MichaelHalsell
Well-known member
Anybody got a bead on the release date for $995 product?
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Grade raw RED files in realtime!
How is that achieved?
Hi Nick,I saw it at the London event. I was certainly impressed, and at $1000 it is a bargain.
It should be noted that only the Linux system with all the bells and whistles can grade RED footage at 4k in real time. The OSX version currently needs to work with a 1k de-Bayer to get real time.
Obviously I can't speak for BMDs future plans in terms of what they will or won't support. I got the impression the 1k limit was due to the fact that they do not support the RED Rocket, so a good proportion of the CPU power is taken up doing the de-Bayer if you go higher than 1k, so the limit is CPU not GPU dependent.
I understand that they do not currently have plans to support the Rocket, as with the two GPUs, a Decklink Extreme 3D and a RAID controller, all four slots in a Mac Pro are used up. If Apple release Mac Pros with more slots I guess that might change.
…to me that means, that all debayering and rendering is done mainly with GPU and not CPU.
BTW, grading with 1k proxies in real time doesn't mean, that you can't render 2k or higher. It just wouldn't be in real time. IMHO, it would be a lot to expect a 4k real time grading with $1k software.
Hi Jake,
Will it be up and running at the time for the release of software version? How much do you think a GTX285 handle?
If a Mac Pro with GTX285 with RAID can be the basic workable system for the software version, that will be awesome, and I hope they support MC Color, too.
I understand that they do not currently have plans to support the Rocket, as with the two GPUs, a Decklink Extreme 3D and a RAID controller, all four slots in a Mac Pro are used up. If Apple release Mac Pros with more slots I guess that might change.
Unless BMD have access to something from RED that nobody else has, then de-Bayering has to be done on the CPU not the GPU, as they have to de-Bayer through the SDK like everybody else, and that is not GPU accelerated. DaVinci then uses the GPU for grading.
Talking with them at NAB, they were definitely interested in supporting the Rocket. But like you point out, there's really no way to make it fit right now without more slots in a Mac Pro or PCI expansion. The latter being rather impractical when trying to support multiple high-bandwidth cards -- Two graphics cards, a Rocket and a blackmagic card...
I'm definitely interested in DaVinci, but it would require me buying another Mac as the two Mac towers I have don't have a free slot for the Quadro card. I think I'll let it mature a bit or will see what Apple delivers with their next update to the systems, hopefully in the next two months.
Well, there is a way to free up a slot, but from talking with BMD engineers I got the impression they weren't really interested in that idea. The idea is to NOT use the required BMD card for the SDI output. I pointed out, that majority of Mac version users will have no need for SDI output and they will be happy with just HDMI or even dual DVI output directly from GPU, just like any other color grading systems. But, I guess, that would mean, that BMD will not be able to sell you additional hardware. I would even be willing to pay a premium for HDMI version, if that meant, that I could plug in the RedRocket. Are you Peter listening?
scratch debayers through the GPU asfaik ( i am pretty sure)...that means they use their own debayering sheme or red provided them a SDK where debayering is done on GPU.