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  • Hey all, just changed over the backend after 15 years I figured time to give it a bit of an update, its probably gonna be a bit weird for most of you and i am sure there is a few bugs to work out but it should kinda work the same as before... hopefully :)

Mac Pro 2019 Benchmarks

It sounds like it’s depending on CPU speed more than cores and I hear about Adobe apps are probably optimized to make use of the new Mac Pros, recently. It could be nice to see also some Adobe Resolve and Photoshop comparison!
 
The benchmark mentions heavy use of TNR nodes "in order to give the GPUs something to do". While I like TNR as much as the next person, I really just want to see how this machine works with Decode/Debayer of 8K R3D media in a 4K timeline. How many fps can we expect with Full, Half, 1/4 debayer? How many streams can we play at 24fps? From what I can tell, there are presently zero 2019 Mac Pro configurations that will play 8K media in realtime to a 4K monitor. There are numerous other systems, using either nVideo GPUs or Threadripper CPUs that can do this. In a month, when the 64-core Threadripper ships, that's when I expect to see a 4:1 performance difference between 2019 Mac Pro and an equivalently-priced system built to spec or built by Puget Systems (or the like).
 
The benchmark mentions heavy use of TNR nodes "in order to give the GPUs something to do". While I like TNR as much as the next person, I really just want to see how this machine works with Decode/Debayer of 8K R3D media in a 4K timeline. How many fps can we expect with Full, Half, 1/4 debayer? How many streams can we play at 24fps? From what I can tell, there are presently zero 2019 Mac Pro configurations that will play 8K media in realtime to a 4K monitor. There are numerous other systems, using either nVideo GPUs or Threadripper CPUs that can do this. In a month, when the 64-core Threadripper ships, that's when I expect to see a 4:1 performance difference between 2019 Mac Pro and an equivalently-priced system built to spec or built by Puget Systems (or the like).

The benchmarks don’t unfortunately show the FPS playback of the footage. With no nodes of noise reduction or grade, resolve played back 8K on an 8K timeline at 35fps. With the noise reduction and grade nodes added, it maintained 35fps on a 4K timeline. If you want to ask more questions please ask rob at barefeats.
 
No project/raw setup, playback fps, no debayer info.

1.52 sec clip ?
1.8 mins ?

Let me do the math now and convert this to min/sec per minute of footage with missing parts of the equation making it all float somewhere in vacuum, because a stopwatch, timeline In/Out points, writing down project setup & export settings were too much to handle with those 50 graphs on the web page useful for something, for someone intending to squander $13k for a computer.

Is there anyone doing some serious tests with five figure professional-oriented computer equipment in 2020 or it's mostly techy masturbation with minimal context, covert marketing and asskissing Cupertinosaurus these days ?

Where's that iChick with bazzilon $$ system for blogging in 8k ?

Did someone from her team who knows to setup a project in Resolve, pick in/out points and use a stopwatch with mins/seconds properly, press render perhaps while she was taking selfies in 8K on Master Primes ?


Btw, shooting on a $30K 8K cinema camera, using a $13K computer to handle its material, while planning incompetent camera usage and underexposure which is what causes noise in the first place, having to be dealt with NR, which would benefit by another $5000 thrown into Apple's piggy bank for a GPU to handle NR...which is additional repair job image processing which throws away the image detail > the detail for which you use the 8K camera in the first place

...is completely divorced from reason.
 
You’re right, any noise reduction to red footage in resolve is complete incompetence throughout.
 
You’re right, any noise reduction to red footage in resolve is complete incompetence throughout.
No, there are reasons for using NR on occasion. I don't generally do it, but I'll apply it on occasion if there was an issue on set. Sometimes I'll use NR on Blue-channel only, which tends to get noisy under some conditions. Typically, I don't use any NR on Red or Alexa under most conditions assuming the DP has exposed it well.
 
No, there are reasons for using NR on occasion.

It looks like that was the attempt of using sarcasm in expressing standpoint towards my rant, while missing the point and using generalization.
 
I switched off when you used sexist language to generalise someone who makes a living blogging so you could look down your nose at them, trashed someone like barefeats for bothering to do some tests to assist anyone who uses iMac Pro and claimed any camerawork that requires NR is incompetence.
 
I have not seen a long format production where there was no scenes that got low exposure and where neat video or such came to good use. Also when doing compositing work, with rescales for different layers, tracked in plates and so on its kind of comon practice to first neutralize atleast all plates but one and then match grain with the master plate or have all inputs going trough a degrain process and then post comp match with the clip before and after.
 
I have not seen a long format production where there was no scenes that got low exposure and where neat video or such came to good use. Also when doing compositing work, with rescales for different layers, tracked in plates and so on its kind of comon practice to first neutralize atleast all plates but one and then match grain with the master plate or have all inputs going trough a degrain process and then post comp match with the clip before and after.


Virtually every VR shoot will benefit from noise reduction. Its not possible to accurately light 180 or 360 degrees of view without having some kind of temporal or spatial noise reduction, which drastically improves the finished image.
 
