA only way to de-crypt/compress/code .R3D instead of OpenCL and/or Metal.

In 2019 $500 cpu's will be fast enough to handle 8k.R3D in real-time.

So, what's in it for Apple?

What's in it for Apple?
Their pro user base and the viability of their platform for various pro workflows that may depend on NVIDIA hardware.

ProRes was already a very popular format in the industry. I worked several Windows Avid based broadcast shows a good
5 years before Alexa's release in 2010 and ProRes was definitely among the most common formats used for exchanging graphics,
exporting FX shots, and eventually file based outputs. I think Arri was responding to where the industry was already going.

Don't know if the coming 2019 CPUs will be fast enough for 8K but the current trends are definitely going toward GPUs and/or
a hybrid approach with a CPU.

One of the great strengths of any solid OS platform are choices and NVIDIA should remain a choice for Mac Os users.

Brian Timmons
BRITIM/MEDIA
 
Tim Cook's email:
** phil holland edit, let's not post Tim's email if we can avoid that.

Fair enough. The intent was professional dialog.
I understand avoiding putting this forum and RED in the middle this dispute.

Brian Timmons
BRITIM/MEDIA
 
What's in it for Apple?
Their pro user base and the viability of their platform for various pro workflows that may depend on NVIDIA hardware.

Which pro Apple workflows depend on NVidia hardware, Apple's goal is that people use Apple software on Apple hardware while paying atleast 1.5 times the amount other vendors charge.

ProRes was already a very popular format in the industry. I worked several Windows Avid based broadcast shows a good
5 years before Alexa's release in 2010 and ProRes was definitely among the most common formats used for exchanging graphics,
exporting FX shots, and eventually file based outputs. I think Arri was responding to where the industry was already going.

ProRes was introduced in 2007 when Apple still cared about the Pro customers, now it's a phone company seeing sales decline and looking for new ways to milk the people(maybe a Mac Pro).

Don't know if the coming 2019 CPUs will be fast enough for 8K but the current trends are definitely going toward GPUs and/or
a hybrid approach with a CPU.

Release of a CPU with 16c/32tr 64 MB Level 3 cache running at 4 GHz base/4.8 GHz all-core boost for around $500 in Q1 2019 at a TDP of around 125 Watt (Same speed as an overcklocked $2,000 I9-7980XE).

One of the great strengths of any solid OS platform are choices and NVIDIA should remain a choice for Mac Os users.

Brian Timmons
BRITIM/MEDIA

That is a great strength of OS's like Windows, Linux, BSD etc.. the biggest strength of Apple has always been to be as closed as possible and sponsor influencers big-time.
 
Which pro Apple workflows depend on NVidia hardware, Apple's goal is that people use Apple software on Apple hardware while paying atleast 1.5 times the amount other vendors charge.



ProRes was introduced in 2007 when Apple still cared about the Pro customers, now it's a phone company seeing sales decline and looking for new ways to milk the people(maybe a Mac Pro).



Release of a CPU with 16c/32tr 64 MB Level 3 cache running at 4 GHz base/4.8 GHz all-core boost for around $500 in Q1 2019 at a TDP of around 125 Watt (Same speed as an overcklocked $2,000 I9-7980XE).



That is a great strength of OS's like Windows, Linux, BSD etc.. the biggest strength of Apple has always been to be as closed as possible and sponsor influencers big-time.

We all know there are users (VFX, 3D, Colorist) who have a preference for NVIDIA cards. Why not cater to them. Naturally what RED is doing with NVIDIA is another.

Will see about the CPU you're talking about. Software and Users will always make use of more power.

Apple's not perfect and they need critique like any other company but I'm stepping over the "phone company" rhetoric. It's a dead end route that results in less signal and more noise.

Best I can say to you is make contributions to Windows, Linux, BSD, etc to where it's as user friendly, stable, and full of the options OS X currently has and I (and others) will happily explore them.

Brian Timmons
BRITIM/MEDIA
 
AFAIK, nVidia placed their bet on CUDA and backed it up with tools for programmers that sped dev cycles. Apple appears committed to Metal2 and not interested in reliance on CUDA since they don't control it. Then there's the Apple vs nVidia feud...

