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  • Hey all, just changed over the backend after 15 years I figured time to give it a bit of an update, its probably gonna be a bit weird for most of you and i am sure there is a few bugs to work out but it should kinda work the same as before... hopefully :)

Dragon new OLPF w/ super saturated Reds

Looks like those reds 'tickled' some of the outer parts of the 3d lut that implements Graeme's 'color science' . He should be able to pull in that part of the color cube to fix.
I did the color for Dreamworks Animation for 4 years, these things happen. It's a bitch.
 
Looks like those reds 'tickled' some of the outer parts of the 3d lut that implements Graeme's 'color science' . He should be able to pull in that part of the color cube to fix.
I did the color for Dreamworks Animation for 4 years, these things happen. It's a bitch.

SUre. And as far as I have been able to see on Dragon: No reason for drama.
 
I usually just use camera RGB /rec709 on everything anyway. I get the best results. I wouldn't have seen this problem if I wasn't forced to use rcX.

That's what I do, but I use for gamma RedLogFilm. CameraRGB is a very nice colour science. A bit muted out of the box but very gentle to skin tones. I found RC2 very bad with strong red colours such as life-vests - totally over saturated and clipped. I'm talking about MX.

Hans
 
Yes I agree. I had to trade off one problem for a set of smaller problems.. But as soon as I can use Colorfront I'll be thrilled.
 
That's what I do, but I use for gamma RedLogFilm. CameraRGB is a very nice colour science. A bit muted out of the box but very gentle to skin tones. I found RC2 very bad with strong red colours such as life-vests - totally over saturated and clipped. I'm talking about MX.

Hans

Do people use Camera RGB routinely?

What about on professional timing jobs? I always thought the ideal place to start (apart from the red color problems outlined in this thread ) would be Red Color 3 / RedLogFilm

I've head bad things about Camera RGB. Is it a valid choice?
 
I've head bad things about Camera RGB.

Please elaborate.

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Camera RGB is only available in the SDK and hence only usable in third party applications. I use it routinely almost since ever. From time to time I check RC3 but go always back to Camera RGB. Gamma is a different story RedLogFilm is my gamma of choice for post production. For shooting and video village RedGamma3 is the best IMO, and there color-wise RedColour3, of course, since Camera RGB is not available.

Hans
 
Please elaborate.

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Camera RGB is only available in the SDK and hence only usable in third party applications. I use it routinely almost since ever. From time to time I check RC3 but go always back to Camera RGB. Gamma is a different story RedLogFilm is my gamma of choice for post production. For shooting and video village RedGamma3 is the best IMO, and there color-wise RedColour3, of course, since Camera RGB is not available.

Hans


No it's available in RCXP as well. But you have to open up advanced settings in preferences.

To me there is no specific way thats better than the other when reading raw. Sometimes I got like 5 different input nodes for a clip with different Raw settings on all of them... so whatever makes the image. if it's blending between camera RGB for highlights, and red channel and red log for lowlights etc... then again, REDLOGFILM 800ISO 5600K works quite well and is normally a pretty wide base to build from.
 
Please elaborate.

He probably is referring to me, who said very bad things about it in another thread. CameraRGB in my opinion is too unwieldy. If you venture outside of a very carefully prescribed set of parameters the saturation values can swing wildly and channels can be clamped/clipped. The most common problem I have with CameraRGB is if you do any corrections in the debayer settings you'll end up with one channel or another going pure black in places. Sometimes it looks fine, but I've been burned too many times to want to ensure there are no artifacts hiding in an image.

If you process it at 320ISO and 5600K you can get the closest possible though I believe to the 'native' sensor sensitivities and the least amount of data manipulation. For keying I'll often use these "drawbacks" to my advantage since there is increased color separation in CameraRGB. But for a pleasing output, I think REDColor is far superior.
 
If you are shooting rock and roll super saturated red colors you can switch to REDCOLOR 2 in programs that do not have the new SDK implemented yet, that should get you out of trouble.
 
While the red channel might be oversaturated, I prefer the look compared to the MX. I like how the red color is picked up in the clipped area unlike on MX where it would appear white with a "colored" halo that was an indicator of digital material. Playing with this R3D there is more info in the red that can be brought out in the new color science to accommodate the higher dynamic range without clipping those stop lights, since the info is actually there...

RedLight.jpg
 
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