Virtually every VR shoot will benefit from noise reduction. Its not possible to accurately light 180 or 360 degrees of view without having some kind of temporal or spatial noise reduction, which drastically improves the finished image.

Thanks for trying to bring this thread back on track.
 
Of course, iChick isn't remotely sexist or offensive, and not intended in any way to appear superior of knowledge and to denigrate their opinion or experience.

3rd and last attempt on addressing this accusational nonsense.

You are wasting your time with this character-assassinaton/"socially correct"/overly-protective/carebear/whatever thing and narrative you have going on in your head, and passionately desire to imprint on others.

If it was a guy in a PR puff-peace shilling $40K professional setup to the masses while doing selifes with a $30K camera and $30k lens it would say "iDude". Which is still far from what this circus might easily be slammed with.


https://en.m.wikipedia.org/wiki/Satire



Meanwhile, we have found out so far that new $13k Apple setup is significantly faster compared to much cheaper Apple one (otherwise impossible to deduce) with some settings. Interesting.

And that if you want faster rendering with a GPU tasking processing you might want to get another more powerful GPU (shocking discovery) and shovel additional 5000 bucks to Cupertino Cash Island.
Zero other project/camera specific information, collectable in 30 sec while doing the test and zero reference to anything else outside Apple, like on typical Apple promotional material. Interestingly, of all the cameras on the planet also zero reference to anything else. Extremely helpful for objective insight and not product-pushing propaganda at all. Hold my Koolaid, running to the iStore instantly.


"Experience"....priceless.
Someone please bring a gold pedestal.
 
3rd and last attempt on addressing this nonsense.

You are wasting your time with this character-assassinaton/"socially correct"/overly-protective/carebear/whatever thing and narrative you have going on in your head, and passionately desire to imprint on others.

If it was a guy in a PR puff-peace shilling $40K professional setup to the masses while doing selifes with a $30K camera and $30k lens it would say "iDude". Which is still far from what this circus might easily be slammed with.


https://en.m.wikipedia.org/wiki/Satire



Meanwhile, we have found out so far that new $13k Apple setup is significantly faster compared to much cheaper Apple one (otherwise impossible to deduce) with some settings.
Zero other information, collectable in 30 sec while doing the test and zero reference to anything else outside Apple, like on typical Apple promotional material. Extremely helpful for objective insight and not propaganda at all. Hold my Koolaid, running to the iStore instantly.


"Experience"....priceless.


I dunno. The barefeats site has always tested Mac only equipment. If you want a PC comparison, I’m sure there’s a way of doing that.

There’s a given quantity for the length and type of the red file and for the setup of the machines running the encode. Theres also a way of figuring out the cost of each machine if you need, which is easy to reduce to an investment to time ratio (which isn’t offered by puget or anyone I’ve seen as a comparison). For reference, the difference in cost between systems is probably around $3.5k. There’s also a finish time for each which although not accurate to the second is enough to figure out your annual return per minute based on a shop running iMac Pro for updating to a 2019 Mac Pro.

There’s legitimate need for noise reduction in swathes of productions, either VR, greenscreen or low light and it’s the most processor and GPU intensive test you can give to a machine - if Puget run it, it must be valid but if you want to flame this test for daring to run NR then whatever. It’s also worth noting that the test clearly shows that instead of just buying what Apple offer as brand new, you can achieve near identical results with much cheaper GPUs.
 
First we look if the material is usable, then we edit it and for (final) delivery we sometimes use some sort of NR or apply other effects.
Realtime playback (on a 4k timeline when possible) is the most important for us (80..90%).
When the final delivery renders at 0.1 fps for a 30..120 sec commercial, who cares.
 
3rd and last attempt on addressing this accusational nonsense.

You are wasting your time with this character-assassinaton/"socially correct"/overly-protective/carebear/whatever thing and narrative you have going on in your head, and passionately desire to imprint on others.

If it was a guy in a PR puff-peace shilling $40K professional setup to the masses while doing selifes with a $30K camera and $30k lens it would say "iDude". Which is still far from what this circus might easily be slammed with.


https://en.m.wikipedia.org/wiki/Satire



Meanwhile, we have found out so far that new $13k Apple setup is significantly faster compared to much cheaper Apple one (otherwise impossible to deduce) with some settings. Interesting.

And that if you want faster rendering with a GPU tasking processing you might want to get another more powerful GPU (shocking discovery) and shovel additional 5000 bucks to Cupertino Cash Island.
Zero other project/camera specific information, collectable in 30 sec while doing the test and zero reference to anything else outside Apple, like on typical Apple promotional material. Interestingly, of all the cameras on the planet also zero reference to anything else. Extremely helpful for objective insight and not product-pushing propaganda at all. Hold my Koolaid, running to the iStore instantly.


"Experience"....priceless.
Someone please bring a gold pedestal.

When is your Mac Pro review coming out?
 
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