FWIW, unless Apple can exercise tight control over their ecosystem they're just a PC vendor with design chops and high prices. It would seem to me that supporting both AMD and nVidia GPU tech would be manageable enough to be worth the coding resources required, it's been SOP for years. That said, Apple standardizing on AMD could increase optimization, stability and simplify OS updates.

The coders I've talked to are all in on CUDA and exploiting nVidia architectures like tensor cores, etc. What would it take to get resource hungry applications/processes, built to leverage CUDA, rewritten to offer similar performance per watt/dollar on AMD/Metal2? Would Apple have to subsidize the coding expense? Would a company like Adobe cooperate even if Apple ate some of the coding costs?

It's easy to call out Apple for some of their business practices. That said, like many others, over the years I've had consistently better outcomes with projects cut and finished on MacOS than on Windows. I'm willing to pay for high reliability, high performance and usability - whomever can supply it. Windows has certainly improved over the years, but it's penchant for taking over your machine to install updates you don't want or need is still hella annoying. Moreover, supporting so many third parties has led to bloatware that eats resources, resulting in lower real world performance than the specs would suggest.

FWIW - Apple, please fully support nVidia GPUs and CUDA.

Cheers - #19
 
Windows has certainly improved over the years, but it's penchant for taking over your machine to install updates you don't want or need is still hella annoying. Moreover, supporting so many third parties has led to bloatware that eats resources, resulting in lower real world performance than the specs would suggest.

FWIW - Apple, please fully support nVidia GPUs and CUDA.

Cheers - #19

With windows you are in complete control, from fully automatic download and install to full manual. Same is valid for the bloatware, when you install windows 10 you can install from everything to minimum requirement.
Same counts for update's from fully automated to fully manual and everything inbetween. Real world performance in Adobe or Resolve is within margin of error on comparable hardware (also valid for both bootcamp on Apple hardware as for Hackintosh on open hardware).

Apparently the whole movie and TV industrie in the Northern American Region uses ProRes as the standard and are used to Apple hardware, they probabely are used to Apple not supporting CUDA and/or have found ways to bypass it.
 
With windows you are in complete control, from fully automatic download and install to full manual. Same is valid for the bloatware, when you install windows 10 you can install from everything to minimum requirement.
Same counts for update's from fully automated to fully manual and everything inbetween. Real world performance in Adobe or Resolve is within margin of error on comparable hardware (also valid for both bootcamp on Apple hardware as for Hackintosh on open hardware). (snip)

Fair enough Misha. That said, I'm not sure you are taking into account the level of knowledge required to do something like a fully manual update without missing a needed driver or other "helper" file. It might be cake for you, but not for everyone.

IAC, lets not let this devolve into an OS war. My notes are based on what I have dealt with in post since NLEs became ubiquitous.

Cheers - #19
 
With windows you are in complete control, from fully automatic download and install to full manual. Same is valid for the bloatware, when you install windows 10 you can install from everything to minimum requirement.
Same counts for update's from fully automated to fully manual and everything inbetween. Real world performance in Adobe or Resolve is within margin of error on comparable hardware (also valid for both bootcamp on Apple hardware as for Hackintosh on open hardware).

Apparently the whole movie and TV industrie in the Northern American Region uses ProRes as the standard and are used to Apple hardware, they probabely are used to Apple not supporting CUDA and/or have found ways to bypass it.

With Windows you are in complete control? Don't make me laugh. For the average user, just keeping windows from updating and breaking something completely is a nightmare. The amount of times I have had Windows auto update and completely ruin my audio configuration is too numerous to count. Needing to take special steps to keep the OS from updating is hardly complete control.

Your ability to mindlessly speculate never ceases to amaze me.
 
With Windows you are in complete control? Don't make me laugh. For the average user, just keeping windows from updating and breaking something completely is a nightmare. The amount of times I have had Windows auto update and completely ruin my audio configuration is too numerous to count. Needing to take special steps to keep the OS from updating is hardly complete control.

Your ability to mindlessly speculate never ceases to amaze me.

If it ain't broke don't fix it.
Set Windows to manual updates and only update when needed. Find me the first company who released bug free software(updates).
 
Back
Top