- Moderator
- #1
- Joined
- Apr 19, 2007
- Messages
- 13,390
- Reaction score
- 793
- Points
- 113
- Location
- Los Angeles
- Website
- www.phfx.com
Something is brewing in the cauldron full of colorful pixel paint at RED. Something..... Different.
Graeme has been hard at work developing something new relating to what we know about the color out of RED cameras. And it's looking very, very interesting.
This is an in progress development with much mystery surrounding it still. There's been some discussion already, but I thought I'd share a bit of my thoughts about what we've seen so far with a few comparison images.
I've been filming on the road since late July. Long days, long hours. What I do have is time to test REDWideGamutRGB and Log3G10 in my hotel room at each location.
First, some quick words regarding color and RED Digital Cinema Cameras.
The first thing that should be said, one of the great powers of REDCODE RAW is tapping into the evolving world of Color Science. Improvements and variations on Color Spaces and Gamma Curves can be applied non-destructively to past, current, and future footage. These are often used as a good starting point right out of camera. However, as we all know taking most footage to a good colorist and/or working on it yourself can really make the footage sing, which is true for all cameras really.
The inherent look of a capture medium is often what seduces the cinematographer. This happens with various film stocks and processing methods. This has also occurred in the world of digital cinema. Each unique sensor and each approach to color provides a distinct result. Much of this is due to the nature of the sensor itself and how it's processed (or not processed) in camera. Dynamic Range, Noise/Texture/Grain, bit depth, etc... Through the process of Color Correction and Color Grading you can navigate the color in your shots to an even more desirable image. Further still, some deploy 3D LUTs on a production or a scene by scene basis to produce something unique.
Over the years RED has had several inherent looks. The M, Mysterium-X, Dragon, and more recently Helium sensor all have a unique essence. For me personally, when RED released the Dragon sensor technology some time back I found a sensor and camera system that provided a colorful and flexible image that I could manipulate to my heart's desire. Rich, dense, thick color and dynamic range. From this starting point, with Dragon footage often at DRAGONcolor2/REDlogFilm, I crafted many 3D LUTs with unique looks to guide the image even further into something I was more in love with. Then often grading from there.
Here's an example of a "Thickening LUT" I created some time ago that I posted back in June:
The concept there was based on my fondness for the shear amount of color and dynamic range that can be found within the .R3D footage. With various LUTs I was/am essentially creating a new look to the medium. Thicker, denser, slight color variations, different levels of saturation, some variance specifically targeted at skintones etc...
And I think that's exactly what Graeme is doing with what we've seen out of the REDWideGamutRGB/Log3G10 + Transform LUT. Essentially creating a new look for footage out of RED cameras. And the key bit is often the final Transform LUT in this equation as well.
REDWideGamutRGB/Log3G10 Samples and Thoughts:
Now for some images. Most of these are from RED Weapon 6K or 8K VV Dragon. Natural light with a bit of mixed ambiance. I'll point out a few things I'm seeing along the way. Various OLPFs were used as I'm testing everything I can.
Specifically take a look at the highlights in the background. Highlight roll-off is a bit different. More highlight detail is smoothly retained. The additional thing to look at is the more vibrant skintones as well.
My fleshtones towards the key light are very nice. Also, the ambiance in the room with the yellow-ish/tungsten-ish light is being picked up more correctly to how it was in the actual room.
This one has a few key things to look at. The yellow column on the lamp, towards the top you can see super saturation of the yellow closest to the light bulb. However, in the RWG/Log3G10 sample you can see it's much more tamed and wrangled in a pleasing direction. The same could be said for all the near clipping points in the image. Also the detail and color rendering of the sheets is smoother, richer. Same for the wood on the cabinet.
The highlight detail retained in the background is superb while my fleshtones are more vibrant and richer.
A very mixed lighting scenario, white balanced towards the daylight side of things. While I don't have the ability to setup tungsten lighting here in the hotel room properly, this makes me think tungsten filming will be a bit more fun with this approach to color.
One of my favorite test setups that shows just how much more juicer the skintones can be. For those who have not met me my eyes are typically a hazel/green and that is more correctly seen in the RWG/Log3G10 image.
Another favorite thus far. The highlights are smoothly retained with a smoother look to the key side of my face as well.
Again with the smoother tonality and I absolutely love what's going on with the lamps in the background. Smooth with more of a unified color harmony.
Using the ambiance of the light hitting my hand to light my face. The palm is actually clipping here, so you can see how that's handled. The skin palette has a lot more subtle variety as well.
Another shot with the lamps showing different skin and highlight richness and harmony.
Another favorite as you can barely detect the ambient fill in the DC2/RG4, but clearly can see it in the RWG/Log3G10 image.
I have a couple stray RED Epic Mysterium-X frames with me here. You can see there's certain improvements there over RC4. The "pinky-ness" is replaced with more richness. This frame is 3 years old.
Quick Thoughts on REDWideGamutRGB/Log3G10 + Transform LUT
If you weren't bored looking at my noggin, here's a quick summary of what I'm seeing overall with this approach to color:
- Richer more vibrant skintones that removes some of the "pinkyness" occasionally rendered.
- Subtle hues are more accurately rendered.
- Richer tonality. Exposed and overexposed highlights are placed in a more visibly pleasing place. Shadows are less crunchy.
- Super saturation, especially at or near clipping point appear much, much nicer.
- Blues are rendered much, much better. Less purple and magenta influence overall.
- Overall color is a more natural response that is truer to human perception.
- And surprise subtle thing. Noise might be slightly less visible as a side effect to this approach. Still testing this actually.
I'm very excited. Thank you Graeme for the hard work. Can't wait to see how it all plays out when the boards are nailed to the ground. I'm seeing a new character to the medium being built here and it's looking great.
