Welcome to our community

Be a part of something great, join today!

  • Hey all, just changed over the backend after 15 years I figured time to give it a bit of an update, its probably gonna be a bit weird for most of you and i am sure there is a few bugs to work out but it should kinda work the same as before... hopefully :)

Double Dragon....

I'm still curious if RED has explored the Xeon Phi / Intel MIC platform? While it has a lot of similarities to the nVidia and AMD/ATI GPUs, there's also quite a few differences. It seems to be a much better fit for wavelet operations than CUDA on the Kepler architecture... Just thinking out loud here...
 
I'm still curious if RED has explored the Xeon Phi / Intel MIC platform? While it has a lot of similarities to the nVidia and AMD/ATI GPUs, there's also quite a few differences. It seems to be a much better fit for wavelet operations than CUDA on the Kepler architecture... Just thinking out loud here...

I second the idea that no stone be left unturned to smoothen the post experience. Perhaps its time to revolutionize the "FGPA community" out of existence, since they clearly seem to not be getting the memo.

Full disclosure - I don't know what the FGPA community is, but given they are holding back low cost post processing options for RAW, in my book, they are bad.

p.s. Yes, I understand the post experience is already very smooth for those who have the money to throw at it. I don't. So, my viewpoint is fundamentally different.
 
Last edited:
Its inevitable... but it's not a priority right now. It wont really be a replacement, The Turbo Rocket is going to be more for the power mongers out there.. insane speeds with some expensive horsepower. Current Rocket will work just fine, and you can double current Rocket up if you want to go even faster.

Jarred, this is good news! Can we expect similar transcoding times to prores 4K with the Dragon as we are getting with the MX Epic? I'm not very concerned about raw playback, I am fine by viewing something at 1/4 quality, but transcoding times yes, since I work mainly with Prores and love my current redcine x to prores with rocket workflow!
 
I second the idea that no stone be left unturned to smoothen the post experience. Perhaps its time to revolutionize the "FGPA community" out of existence, since they clearly seem to not be getting the memo.

Full disclosure - I don't know what the FGPA community is, but given they are holding back low cost post processing options for RAW, in my book, they are bad.

I doubt RED have much interest in building general purpose programmable logic ICs...
 
We are testing a bunch of glass right now. The punchline is the industry seems to be going the right way for coverage.

Most of the newest lenses hitting the market have massive image circles that love the Dragon, but even some of the old lenses surprisingly cover 6K.

Of course "coverage" and "resolution/transmission fall off" need to be noted as two different things.

Long shot, I know Jarred, but any potential new glass coming from RED to replace the RPPs or are you guys happy with the RPP and RPZ on 6K and so are just going to let the glass manufacturers do their thing?

:)
 
Its inevitable... but it's not a priority right now. It wont really be a replacement, The Turbo Rocket is going to be more for the power mongers out there.. insane speeds with some expensive horsepower. Current Rocket will work just fine, and you can double current Rocket up if you want to go even faster.


That is is good news.

Rendering in RCX isn't really the problem, as that can be farmed out.
Not so much on other platforms.

Playback since B16 (or was it 17) on R1 is.

There has to be a full debayer/scaling engine in the Epic...
It's not possible to pop that onto a PCI card (without the external connectors...) ?
 
Jarred,

R3D rendering times have always been a huge RED weakness. 95% of the RED owners and post houses don't have a red rocket card or even two as you suggest.

Dragon 6K and the new afforadble (max 1000 usd) hardware/software acceleration solution must start shipping in the same time.
Slow renders could blow everything.
 
Jarred,

R3D rendering times have always been a huge RED weakness. 95% of the RED owners and post houses don't have a red rocket card or even two as you suggest.

Dragon 6K and the new afforadble (max 1000 usd) hardware/software acceleration solution must start shipping in the same time.
Slow renders could blow everything.


Practically, as the VS Alexa discussion (yup, even Alexa RAW) I tend to agree...
 
Jarred,

R3D rendering times have always been a huge RED weakness. 95% of the RED owners and post houses don't have a red rocket card or even two as you suggest.

Dragon 6K and the new afforadble (max 1000 usd) hardware/software acceleration solution must start shipping in the same time.
Slow renders could blow everything.

Hey Filip... Your facts are wrong :)

And if it is really a pain in the ass for you...get a proxy module to record both RAW and super low resolution prores etc. files.. Its not really fair to compare rendering times of 6K raw files vs. 1080p ProRes files.
 
Jarred,

R3D rendering times have always been a huge RED weakness. 95% of the RED owners and post houses don't have a red rocket card or even two as you suggest.

Dragon 6K and the new afforadble (max 1000 usd) hardware/software acceleration solution must start shipping in the same time.
Slow renders could blow everything.
Well, I work a lot with low-budget/zero-budget productions but wavelet nature of R3D gives us very pretty images and almost real-time editing on very modest gaming PCs. My biggest concern is prices on DSMC modules - basically for the day worth of shooting you have to add $10K to camera's price tag. And when I do consulting gigs many people would love to shot on Red but they simply can't afford it.

It's a shame, I love working with R3D.
 
Hey Filip... Your facts are wrong :)

And if it is really a pain in the ass for you...get a proxy module to record both RAW and super low resolution prores etc. files.. Its not really fair to compare rendering times of 6K raw files vs. 1080p ProRes files.

Thing here is comparable workflows and turnarounds and pricing (yup, also compared to arriRAW), not what is technically "fair".
Compression adds computing overhead.

Still curious if it wouldn't be able to use some of the internals from the Epic to create a Rocket Monster...

It already does 5k playback and downsampling to 1080 in realtime.
 
Hey Filip... Your facts are wrong :)

And if it is really a pain in the ass for you...get a proxy module to record both RAW and super low resolution prores etc. files.. Its not really fair to compare rendering times of 6K raw files vs. 1080p ProRes files.

Dear Jarred,

Let's clear this one, ok? I have no problems with render times but others have it and that is affecting everyone's business. Most of the rental/post houses and owners don't want to invest in 3rd party proxy recorders and Red rockets and that's bad for your camera sales and also bad for red rentals.

I know it's hard to process 6K raw files but there must be some cheap solution on the Horizon.
 
Speaking of Proxy modules, Any news on the Pro Res / DNxHD model Jarred ? Is it still a runner ?

If its a 4K prores 4:4:4/4:2:2HQ 4:2:2 module I have my money ready!
 
Back
Top