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  • Hey all, just changed over the backend after 15 years I figured time to give it a bit of an update, its probably gonna be a bit weird for most of you and i am sure there is a few bugs to work out but it should kinda work the same as before... hopefully :)

BIG PROBLEMS WITH PICTURE QUALITY.......

This is all done in REDCINE-X. Coloring also involves having an eye for skin tone and coloring for the feel you would like to convey in that shot.

NCncO.jpg
 
Check the files again - none of the skies are clipping.

Even though shooting at ISO 250 is not recommended, the scenes are low contrast so exposure is actually pretty good.





2k_crop_02_800.jpg

This in my opinion is the definition of grading... production value achieved through mood, aesthetic taste and tonality. Truly awesome to see someone come in here with a problem with their footage wondering why it doesnt look very good, taking that exact plate and making it feel like a hero whot. Well done.
 
what type of highlight recovery did you use? On my scopes there was no info in the skies. Soft clip and levels didn't help...

Your scopes shows current screen information possibly, not RAW. There is a lot of sky information here:

MrWsi.jpg


You can recover sky using this settings in REDCINE-X:

rEIBZ.jpg
 
IS IT POSSIBLE TO MAKE SUCH PICTURE IN REDCINE X?

It's possible to get pretty close but since there are no secondaries, it's impossible to achieve certain aspects of the look.

I had a quick go in Redcine... Redcine version top, resolve bottom.





Grading this in Redcine feels like a balancing act since any change you make affects the entire image which causes you to have to go back and re-tweak other settings which were once looking about right. It's much easier and faster in Resolve since using a secondary allows you to make narrow, localised changes that only affect a specific colour range, area etc.

Here is the RMD for the Redcine grade. It could have probably been achieved using curves only, but there is a bit of colour wheel work in there as well. It probably won't work on all clips since it's very much tweaked to this specific image. It's likely it won't look great on skintones either. If you want to try it on other clips make sure your exposure / colour balance is set correctly before you start tweaking the curves / colour wheels etc, since 50% of the time that's enough to get a preset looking good.
 
Here's another tip: When painting with oils I was taught to mix you're own black from a few colours rather than using black straight out of the tube. Side by side they may look the same but lighten them slightly with white (or another colour) and you'll see the mixed black has a colour tint to it which gives it more depth over the neutral tube black.

You can apply this principal to colour grading. When pushing the majority of an image in one direction colour wise, for example blue/green, I always try and add depth to the image by subtly pushing part of the image in another direction. Here is an example of this applied to the shadows using curves.

shadow_lift.jpg


It might not be appropriate for all grades. It's subtle and might not be totally visible on your monitor but it can add depth and interest to the image.

Same principle can be used on the highlights and mids as well.
 
This is way to much fun. ; )

A006_C003_1123GC.0000000F.0000001.jpg

A006_C003_1123GC.0000000F.0000002.jpg

A006_C003_1123GC.0000000F.0000003.jpg

A006_C003_1123GC.0000000F.0000004.jpg

A006_C009_1124VO.0002583F.0000000.jpg


Cheers. ///
 
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His Vest needed some blue

His Vest needed some blue

Needed some blue in that vest. The green was killing me.
TestGrade_1_1.1.2.jpg
 
Here's another tip: When painting with oils I was taught to mix you're own black from a few colours rather than using black straight out of the tube. Side by side they may look the same but lighten them slightly with white (or another colour) and you'll see the mixed black has a colour tint to it which gives it more depth over the neutral tube black.

You can apply this principal to colour grading. When pushing the majority of an image in one direction colour wise, for example blue/green, I always try and add depth to the image by subtly pushing part of the image in another direction. Here is an example of this applied to the shadows using curves.

shadow_lift.jpg


It might not be appropriate for all grades. It's subtle and might not be totally visible on your monitor but it can add depth and interest to the image.

Same principle can be used on the highlights and mids as well.

THNX A LOT THIS TIPS))))) every day i am getting better with my picture!
 
Are there actual schools/clasees to learn these programs or excellent online or DVD courses?

I do a color software overview class showing off RedCine-X Pro, SpeedGrade, Resolve, and discuss higher end packages over at Gnomon. Earlier in the semester we discuss color theory and how to apply that to digital imaging. I've actually been thinking about opening up a longer form class. Maybe even do some online stuff now that we can.
 
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