Björn Benckert
Well-known member
I have a really difficult time decoding what the issue was until I did some digging and found that REDCODE encodes linear 16-bit data to a 12-bit value. The documents I've found validating the 12-bit limit of REDCODE all predate the DRAGON sensor. In any case, I think Björn's point is that dropping from 16 bits to 12 bits and then compressing and then downscaling is likely to be worse (by a lot?) than staying at 16 bits through the chain.
I've done my own pixel-peeping at a slightly different question, which is whether it is better to shoot a smaller format (UHD) with lower compression (7:1) or a larger format (6K) with higher compression (16:1) and then down-sample, and the answer is "it depends". But what I don't understand is if we keep the bit depth constant and we keep the overall data rates consistent, are we still talking about whether its best to compress first and then downscale or downscale and then compress? If so, I don't really know the answer. I can believe that scaling 16 bit data to fit a 12 bit container is going to be lossy, especially in the shadows.
No it's not so much about the bits 16 or 12. Even though 16 bit quicktime straight from the chip is something new, that we have not had before, and that is very close to what red calls "RAW" so that makes the difference between "RAW" and quicktime much smaller, we only had 10bit quicktime before. XQ is somthing else.
But the benefits of in camera downscalings is also the following:
You have picture coming from the chip, let say 8k resolution. Then you have the data limits of the rest of the chain, the cards and what not, that demands that we shoot compressed r3d's at most or all framerates.
An 8k signal is a lot of data to compress, and if the signal is not downsampled it will have quite a bit of noise in lowlights etc that is hard to compress.
Now if weapon takes this 8k stream, downsample it to 4k and then compress it. The signal noise is first interpolated to 1/4 of the original noise per pixel level. Also the image is then only 1/4 of the size of the original, then the bit rate per pixel can be four times as high compared to what the original r3d 8k could possibly hold.
So the UHD proress file will be 1/4 of the noise and 1/4 of the size at the time it gets compressed. A cleaner image with more datarate per pixel. And those 1/4 noise and 1/4 size is kind of exponential or multiples with each other so the difference is far more than four times better... Don't know the exact numbers but my guess would be atleast shitloads better blacks. Like really high ISO good blacks.
So in other words an image far more ease to compress and as the stream is saved with the same bit rate limitations of the card as for the r3d, well then this means far cleaner blacks, and as that UHD quicktime is 16 bit there is no real loss in colors etc if done right.
It's the same down scaling trick that was/is done when shooting HD proress at 10 bit with an Alexa. But Red is about to do the same downscaling trick but at a higher level 8k to 4k and with a higher bitrate, 16 instead of 10.