Gunleik Groven
REDuser Sponsor
Gunleik,
True, and I personally don't mind the extra time/cost, but my producers do.
Of course, I have no doubt about that. I've been able to pull some fantastic images from .r3ds but I've also seen what happens when someone got a step wrong in the pipeline. Wouldn't it be better to have a white paper with the correct basic steps to eliminate that? At least something I could hand to the producers so they aren't scared away from the workflow?
Again, I agree. But sometimes we have to ship footage out of house and I don't have control of who is working on it down the line. Wouldn't it be better to have an established workflow, so if problems did arise we could at least eliminate those variables from the equation?
Ok.
There's kinda 3 simple answers to this...
1.
Shoot, tweek in camera. Post mostly uncorrected from there.
As to dr and fidelity, the most limited, but if you get what you want, you get what you want.
2.
Wb on set to whatever lights you have, RLF that wb'ed image at whatever temperature and adjust iso/FLUT in post to get the expected levels and noise charracterristics. Post from there.
3.
Treat it as a daylight filmstock throughout.
Light for that, but if you cannot, still do not choose a wb below about 4400 or above 6000 in post, as those settings add some grain to the image. Post tools are better at ballancing images well without adding grain above and bellow those levels of wb. Do not expose with tungsten settings even when using tungsten lights, at that willeasilly make you underexpose the blue channel double.
Keep that philosophy throughout post to get the most noisefree image.
Low exposures are relly just fine, as long as you want tour image to be dark.
Get some contrast in there, whatever.
I am deeply into #3, but try to learn people to use 1 & 2 successfully a lot, because those are really easy, and give really great results for 95% of the scenarios...
Makes sense?
I have only one more geekything to do in my life, before becoming a full time artist, and that is to write an article on linear light and its implications for photographers and post people. Then I am done with my geeky me for good.
Most of my teaching at filmschools and in broadcast and film companies, go into understanding linear light.
The boring thing about that, is that it makes all digital cameras very similar in many ways. You just have to controll the optical path, too...