David Battistella
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Thankfully this is not a common problem in the gaming industrymost gaming studios do most of their development in-house. One company will take it from concept to release, not contracted out to another animation company or programming company. And even after a game is released, they need to continue to support the game, or develop the next game within the same company, no bidding involved
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Where it would also pay to keep a happy, balanced workforce.