Vadim Bobkovsky
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Moving footage with the same lut.
Is there something with Frame.io? Link to the video is fine, but there's no way to download luts.zip off that site. Weird.
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Moving footage with the same lut.
Is there something with Frame.io? Link to the video is fine, but there's no way to download luts.zip off that site. Weird.
If you must use an emulation LUT, then you are free to use it in addition to ACES or RCM. Not a problem.
Said that, if you want film look, then shoot film. No LUT can make electronic camera look like film, despite all those claims made by the LUT makers, sorry...
Hi Jake. I understand. And I agree with shooting film for film. