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  • Hey all, just changed over the backend after 15 years I figured time to give it a bit of an update, its probably gonna be a bit weird for most of you and i am sure there is a few bugs to work out but it should kinda work the same as before... hopefully :)

HDRx samples...

yet another reason to not underexpose too far on your primary capture... shoot it normally.

you have so much range, from the RAW file and the extra one; so many options. use them or don't!
 
looks good.
is this mnmb in rx too or only in storm.

what does it do to the hdr image in comparision to "normal" HDRx™™ mblur, i mean +2 stops only in the high lights or what.
(fuck my question is not understandable, gotta learn this english thing)
thanks
 
I've recently had the opportunity to work with HDRx™™™™™ from the post production perspective. I find that implementing Epic HDRx™™™™™ media into a normal workflow is seamless, efficient, and won't create a burden in the post or DI processes.

One of the best things about shooting with HDRx™™™™™ is that specific decisions as to how to create a desired end result does not need to be determined immediately. This is a critical notion when discussing how to deal with HDRx™™™™™ media when planning your offline strategy. With HDRx™™™™™ captured media, dailies can still be generated using the traditional "A-frame" for normal processing and delivery to the cutting room. REDCine-X provides a simple (toggle-able) way to view both the "A" and "X" frames upon review and initial debayer. Once you are ready for DI, a conformed list will call for a single (HDRx™™™™™ pre-packaged) R3D where an operator can affect "A" and "X" frames independently of one another.

Below is an extreme test clip shot by John Schwartzman in which we initially processed the "A" (normal) frame for primary review/dailies. The second frame represents the "X" (under) frame which was set at +6. The final frame represents the composite (blended) frame which was determined by the colorist and DP.

The most important component to our experience with HDRx™™™™™ media is that HDRx™™™™™ frames do not require external compositing which is very important in maintaining a cost-effective DI workflow. With advanced DI tools, the ability for a colorist and DP to have a timeline that contains both standard R3Ds accompanied by HDRx™™™™™ R3Ds means they have complete control over the end result without ever having to leave the DI timeline. These files were custom-composited together in 4K using Quantel Pablo by Ian Vertovec during the DI session. In other words, they were not treated as an external visual effect.
Thank you, John, for letting us share these.
m

WOW! :ohmy:
 
Jim,

Do we set MNMB or Magic Motion in camera or in post-production?
 
so are both streams seperated in the r3d file? i just imagine a plugin in nuke to seperate the two out do different things with each (cc, glints, keys tracks etc etc) and then blend them (keyframable) back together - its like getting passes from a 3d program almost :) now combine with stereoscopic workflow and we are into completely new territory - insane.
 
truly awe inspiring thanks, Michael. That's the stuff we are lusting for.
Now in motion pretty please!
 
Great picture, Jim. Your a great photographer, as far as I can tell! :)

I think of HDRx™ as a tool to help you in a tight spot. Give you maybe 2-3 stops if you really need them. Limitations motionwise are only natural. Even Graeme has to obey the laws of physics sometimes... ;)
Fx
 
Thank you, John, for letting us share these.
m

Yes, thanks to John, and thanks Michael for describing the images. The sunlight was very bright that day, and your eye couldn't really adapt to see any detail in the actor.

Graeme
 
No!!!!!!!

LOL

As Scotty says, "You cannae break the laws of physics", but as REDRay, for instance, shows, you can severely bend them in a rather good direction :-) REDRay couldn't and shouldn't work. It's like the bumble bee that according to legend aerodynamically shouldn't be able to fly, but does.

Graeme
 
As Scotty says, "You cannae break the laws of physics", but as REDRay, for instance, shows, you can severely bend them in a rather good direction :-) REDRay couldn't and shouldn't work. It's like the bumble bee that according to legend aerodynamically shouldn't be able to fly, but does.

Graeme

I'd love to hear more; I would even sign an "undisclosure agreement" or whatever these are called... ;)
 
I'd love to hear more; I would even sign an "undisclosure agreement" or whatever these are called... ;)

It wouldn't help because even if you looked at the code, you'd be saying "what?" and "that can't work!".

Graeme
 
It wouldn't help because even if you looked at the code, you'd be saying "what?" and "that can't work!".

Graeme

So I guess what we want to look at is the images... :-))

Is the RedcodeRGB codec quicktime based, btw?


I'd guess not with all the unpopularity of quicktime.
Still could be kinda handy as an option...
 
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