Kaku Ito
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I am working on it..Its a complicated process.
bob.
Thanks Bob, we are counting on you
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I am working on it..Its a complicated process.
bob.
Sorry for late replay, I missed this one.
If you are outputting R3D native files as DPX from Color, you would want to only "look" with 1.226 applied but don't apply upon rendering. This is because Color takes RGB material as 1.8 gamma then output as 2.22. Contrary, in case of handing R3D in Color then output as QT, then you need to apply the master gamma of 1.226 since Color tries to output as gamma 1.8, thus your material would be matched to 2.22.
This is not a bug, it is how they made it. I heard that Color was made as Final Touch, which basically supported DPX mainly. So, it was made to support DPX and Apple acquired it then added more quicktime support.
Almost everything in Final Cut Studio was developed by others and acquired by Apple. Final Cut Pro was developed by some ex-Adobe people at Macromedia (as a cross platform product, by the way), and acquired by Apple before it was released. Apple killed the Windows version and released the Mac version as Final Cut Pro. Cinema Tools was written by the folks at Digital Film Tree and bought by Apple. DVD Studio Pro was based on a program called DVD Director by a company called Astarte, and enhanced with technology Apple gained when they bought Spruce Technologies. Soundtrack Pro and Motion were developed by Apple, but Motion in particular was primarily done by a team of programmers who had developed large parts of Combustion but were let go by Autodesk in the Discreet takeover, along with some technology Apple acquired when they bought Silicon Grail. Shake (not technically part of Final Cut Studio, of course) was acquired when Apple bought Nothing Real, its developer.
While Apple has a great knack for user interfaces, and a good ability to package things in an attractive way, the pro apps are largely products that were acquired from others, hence one reason why integration between them has always been problematic (unlike Adobe, which has developed almost all of their products themselves with the notable exception of After Effects, which they got years ago in an acquisition of COSA).
So what's your point towards the original topic?
Sorry for late replay, I missed this one.
If you are outputting R3D native files as DPX from Color, you would want to only "look" with 1.226 applied but don't apply upon rendering. This is because Color takes RGB material as 1.8 gamma then output as 2.22. Contrary, in case of handing R3D in Color then output as QT, then you need to apply the master gamma of 1.226 since Color tries to output as gamma 1.8, thus your material would be matched to 2.22.
Tiff on mac is usually generated as gamma 1.8, so makes the material look brighter.
If you are going back and forth between RGB and YUV material and using something like MXO2 that does not have LUT capability, then you'd have to apply multiplier in the master gamma in color. So, in your case, apply 1.226 to all of your tiff materials then it will end up in 2.22 gamma. That will be applied when you render as any QT YUV clips.
Well, I have CS4 and that's another story. Neat image giving problems, Mocha as well and I guess a lot of Ram problems. :head_explode:AE crash issues should be better with AE CS4? I'm assuming your crash is based on memory issues.
This is because Color shows R3D or Tiff material as gamma 1.8 as default (even on MXO2 output or Blackmagicdesign output), so you want to "look" as gamma 1.8 being 2.2 then apply 1.226 in the master gamma in Primary out.[QUOTE/]
So you are saying that when the r3d shows on the MXO2 monitor as 1.8 but it should be 2.2 which is darker or more contrasty. Then I go to Primary out and add 1.226 and it becomes brighter and I start grading in my primary in. I dont understand it.
When my color corrections are done I render it as Prores HQ and becomes 2.2. Bring it into Final cut. Change my System settings to 1.8 gamma. And my clip looks the same as my output of Color in MXO2. And both have the same histogram. And I assume it is Gamma 2.2.
And then you say that If I want to render out some RGB jpegs. (I can't render DPX, don't have the option, I guess I need to buy some third party plugin for that right?) So I go File/Export/Jpeg and right before I do this I reset the Gamma in Primary output (erasing the 1.226). The jpeg I get, well, it is really small, and when I open it in Photoshop is really really Dark, and it says "untagged Rgb 8bpc" profile.
I am doing something wrong. I thought with the MXO2 was just to calibrate it and the world was a happy 2.2 place. I guess I was wrong.
And my last question. What is your advise. To stick with Gamma 2.2 in the Mac and only switch to 1.8 when editing in Final cut?
Thanks so much, and If I ever go to Japan, I will buy you tons of Beer , or Sake :beer:
Ivan C.
1. R3d is RGB or YUV?. And how about the proxies?; I assume are the same. So let's say if R3d=RGB then is the same as Tiff or DPX
2. If I get an r3d and render it as a Quicktime Pro Res HQ with FCP or AE it becomes YUV. Is that correct?
3. YUV is always 2.2 gamma?
4. When using MXO2 with either AE or Color, what is the Gamma the Mac should be in for making the Color Viewer and the Compositing window closer to the MXO2 for getting better consistency. Of course not for Color grading, but for having better match between the MXO output and the Mac screen. In my testings I think it looks closer with Rec709 both on Color and AE, but I can't really tell.
Well, I have CS4 and that's another story. Neat image giving problems, Mocha as well and I guess a lot of Ram problems.