Bill Anderson
Well-known member
Bring it on.
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David... agree with you (again). I think half the battle will be deciding when to use HDRx™™™ and when not to. The variable in the equation is that EPIC will have even less noise and FPN (when pushed to the extreme) than you have ever seen.
It is great to have lots of tools. This time, they will all be sitting inside the same camera and you get to decide which and when you will choose what to use.
Maybe my brain is broken but I just see a blurry hand unless I follow it with my eyes.
I think the easy way to understand what Jim means is the old bending pencil optical illusion (this thought experiment is what helped me see/understand what is happening with MM).
If I had to assign a hypothesis as to why MagicMotion looked more desirable I would attribute it to eye tracking. When you look at an object your eyes follow it and that reduces the motion blur for that subject. If you have a pan it's motion blurred. But if your eyes follow something in the background the motion blur in real life would go away since relative to your vision it's no longer moving. Magic Motion is both motion blurry and sharp at once. So if I had to guess why that's desirable it's because you don't notice the sharp when it's moving (since motion on screen is blurred in perception anyway even with short exposures) but if your eyes do follow they partly get that sharp motion blur image they expect.
Eyes like to follow things it's really hard to wave your hand in front of your face without following it with your eyes. If you track your hand with your eyes it's motion blur free. If you don't it's just motion blur. MM gives you both. Or at least that would be my guess.
Is the magic motion a by-product of the amount of HDR used?
Is the magic motion a by-product of the amount of HDR used?
If I had to assign a hypothesis as to why MagicMotion looked more desirable I would attribute it to eye tracking. When you look at an object your eyes follow it and that reduces the motion blur for that subject. If you have a pan it's motion blurred. But if your eyes follow something in the background the motion blur in real life would go away since relative to your vision it's no longer moving. Magic Motion is both motion blurry and sharp at once. So if I had to guess why that's desirable it's because you don't notice the sharp when it's moving (since motion on screen is blurred in perception anyway even with short exposures) but if your eyes do follow they partly get that sharp motion blur image they expect.
Eyes like to follow things it's really hard to wave your hand in front of your face without following it with your eyes. If you track your hand with your eyes it's motion blur free. If you don't it's just motion blur. MM gives you both. Or at least that would be my guess.
This was shot with Peter Lik and Mick Plumridge in a ghost town near Las Vegas over the weekend. Both said "impossible" when we went into the barn. It was wicked dark in there and blistering noon desert-sun outside. They both fell over dead when they saw this. I called 911. They are OK now...
Jim
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Sure it's going to open the door wide to a whole bunch of twits who just shoot anything that moves - Mini-DV-itis in 5k - but the other side of that coin is what interests me. Crap will sink, cream will rise (but don't drink that particular milkshake :thumbup1![]()
It involves knowledge (not speculation) of what each does. That knowledge is what separates a "pro" from a "prosumer".
1. EasyHDR™ combines the images in camera outputting the preset amount of "Magic Motion" and extended dynamic range.
2. Shoot and output dual stream HDRx™, which is later combined in post (or not). The amount of the "x" frame (dark exposure) used for combining is variable and tied to the amount of "Magic Motion".
3. Same as #2 only use The Foundry plug-in on the "x" frame to create a MNMB (more normal motion blur).
Side note... in #2, the less "x" frame you use, the more normal the motion blur is.
Jim
Don't forget that there are many layers of options here. You can, depending on your skill or budget, use masks and do some pretty involved stuff with the "x" track, including motion and grading. You can adjust the amount of the "x" track you use in REDCINE-X.