Álex Montoya
Well-known member
Unless The Foundry invented a new method of deriving motion blur that's never shown up in a research paper out of the blue just in time for RED and never mentioned it in relation to their other VFX research projects, yes we can safely conclude they're using oFlow. An Optical Flow algorithm is what The Foundry won its Academy Award for and it's the basis of almost all of their plugins.
I would even go so far as to say it's a safe bet that it's not only based on The Foundry's oFlow, it's based specifically on their new GPU accellerated Blink code which is in the new Kronos.
http://features.cgsociety.org/story_custom.php?story_id=5776
Both streams at the same time is possible and it does appear to be what RED is doing. But it doesn't solve the intrinsic problems with post production blur that aren't unique to RED or Optical Flow or even motion blur. The only system that would avoid these pitfalls is a camera which shot highspeed (which also might be possible for RED in the future). But it would take more than 2x the datarate to achieve (think 10-100x the datarate of a single frame) but might be the basis of their stills HDR solution. (Shoot a burst of motion blur free frames and then recombine them like multi-mass motion blur).
Sorry for my ignorance, but what do you need OF for if both streams are taken at the same time? Then you just have to merge them together, right?
One stream with correct exposure and shutter speed and, above that, the faster, underexposed stream...