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  • Hey all, just changed over the backend after 15 years I figured time to give it a bit of an update, its probably gonna be a bit weird for most of you and i am sure there is a few bugs to work out but it should kinda work the same as before... hopefully :)

Big NAB rumor "Scratch coming to MAC"

...Ernest Hemingway once wrote, "The world is a fine place and worth fighting for." I agree with the second part. and this isn't going to have a happy ending.
peace ladies and gentleman.

Kito
Vfx Supervisor/artist | Senior Compositor | DI artist
 
Don't have current pricing, so I don't want to quote old info. But it's way less than that. It also depends on which modules you purchase. There are many Scratch users who only use it for data management. I guess I could ask Assimilate at their booth tomorrow about current pricing. ;)

You at NAB, Jake? I'm flying in early in the morning. My NAB schedule this year is insane as I have to leave early wednesday morning.
 
Don't have current pricing, so I don't want to quote old info. But it's way less than that. It also depends on which modules you purchase. There are many Scratch users who only use it for data management. I guess I could ask Assimilate at their booth tomorrow about current pricing. ;)

You at NAB, Jake? I'm flying in early in the morning. My NAB schedule this year is insane as I have to leave early wednesday morning.
pm sent
 
Don't have current pricing, so I don't want to quote old info. But it's way less than that. It also depends on which modules you purchase. There are many Scratch users who only use it for data management. I guess I could ask Assimilate at their booth tomorrow about current pricing. ;)

You at NAB, Jake? I'm flying in early in the morning. My NAB schedule this year is insane as I have to leave early wednesday morning.

For Scratch to compete with Resolve on features, you'd have to purchase pretty much the full package. Full package isn't anywhere the price of Resolve. That's the problem, from last year release everyone compares prices with Resolve...
 
but isn't one of the brilliant/key factors with a low priced resolve is that, you get the software at a low price, and you build the hardware around it at whatever price point which will equate to a certain level of performance? all said and done the software may be 1k, but on a mac to have multi gpu, tons of ram, uber fast raid, top notch grading display, control surface, even rocket card, and etc. if you throw in the price of the top of the line mac pro, you are gonna push over 20 grand.

and if you want the mega control surface from BM, that's another 20k right there, making it a 40k system in itself.

if you need even more power, there's always the linux. I think it does the market really good to really have scalable performance. If you have the budget for a good to great colorist, but not enough for top performance system, at least you can get the good colorist to do work on a high end program at the cost of some real time. and top budget projects will always pay for unadulterated performance, bells and whistles, no compromise, and the best person they can find in the cock pit.

I don't see why scratch couldn't do something similar, and design their software to be scalable like resolve. You can make it as powerful as you want, as "real time" as you want according to the hardware you back it up with. The software shouldn't have to be the most expensive part of the equation.
 
A) Scratch is not a grading system. It is a media processing and handling system that also happens to do some color grading. Only on RedUser is Scratch considered primarily a grading system.

B) Nobody here, at least as far as I can tell, insinuated that Assimilate would be selling a Scratch system on a Mac or any other platform for $1000 or anything close to it. Blackmagic is Blackmagic. Their pricing policies are not necessarily going to be copied by all other vendors, nor should they be. Filmlight's strategy of operating a plugin inside of a host program rather than a standalone system is a clearly different strategy than Blackmagic, and to me an interesting one given that the "indie" users are not likely to ever buy a full Baselight system at any price, but might want some of the processing power that can be folded into the plugin version. Filmlight recognizes that there is now a "do it yourself" market that is extremely price sensitive but not nearly as demanding as the mainstream or high end post industry in terms of flexibility, efficiency, power, features, and interactivity. By keeping the product as a hosted plugin, a lot of the learning curve for a new program is eliminated (or at least minimized), and the "no budget" market can claim a "real" product as their own, at least to a degree. One of the complaints I've heard here and elsewhere about Resolve is that it has some specific hardware requirements and a large learning curve for people who normally only use programs like Final Cut Pro. That's what often happens when you put professional level interfaces in front of people who don't happen to do things like color grading every day to make their living. Filmlight is taking a different and equally as interesting approach, IMHO.

