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  • Hey all, just changed over the backend after 15 years I figured time to give it a bit of an update, its probably gonna be a bit weird for most of you and i am sure there is a few bugs to work out but it should kinda work the same as before... hopefully :)

Build 14... ready?

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beans spilt

beans spilt

There are 2 significant new features in bulid 14

1) Loading music while your Red boots. Take your pick from five 90 second midi files.

2) a 320 x 240 greyscale 'babe' for the rear LCD.
 
When we got the Build 14 alpha we didn't know what was in there, as it came before the list of features or a revised manual.

As soon as I got into the menu ... I said (out loud) "WTF!!"

Then I thought about out the implications, and I got really excited, really fast.

I can't "spill the beans", but what I can tell you is ... wait to you shoot a scene with "extreme detail" with this build !!

Jim talks about 14 and 15 as "landmark" builds - and what I can sincerely say to that, having tested MANY, MANY builds ... is that 14 really hits home how this camera will never be done. It really can just keep getting better.

And ... (I might get my legs broken for this) .... if you think Build 14 is a Christmas present ... wait till they release RedAert & RedCine with Graeme's a new demosiac ... that is like a glass of fine champagne on New Years Eve ...

Man, it smells like a variable bitrates !
 
That's what I'm hoping for . . . quietly of course :).
 
When we got the Build 14 alpha we didn't know what was in there, as it came before the list of features or a revised manual.

As soon as I got into the menu ... I said (out loud) "WTF!!"

Then I thought about out the implications, and I got really excited, really fast.

I can't "spill the beans", but what I can tell you is ... wait to you shoot a scene with "extreme detail" with this build !!

Jim talks about 14 and 15 as "landmark" builds - and what I can sincerely say to that, having tested MANY, MANY builds ... is that 14 really hits home how this camera will never be done. It really can just keep getting better.

And ... (I might get my legs broken for this) .... if you think Build 14 is a Christmas present ... wait till they release RedAert & RedCine with Graeme's a new demosiac ... that is like a glass of fine champagne on New Years Eve ...

Mark,

I will send flowers, just tell me what hospital they put you in.

Extreme detail has to with higher bit rates I am s'spoussin, as an option you can capture more bits more detail, less filmy would be a guess.
Filmic with high detail is worthy of landmark.
 
Mark,

I will send flowers, just tell me what hospital they put you in.

Extreme detail has to with higher bit rates I am s'spoussin, as an option you can capture more bits more detail, less filmy would be a guess.
Filmic with high detail is worthy of landmark.

Stop all your s'spoussin !

Yes, it is filmic. Build 14 shoots high contrast black and white.

Now ... I have really said too much ...
 
Quick! Get it out to Soderbergh!
 
Stop all your s'spoussin !

Yes, it is filmic. Build 14 shoots high contrast black and white.

Now ... I have really said too much ...

I dont get it.. does this not follow the RAW idea? Or does it do some channel splitting in the camera to throw out the red or green channels and record one channel? Interesting...
 
Serious question Build 14 shuttle launch tomorrow

Serious question Build 14 shuttle launch tomorrow

Build 14 has been tested quite a bit. It is in the hands of a few beta testers and we have worked it out pretty well. As usual, we will post it in Beta-build form. But it is solid. Internally, we are now testing Build 15. That should give you some idea that we are finally getting ahead of the game a bit.

Both builds matter.

Jim

We are scheduled to shoot the shuttle launch tomorrow. Liftoff is scheduled for 2:45 p.m..

Since the release is scheduled to be posted at midnight is there any chance you could reveal the details. This will be our first shoot with RED #206 so using 12, 13, or 14 doesn't matter in terms of older footage or whatever. But if there are quality or feature improvements then obviously that would be a benefit.

The marketing suspense is fun, but some of us have to make real world production decisions. So already known information about a build to be released in 12 hours would be nice support for paid up customers.
 
Just checking. In build 15 you said multiple outputs, does that mean everything will be hot: SDI1, SDI2, 720P, HDMI, viewfinder, and EVF?
 
Would you shoot ANY project with something that had only been out for 14 hours?!?

I think you already know the answer.

I suspect you can't ask NASA for a second take.

Build 14 has been tested quite a bit. It is in the hands of a few beta testers and we have worked it out pretty well. As usual, we will post it in Beta-build form. But it is solid.

Jim

It is not a paid/contract shoot. It is primarily to get some stock footage and RED experience and exposure and showcase the camera's capability. Hence the desire to get the best quality available. If variable bit rate or other improvements - as has been suggested here - are available we would like to use them.

Hey AquaVideoRed206,

Why don't you call Red directly? They might be able to answer your questions since it's not public.

Method

Tried that, the person that answered the support line didn't even know about Jim's post that it would be released this evening. (He said it was scheduled for later this week and when I mentioned Jim's post he said "Oh, you guys know more than we do.") Finally got through to Brent, but he said he couldn't say any more, so posted here.

The decision on whether or not to risk using a beta build is mine. Jim says it is solid - and knowing that, combined with the caveats mentioned, means that if there are any picture improvements I will try it. Having a few extra hours to play with it and backtrack to 12 or 13 if necessary would be appreciated.

Holding back the details mere hours before the release is not about being responsible to the software, it is about a tease - and I get that to some extent, but this isn't a new video game, it is a $20,000 professional tool and it is a bit annoying.
 
For important shoots, you should never use the Beta builds, unless you yourself have tested them carefully for your needs.
 
What about saying it is a test shoot isn't clear?

What about saying it is a test shoot isn't clear?

For important shoots, you should never use the Beta builds, unless you yourself have tested them carefully for your needs.

What about saying it is a test/demonstration shoot isn't clear?

It is not a paid/contract shoot. It is primarily to get some stock footage and RED experience and exposure and showcase the camera's capability. Hence the desire to get the best quality available. If variable bit rate or other improvements - as has been suggested here - are available we would like to use them.

The decision on whether or not to risk using a beta build is mine. Jim says it is solid - and knowing that, combined with the caveats mentioned, means that if there are any picture improvements I will try it. Having a few extra hours to play with it and backtrack to 12 or 13 if necessary would be appreciated.

Holding back the details mere hours before the release is not about being responsible to the software, it is about a tease - and I get that to some extent, but this isn't a new video game, it is a $20,000 professional tool and it is a bit annoying.
 
So is the Shuttle shoot on a 400mm-600mm beheamouth? I'd be nice if 14 was out before Feb 26th.

They really know how to hold the carrot in front of our faces.....I can't wait to test :devil:
 
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