Marcus Friedlander
Well-known member
Very interesting! Thanks for the elaboration!
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In reality there is no such thing as "relighting the scene". It is just an industry term which is an euphemism for post salvage job.
Rec 2020 is currently irrelevant and unrelated to having a proper grading monitor today.
Most colorists take the approach of coming up with a base grade for the scene, then separating out areas of the shot that need separate treatment, using either keys, area isolations, or both. Steve takes more of a compositing approach, where his first tendency is to separate the areas he wants to treat individually, then grade those, then match them into the background. In other words, he decides on his isolations first, then goes about putting all of those separate pieces together. You need a great artistic eye to succeed with such an approach, and Steve has that. You also need a team of rotoscope artists to get all of those isolations done in the time allowed, something Steve also has. Finally, you need a software platform that allows for a collaborative workflow with simple information and timeline exchange, which Lustre/Flame Premium provides. So while it's an interesting approach, and one that allows for a lot of control, it is not for everyone.
Also I could add, that for example, instead of just increasing the brightness of a certain area, instead, Steve addresses the brightness of the source of light for that area. In a way, it's an obvious solution, but it requires an entirely different way of seeing and manipulating an image. The resulting image with such technique is more natural in it's appearance vs traditional way of just brightening a certain area of the image.
LUTs are on the way out. Most of the latest versions of color grading software now utilizes ACES system or it's variation, which uses transforms instead. Transforms allow for gamma transformations on a fly, while allowing one grade- multiple deliverables scheme.Maybe someday there will be a universal file format in which color transformations performed by LUT's, and color adjustments travel internally or sidecar with the file all the way thru post. Which would allow easy gamma and resolution interpretations on the fly.
Is his style of color grading/compositing what makes something like The Revannant possible? By which I mean the fact that it is so heavily worked on in post but still retains an entirely natural aesthetic.
Oh, I dunno. They did it on The Hobbit and a bunch of other Peter Jackson films. I can think of some major A-list films (including one currently nominated for an Oscar) that were at least 50% lit in post.In reality there is no such thing as "relighting the scene". It is just an industry term which is an euphemism for post salvage job.
I would say you need three more things: 1) a lot of time; 2) a fairly large post budget; and 3) a very fast pipeline, all of which are at Mr. Scott's disposal. I fear a lot of users here making relatively low-budget films -- say, in the $2M and lower budget range -- are not going to have 200+ hours and four or five colorists to work around the clock on a project over a period of a month or two.Most colorists take the approach of coming up with a base grade for the scene, then separating out areas of the shot that need separate treatment, using either keys, area isolations, or both. Steve takes more of a compositing approach, where his first tendency is to separate the areas he wants to treat individually, then grade those, then match them into the background. In other words, he decides on his isolations first, then goes about putting all of those separate pieces together. You need a great artistic eye to succeed with such an approach, and Steve has that. You also need a team of rotoscope artists to get all of those isolations done in the time allowed, something Steve also has. Finally, you need a software platform that allows for a collaborative workflow with simple information and timeline exchange, which Lustre/Flame Premium provides. So while it's an interesting approach, and one that allows for a lot of control, it is not for everyone.
LUTs are on the way out. Most of the latest versions of color grading software now utilizes ACES system or it's variation, which uses transforms instead. Transforms allow for gamma transformations on a fly, while allowing one grade- multiple deliverables scheme.
... Things are getting way complex on the working side I see.
Oh, I dunno. They did it on The Hobbit and a bunch of other Peter Jackson films. I can think of some major A-list films (including one currently nominated for an Oscar) that were at least 50% lit in post.
It is very interesting to look at an image and break it down to the component elements there -- characters, backgrounds, props, skies -- and treat them all separately. I think sometimes this can work, but there are very real limitations if the talent on the other side of the camera (the lighting) is not there. So the potential risk is for people with smaller projects to have grossly unrealistic expectations as to what actually can be done in post.
Which is it?Most of what is being described here is voodoo to me.
I'm 100% aware of what it can do and how to do it,
LUTs are on the way out. Most of the latest versions of color grading software now utilizes ACES system or it's variation, which uses transforms instead. Transforms allow for gamma transformations on a fly, while allowing one grade- multiple deliverables scheme.
LUTs are on the way out.
Oh, I dunno. They did it on The Hobbit and a bunch of other Peter Jackson films. I can think of some major A-list films (including one currently nominated for an Oscar) that were at least 50% lit in post.
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But, of course, all this does not make good lighting obsolete. But it makes the job of a colourist more challenging.
It doesn't. It just is...Depends for what.
With ACES unfortunately we are learning one size doesn’t fit all. We’ve encountered gaps in the ACES workflow on our VFX pass when the debayer is baked in forcing us to eyeball the gamma going forward. The Resolve built-in color management still seems to lean toward LUTs, not being able to define a user IDT in Resolve as a shader is a challenge. So we end up approximating the transform with a 3D LUT, not mathematically precise, but close enough. And Im kinda curious how ACES will handle HDR workflow as the current IDT definition/conversion equation doesn't accurately convert or represent discreet values below zero '0'.
Exactly. I do run into inexperienced producers and directors from time to time who will have a shot like this:I've found that it's about half stop that you can pull/push shadows or highlights on a face with masks, more than that and you start seeing the masks.