Cüneyt Kaya
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SCRATCH does have GPU debayering for other cameras. R3D material is strictly CPU + Red Rocket.
This is not a limitation of R3D or of any other camera. It is determined by what is the best and most efficient processing for a particular set of requirements.
Best,
Lucas
Lucas Wilson
------------
Director, Business Development
ASSIMILATE, inc.
LA, CA, USA
thanks for the clarification