Sanjin Jukic
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7D in video is not any RAW so doesn't count here in this HDR discussion.
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7D in video is not any RAW so doesn't count here in this HDR discussion.
Roberto,I disagree SJ, I think it doesn't belong in an HDR discussion because there is no way you can get 15 stops out of it.
Other than emulating an "HDR look" with controlled lighting.
I think when we talk DR its all a bit subjective. Is DR what is shown right out of the camera (pre-grade)? Is it what can be "pushed or pulled" from that footage (post-grade)? It it what "most people" would consider usable? Here's one of the most popularly referenced 7D DR tests:
http://www.dvxuser.com/V6/showthread.php?187606-Canon-7D-meet-the-Stouffer-4110C-dynamic-range-test
Competent operator, competent test chart, competent testing methods. Result: 7 1/3 - 8 stops DR.
I haven't seen anyone able to shoot a chart that showed more than 8 stops of DR with the DSLRs in video mode. Then again, I stopped caring quite a while ago and just started shooting what I could with them.
It's about to get maximum DR from every shot that would need it.
Anyhow.
This thread is going off marks, and I shamefully agree to have been contributing to that.
Discussing the 7D is not at all relevant for a number of reasons.
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I think when we talk DR its all a bit subjective. Is DR what is shown right out of the camera (pre-grade)? Is it what can be "pushed or pulled" from that footage (post-grade)? It it what "most people" would consider usable? Here's one of the most popularly referenced 7D DR tests:
http://www.dvxuser.com/V6/showthread.php?187606-Canon-7D-meet-the-Stouffer-4110C-dynamic-range-test
Competent operator, competent test chart, competent testing methods. Result: 7 1/3 - 8 stops DR.
I haven't seen anyone able to shoot a chart that showed more than 8 stops of DR with the DSLRs in video mode. Then again, I stopped caring quite a while ago and just started shooting what I could with them.
yea, sorry for any de-railing. My posts were mostly meant to bring up the issue of the subjectivity of DR testing, not just the 7D. It just happened to be the most relevant example. Which brings up a good point... Kudos for Red for actually posting real-world examples of HDRx™ and not just some stupid test chart showing some arbitrary marks and numbers. :thumbsup:
Personally, I like your definition better, but the beauty of the internet is you don't have to argue, you can just look things up: http://en.wikipedia.org/wiki/High_dynamic_range_imaging
"Images that store a depiction of the scene in a range of intensities commensurate with the scene are what we call HDR, or 'radiance maps.' On the other hand, we call images suitable for display with current display technology LDR."
Fast Automatic Compensation of Under-Over-Exposured Image Regions: Vassilios Vonikakis and Ioannis Andreadis said:Conventional SDR images (8-bits/channel) cannot acceptably reproduce HDR scnes, which is usual in outdoor conditions. (...) A straightforward solution to this problem is the use of HDR cpaturing devices instead of the conventional SDR ones. (...) (HDR cameras)'s increased cost has limited their use, while the majority of the existing vision systems are designed to use SDR cameras. Another possible solution is to aquire an HDR image by combining multiple SDR images with varying exposures.
Another method would be... simply taking an HDR picture. Bracketed exposure is just one method to achieve the desired result: a "High Dynamic Range Image".This method was developed to produce a high dynamic range image from a set of photographs taken with a range of exposures.
http://www.openexr.com/about.html said:16-bit integer-based formats typically represent color component values from 0 ("black") to 1 ("white"), but don't account for over-range values (e.g., a chrome highlight) that can be captured by film negative or other HDR devices.
I still feel like you're being too black and white. I think HDRx™ will stand the tests of time. But I also am relatively certain there are going to be times when MNMB will flat out kick the can and be unusable.
It's not an either/or situation.
Part of selling professional tools is to know your tool's limits and work around them. It can stand the test of time and have limitations to be conscious of.
Quick question: Will HDRx™™™™™ work with 3D? If I shoot with two Epic Xs in 3D config, can I use HDRx™™™™™?
When I'm shooting I'm usually pretty wary of post based or digital solutions. An analog or in camera method, always seems to work in a more pleasing way. But Gavin I think you are jumping the gun just a little soon in your estimation of what is possible. At least get the thing in your hands and test it first
IBloom
Do you really know that they are using optical flow algorithms to stitch both streams?
Bloom seems to believe that both streams are taken at the same time. Isn't that possible?
The HPC team at The Foundry has been working hard on speeding up the core motion estimation engines that drive the Furnace range of plugins. The results will be seen in the new plug-in for After Effects: Kronos 5.0. This will be powered by 'Blink', the new, go-faster technology the HPC team have developed, to provide realtime retiming. Kronos relies on estimating motion in the source footage and then generating in-between frames, a process which is currently running at least four to five times faster when GPU-enabled. The HPC team at The Foundry is confident that by the time these plug-ins are available to buy, they will be even faster.
I know that there is so much to test and do in the brave new world of HDRx™ and Magic Motion™, but I was also was wondering about 3D. Genlock on 4 data tracks with quadruple the data rate is some wild stuff. Temporal adjustments in post, motion blur with highlights perception in S3D, lots of uncharted waters. HDRx™ could be a huge help in lighting for deep focus. Just the tip of the iceberg here. Exciting times!Quick question: Will HDRx™ work with 3D? If I shoot with two Epic Xs in 3D config, can I use HDRx™?
Quick question: Will HDRx™™ work with 3D? If I shoot with two Epic Xs in 3D config, can I use HDRx™™?