It's fun to grade with as well.
There are some small changes coming, but I certainly like what direction this development is going towards.
Graeme has been hard at work developing something new relating to what we know about the color out of RED cameras. And it's looking very, very interesting.
This is an in progress development with much mystery surrounding it still. There's been some discussion already, but I thought I'd share a bit of my thoughts about what we've seen so far with a few comparison images.
I've been filming on the road since late July. Long days, long hours. What I do have is time to test REDWideGamutRGB and Log3G10 in my hotel room at each location.
First, some quick words regarding color and RED Digital Cinema Cameras.
The first thing that should be said, one of the great powers of REDCODE RAW is tapping into the evolving world of Color Science. Improvements and variations on Color Spaces and Gamma Curves can be applied non-destructively to past, current, and future footage. These are often used as a good starting point right out of camera. However, as we all know taking most footage to a good colorist and/or working on it yourself can really make the footage sing, which is true for all cameras really.
The inherent look of a capture medium is often what seduces the cinematographer. This happens with various film stocks and processing methods. This has also occurred in the world of digital cinema. Each unique sensor and each approach to color provides a distinct result. Much of this is due to the nature of the sensor itself and how it's processed (or not processed) in camera. Dynamic Range, Noise/Texture/Grain, bit depth, etc... Through the process of Color Correction and Color Grading you can navigate the color in your shots to an even more desirable image. Further still, some deploy 3D LUTs on a production or a scene by scene basis to produce something unique.
Over the years RED has had several inherent looks. The M, Mysterium-X, Dragon, and more recently Helium sensor all have a unique essence. For me personally, when RED released the Dragon sensor technology some time back I found a sensor and camera system that provided a colorful and flexible image that I could manipulate to my heart's desire. Rich, dense, thick color and dynamic range. From this starting point, with Dragon footage often at DRAGONcolor2/REDlogFilm, I crafted many 3D LUTs with unique looks to guide the image even further into something I was more in love with. Then often grading from there.
Here's an example of a "Thickening LUT" I created some time ago that I posted back in June:
The concept there was based on my fondness for the shear amount of color and dynamic range that can be found within the .R3D footage. With various LUTs I was/am essentially creating a new look to the medium. Thicker, denser, slight color variations, different levels of saturation, some variance specifically targeted at skintones etc...
And I think that's exactly what Graeme is doing with what we've seen out of the REDWideGamutRGB/Log3G10 + Transform LUT. Essentially creating a new look for footage out of RED cameras. And the key bit is often the final Transform LUT in this equation as well.
REDWideGamutRGB/Log3G10 Samples and Thoughts:
Now for some images. Most of these are from RED Weapon 6K or 8K VV Dragon. Natural light with a bit of mixed ambiance. I'll point out a few things I'm seeing along the way. Various OLPFs were used as I'm testing everything I can.
Specifically take a look at the highlights in the background. Highlight roll-off is a bit different. More highlight detail is smoothly retained. The additional thing to look at is the more vibrant skintones as well.
My fleshtones towards the key light are very nice. Also, the ambiance in the room with the yellow-ish/tungsten-ish light is being picked up more correctly to how it was in the actual room.
This one has a few key things to look at. The yellow column on the lamp, towards the top you can see super saturation of the yellow closest to the light bulb. However, in the RWG/Log3G10 sample you can see it's much more tamed and wrangled in a pleasing direction. The same could be said for all the near clipping points in the image. Also the detail and color rendering of the sheets is smoother, richer. Same for the wood on the cabinet.
The highlight detail retained in the background is superb while my fleshtones are more vibrant and richer.
A very mixed lighting scenario, white balanced towards the daylight side of things. While I don't have the ability to setup tungsten lighting here in the hotel room properly, this makes me think tungsten filming will be a bit more fun with this approach to color.
One of my favorite test setups that shows just how much more juicer the skintones can be. For those who have not met me my eyes are typically a hazel/green and that is more correctly seen in the RWG/Log3G10 image.
Another favorite thus far. The highlights are smoothly retained with a smoother look to the key side of my face as well.
Again with the smoother tonality and I absolutely love what's going on with the lamps in the background. Smooth with more of a unified color harmony.
Using the ambiance of the light hitting my hand to light my face. The palm is actually clipping here, so you can see how that's handled. The skin palette has a lot more subtle variety as well.
Another shot with the lamps showing different skin and highlight richness and harmony.
Another favorite as you can barely detect the ambient fill in the DC2/RG4, but clearly can see it in the RWG/Log3G10 image.
I have a couple stray RED Epic Mysterium-X frames with me here. You can see there's certain improvements there over RC4. The "pinky-ness" is replaced with more richness. This frame is 3 years old.
Quick Thoughts on REDWideGamutRGB/Log3G10 + Transform LUT
If you weren't bored looking at my noggin, here's a quick summary of what I'm seeing overall with this approach to color:
- Richer more vibrant skintones that removes some of the "pinkyness" occasionally rendered.
- Subtle hues are more accurately rendered.
- Richer tonality. Exposed and overexposed highlights are placed in a more visibly pleasing place. Shadows are less crunchy.
- Super saturation, especially at or near clipping point appear much, much nicer.
- Blues are rendered much, much better. Less purple and magenta influence overall.
- Overall color is a more natural response that is truer to human perception.
- And surprise subtle thing. Noise might be slightly less visible as a side effect to this approach. Still testing this actually.
I'm very excited. Thank you Graeme for the hard work. Can't wait to see how it all plays out when the boards are nailed to the ground. I'm seeing a new character to the medium being built here and it's looking great.
It's fun to grade with as well.
There are some small changes coming, but I certainly like what direction this development is going towards.