Wow! thats very well said.
 
For Scratch to compete with Resolve on features, you'd have to purchase pretty much the full package. Full package isn't anywhere the price of Resolve. That's the problem, from last year release everyone compares prices with Resolve...

Not really agreeing on this... Mostly because of full finnishing features in Scratch... (I.e. some compositing etc).

And the Conform in Scratch is sweet (haven't compared that to Resolve, yuet though)
 
Something that could make a great companion on the Mac platform for many workflows. SCRATCH's strengths are in data management, metadata and finishing. One could grade in SCRATCH, but Resolve would arguably be the better tool for that in many situations.


That is the biggest gap in the Adobe CS5 end-to-end workflow right now. Resolve is a good companion. SCRATCH could be as well...

Agreed. I dont think Scratch on the Mac (if it really exists, still just a rumor) is targeting just colorists. They will really be going after Storm, Smoke, and Speedgrade. The bulk of projects out there dont need agressive grading, but they do need data management and conform systems. remember storm promises to go beyond Redcentric workflows. Assimilate is a major DI system, coming to the mac as a broader system will not mean lower pricing but rather more high end options.
 
And the Conform in Scratch is sweet (haven't compared that to Resolve, yuet though)

Well conform in Davinci is pretty much "a Joke" ...the timeline is like IMovie... or even worse...

I Love Resolve as color grading tool ...but conforming is incredibly weak compared to scratch ....

Resolve need to understand that today 2011 is no longer the era of "only DPX film scan..." is the time of multi camera project and metadata tools...

SCRATCH is a Master on This ...


g
 
Not really agreeing on this... Mostly because of full finnishing features in Scratch... (I.e. some compositing etc).

And the Conform in Scratch is sweet (haven't compared that to Resolve, yuet though)
What full finishing are you speaking of? But on the conform point I have to agree.
 
I recieved a text from someone I trust at NAB, at the Assimialte booth or conference. Scratch is coming to MAC.

Even, if this is true, the devil's in the details (price, capabilities, panel support, hardware requirements etc). As Jeff pointed out, there are no technological reasons, why it couldn't work. If this was last year, before Resolve announcement, it would have been big, now... meh... But, if they come up with something akin to Storm, then that's a different story.
 
Even, if this is true, the devil's in the details (price, capabilities, panel support, hardware requirements etc). As Jeff pointed out, there are no technological reasons, why it couldn't work. If this was last year, before Resolve announcement, it would have been big, now... meh...

From what I'm hearing, its not such an...meh...upgrade. All i can say is WOW! I'm really impressed and those of us that started out on Scratch and use Scratch all the time are going to be very excited at the improvements, speed and flexibility its now offering. And it is true. I was getting live texts of features and they are impressive. I think the information will be available to the masses at midnight tonight. All I'll say from what I heard, XML from FCP conform, better timeline / compositing options, Shape based tracker, multiple shapes in scaffolds, bicubic deformations and the list goes on and on.
BTW - not to bag on Storm but I've yet to see a stable build of Storm yet that made me feel comfortable putting it in a production environment. Scratch has always performed flawlessly for me and stability is huge.
 
From what I'm hearing, its not such an...meh...upgrade. All i can say is WOW! I'm really impressed and those of us that started out on Scratch and use Scratch all the time are going to be very excited at the improvements, speed and flexibility its now offering. And it is true. I was getting live texts of features and they are impressive. I think the information will be available to the masses at midnight tonight. All I'll say from what I heard, XML from FCP conform, better timeline / compositing options, Shape based tracker, multiple shapes in scaffolds, bicubic deformations and the list goes on and on.
BTW - not to bag on Storm but I've yet to see a stable build of Storm yet that made me feel comfortable putting it in a production environment. Scratch has always performed flawlessly for me and stability is huge.
Well, another booth I need to visit:-) Anybody knows, if Assimilate has a booth on main floor or are they in Renaissance hotel suite?
 
It's official. SCRATCH is now on OSX!

Have to agree with Mike about Storm. I really like Storm, I've been playing with it since some of the early alpha releases and was an alpha tester. But I have also yet to see a truly production-worthy, stable release.
 
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