Willem Kampenhout
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Happy Birthday, and Enjoy your Pandemic Cake. Turn off all screens and just soak it in. Great Write-up and Explanation of DCT vs DWT.
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Love you Phil, well done and thank you. And happy birthday!
Few things to add to your overview, First REDCODE has evolved with every camera generation from REDONE to EPIC to DSMC2 and now Komodo and DSCM3, all of them using different/modified compression foundations. And just like now all these evolutions have been almost invisible to the end user. The actual compression engine that is chosen to go into a camera are more about the media environment and the post production hardware market than they do with what is going on in the camera, as almost all actual compression engines share a similar quality just at different efficiencies. Some work better with super compression at the expense of massive end hardware requirements like various wavelets, some like DCT are fantastic at keeping detail specially as you feed it more bits.
Remember the Red One was recording 40MB/s.. a fraction of what we are at today and to play 4k back in realtime back in those days cost a machine that cost as much as a house. So most people were forced to work in a lower wavelt of resolution or purchase a RED ROCKET which I very publicly hated to force our customers to buy into to get the best experience.
Fast forward to today... We live in a world where storage is fast and cheap and most relatively affordable consumer computers are capable at 8k realtime playback, we get to update REDCODE again to take advantage of the landscape. This is a a forward step, the version of REDCODE inside Komodo wasn't just developed for Komodo, We started developing it may years ago for and will be used in DSMC3 and forward until something better comes along and we upgrade it again.
But make no mistake.. it's still REDCODE. We still are tweaking... the army of stormtroopers that go out in the coming weeks will help with that, so expect a lot of improvements along the way as we march towards the actual release... because remember, Komodo still doesn't actually officially exist yet![]()
Happy Birthday, Phil! Thanks for all you do for the rest of us, hope you get a chance to kick back and enjoy the day.
This is a great post, and I feel like I'm gonna be revisiting it in coming days. From a design perspective, why so little difference between HQ and MQ? If the file size is only about 10% smaller, it makes it feel like the choice between the two is almost arbitrary-- you're only getting very slightly better quality or very slightly better runtime, right? (By comparison, a quick google tells me that HD ProRes 422 is approximately 66% the size-per-time-unit of HD ProRes 422 HQ.) While the difference adds up over time, it's not enough to materially change how you'd approach most jobs (e.g. number of cards, number of off-load drives, budgeting time for off-loads or money for a DIT, etc. etc.)
it is as compressed as it needs to be to get those extra frames.
This is a a forward step, the version of REDCODE inside Komodo wasn't just developed for Komodo, We started developing it may years ago for and will be used in DSMC3 and forward until something better comes along and we upgrade it again.
But make no mistake.. it's still REDCODE. We still are tweaking... the army of stormtroopers that go out in the coming weeks will help with that, so expect a lot of improvements along the way as we march towards the actual release... because remember, Komodo still doesn't actually officially exist yet![]()
From a design perspective, why so little difference between HQ and MQ? If the file size is only about 10% smaller, it makes it feel like the choice between the two is almost arbitrary--
As we tune things and improve the compression, the visual quality will stay the same but the actual MB/s should go down. Nothing really novel about that, it is how we have done it since the start.
Thanks for the detailed clarification. It felt indeed strange that the info was kind of out but obviously talked around - which is maybe just because the usual communication is so open & clear about the rest of the camera. It was just this contrast in communication I guess.
But thanks for the detailed clarification!
For me, a data rate based HQ and a quality based MQ setting already make sense on their own. LQ for when it really doesn't matter that much..