Phil Holland
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- Apr 19, 2007
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Much like I did for the OG Komodo launch, I'm going to post some notes along the way. Won't go as hard as I'm currently on a project, but I'll keep it to the most critical things. This will be a repository that will likely have some info ending up in a sticky or whatever.
I'll try to be thorough, but if you have questions, fire them off.
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RKX Diary 01 - Power Draw
Going to share some of my process in testing new gear, and I'm already 26 tests deep. Yes. I have a checklist. We'll start with what everybody has been asking me about. Power.
The big question OG Komodo owners have been asking me is how much juice does the new X drain. I have numbers. I did tests with the DSMC3 7.0" Touch in highest power draw/brightness, Rec.709 Standard, and without the Monitor. Tested 5X battery brands as well because of reasons.
Komodo-X Power Draw w/ DSMC3 7.0" Touch at various frame rates = 32-35W, Peak 40W. Without the screen, approx. 26.64-28W.
Simplified with typical Micro-V Capacities:
- 150Wh = 3.75 hours peak, 5.35 hours low draw
- 98Wh = 2.45 hours peak, 3.5 hours low draw
- 45Wh = 1 hour peak, 1.6 hours low draw
DSMC2 bodies we averaging about 62-64W with the old 7" Touch. So RKX is about half the power draw to maybe 20W less hungry. That's cool.
Raptor class bodies draw 60-75W with no LCD. With LCD, 78-95Wh worse case scenario at full draw. RKX is notably less hungry here.
TL
R - Impressively low power draw for up to 6K 80fps. Only slightly more power in most circumstances than OG Komodo and you don't have to power the display separately.
Battery Recommendations for Production Peeps- For a standard full day kit I'd recommend 4-6X 98-ish Wh Micro-V batts. 3X 150-ish Wh (I like even numbers for power due to charger slots, go for 4X). Those tiny 49Wh Redvolt Nano-V batts (which are the lightest weight/smallest option) I'd recommend 8-12X if running purely on those. If you run a tone of accessories via D-Tap or whatever, adapt accordingly.
For the yucks, the largest brick you can get is 420Wh, that's a full size V and will need an adapter plate. That would run RKX for 10-13 hours. #R3D
I'll try to be thorough, but if you have questions, fire them off.
--
RKX Diary 01 - Power Draw

Going to share some of my process in testing new gear, and I'm already 26 tests deep. Yes. I have a checklist. We'll start with what everybody has been asking me about. Power.
The big question OG Komodo owners have been asking me is how much juice does the new X drain. I have numbers. I did tests with the DSMC3 7.0" Touch in highest power draw/brightness, Rec.709 Standard, and without the Monitor. Tested 5X battery brands as well because of reasons.
Komodo-X Power Draw w/ DSMC3 7.0" Touch at various frame rates = 32-35W, Peak 40W. Without the screen, approx. 26.64-28W.
Simplified with typical Micro-V Capacities:
- 150Wh = 3.75 hours peak, 5.35 hours low draw
- 98Wh = 2.45 hours peak, 3.5 hours low draw
- 45Wh = 1 hour peak, 1.6 hours low draw
DSMC2 bodies we averaging about 62-64W with the old 7" Touch. So RKX is about half the power draw to maybe 20W less hungry. That's cool.
Raptor class bodies draw 60-75W with no LCD. With LCD, 78-95Wh worse case scenario at full draw. RKX is notably less hungry here.
TL
Battery Recommendations for Production Peeps- For a standard full day kit I'd recommend 4-6X 98-ish Wh Micro-V batts. 3X 150-ish Wh (I like even numbers for power due to charger slots, go for 4X). Those tiny 49Wh Redvolt Nano-V batts (which are the lightest weight/smallest option) I'd recommend 8-12X if running purely on those. If you run a tone of accessories via D-Tap or whatever, adapt accordingly.
For the yucks, the largest brick you can get is 420Wh, that's a full size V and will need an adapter plate. That would run RKX for 10-13 hours. #R3D
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