Justin Kirchhoff
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I've recently had the opportunity to work with HDRx™ from the post production perspective. I find that implementing Epic HDRx™ media into a normal workflow is seamless, efficient, and won't create a burden in the post or DI processes.
One of the best things about shooting with HDRx™ is that specific decisions as to how to create a desired end result does not need to be determined immediately. This is a critical notion when discussing how to deal with HDRx™ media when planning your offline strategy. With HDRx™ captured media, dailies can still be generated using the traditional "A-frame" for normal processing and delivery to the cutting room. REDCine-X provides a simple (toggle-able) way to view both the "A" and "X" frames upon review and initial debayer. Once you are ready for DI, a conformed list will call for a single (HDRx™ pre-packaged) R3D where an operator can affect "A" and "X" frames independently of one another.
Below is an extreme test clip shot by John Schwartzman in which we initially processed the "A" (normal) frame for primary review/dailies. The second frame represents the "X" (under) frame which was set at +6. The final frame represents the composite (blended) frame which was determined by the colorist and DP.
The most important component to our experience with HDRx™ media is that HDRx™ frames do not require external compositing which is very important in maintaining a cost-effective DI workflow. With advanced DI tools, the ability for a colorist and DP to have a timeline that contains both standard R3Ds accompanied by HDRx™ R3Ds means they have complete control over the end result without ever having to leave the DI timeline. These files were custom-composited together in 4K using Quantel Pablo by Ian Vertovec during the DI session. In other words, they were not treated as an external visual effect.
Thank you, John, for letting us share these.
m
Michael,
That is a great example of what I was hoping for. Looks perfect.