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Here's a copy of what I blasted on Facebook last night in regards to the latest and greatest hardware versus camera solutions today with some notes about some incoming codecs and such. Definitely a stream of conscious post, but perhaps useful for those with older or not-so-older hardware.
Apologies for being a little off the air as of late when it comes to discussing cameras and the computers we use to do things. I have been busy filming, then post, then repeat for a hot minute and often in the middle of nowhere (which is often also a pretty cool somewhere).
I might make a detailed write up about all this as I've done in the past, but across PC/Windows and Apple/MacOS systems in the 22/23 era the efficiency jump as of late is between 20-50% faster if you have all categories tended to to get the most out of your modern generation CPU and GPU. I also deal with tasks that are severely heavier when it comes to image processing and rendering and that's also been a big one. This also benefits other camera codecs, but there's variance on how systems and software interact with things due to a variety of factors. I'd say on the low increase side maybe 10-15% faster in some categories. But an increase in performance is exactly that.
Realtime Playback of native REDCODE RAW in 8K has been possible for a while, but I am doing specific tests under "certain conditions" this week. Those are more common grading scenarios or weirder things. This gets more interesting if you work in time bases that are a bit off the beaten path of 24, 25, and 30 like 48, 60, and spooky town 120 fps. Getting uncompressed 16-bit 8K 60fps was a goal years back for absolute insanity. That's also doable for a bit with the right hardware, but I'll say it comically that a wee bit of pain. However in typical delivery codecs like H.265 or mezzanine ProRes, very doable in 10 and 12-bit. Some televisions way back in 2019 were able to handle a decent H.265 encoded stream for 8K 120 internally, which was some of movement on this front. GPUs are crazy now. HDMI 2.1 actually exists on creation and exhibition hardware. Lovely. New DP standards and the utterly exciting potential of Thunderbolt 4 has been great to explore early on. It's going to go hard once in full swing.
I primarily deal with mastering in 8K and 4K for a long while now. With higher resolution specialty projects. Some of these considerations are pertaining to just what it takes to fully explore daily through final workflows for these projects which span between faster than realtime exporting through 1-9 hours per minute for real heavy work. You can see clearly where any speed increase is welcome. Storage for a while now has really unlocked some freedom when it comes to speed and latency, but suffers when it comes to capacity and that's where the pain point has been for a while between solid state and spinning disk. But some interesting spinning disk tech is coming that will really shakeup larger storage volumes fairly soon.
Also testing some not-available hardware when I have the time as well as exploring new codecs like H.266 and some backend stuff that's never seen. Much like the early days of VP9, Av1, and H.265, it all hurts until hardware and software support matures. VVC was locked in 2020 and last update was last year, so I would expect support incoming shortly on the hardware side. Maybe 2-3 years. Other interesting stuff going on in the world of color, but that is a whole other bag of worms I'll save for later fishing trip.
And here's one of my V-Raptors out in the wild. Literally. Reptilian kiss. Smooch and hiss.

Apologies for being a little off the air as of late when it comes to discussing cameras and the computers we use to do things. I have been busy filming, then post, then repeat for a hot minute and often in the middle of nowhere (which is often also a pretty cool somewhere).
I might make a detailed write up about all this as I've done in the past, but across PC/Windows and Apple/MacOS systems in the 22/23 era the efficiency jump as of late is between 20-50% faster if you have all categories tended to to get the most out of your modern generation CPU and GPU. I also deal with tasks that are severely heavier when it comes to image processing and rendering and that's also been a big one. This also benefits other camera codecs, but there's variance on how systems and software interact with things due to a variety of factors. I'd say on the low increase side maybe 10-15% faster in some categories. But an increase in performance is exactly that.
Realtime Playback of native REDCODE RAW in 8K has been possible for a while, but I am doing specific tests under "certain conditions" this week. Those are more common grading scenarios or weirder things. This gets more interesting if you work in time bases that are a bit off the beaten path of 24, 25, and 30 like 48, 60, and spooky town 120 fps. Getting uncompressed 16-bit 8K 60fps was a goal years back for absolute insanity. That's also doable for a bit with the right hardware, but I'll say it comically that a wee bit of pain. However in typical delivery codecs like H.265 or mezzanine ProRes, very doable in 10 and 12-bit. Some televisions way back in 2019 were able to handle a decent H.265 encoded stream for 8K 120 internally, which was some of movement on this front. GPUs are crazy now. HDMI 2.1 actually exists on creation and exhibition hardware. Lovely. New DP standards and the utterly exciting potential of Thunderbolt 4 has been great to explore early on. It's going to go hard once in full swing.
I primarily deal with mastering in 8K and 4K for a long while now. With higher resolution specialty projects. Some of these considerations are pertaining to just what it takes to fully explore daily through final workflows for these projects which span between faster than realtime exporting through 1-9 hours per minute for real heavy work. You can see clearly where any speed increase is welcome. Storage for a while now has really unlocked some freedom when it comes to speed and latency, but suffers when it comes to capacity and that's where the pain point has been for a while between solid state and spinning disk. But some interesting spinning disk tech is coming that will really shakeup larger storage volumes fairly soon.
Also testing some not-available hardware when I have the time as well as exploring new codecs like H.266 and some backend stuff that's never seen. Much like the early days of VP9, Av1, and H.265, it all hurts until hardware and software support matures. VVC was locked in 2020 and last update was last year, so I would expect support incoming shortly on the hardware side. Maybe 2-3 years. Other interesting stuff going on in the world of color, but that is a whole other bag of worms I'll save for later fishing trip.
And here's one of my V-Raptors out in the wild. Literally. Reptilian kiss. Smooch and hiss.

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