James Kirst
Well-known member
Kudos RED. This is probably the coolest thing ever... So many ideas so little time... Hopefully more stuff will start as Dev kits.
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: this_feature_currently_requires_accessing_site_using_safari
Pretty busy at the booth these days but will be happy to help with any technical or philosphical questions you may have. Not sure about NDA and how much can be shared on a open forum... But I'll try to find out about this.
Jeff - whatever you decide to develop, I'll buy it. LOL
To help me get a head start would just be to know what programming language(s) we'll be working in. I assume there's some XCode if we'll be making an iOS app. But at the same time, I'd rather make something compatible for both iOS and Android if I'm going that route.
I might have a hell of a learning curve ahead of me. I've got a lot of free time this week though, so I'd love to use it productively getting a head start.
Hi Nick
Yes I think Xcode would be the way to go for iOS but on the other hand the protocol itself is just basically sending and receiving TCP packets so basically any programming langage could be used. The REDLINK SDK / API comes with cross platform desktop demo apps developed using Qt that can compile both on mac and PC. Not sure such a thing exists for iOS / Android but maybe creating a php based or web based app is possible...
btw thanks for buying foolcontrol (it was developed in 6 weeks using AppleScript Obj-C in Xcode 5 and can only run on OS X for the moment)
Hi Nick
Yes I think Xcode would be the way to go for iOS but on the other hand the protocol itself is just basically sending and receiving TCP packets so basically any programming langage could be used. The REDLINK SDK / API comes with cross platform desktop demo apps developed using Qt that can compile both on mac and PC. Not sure such a thing exists for iOS / Android but maybe creating a php based or web based app is possible...
btw thanks for buying foolcontrol (it was developed in 6 weeks using AppleScript Obj-C in Xcode 5 and can only run on OS X for the moment)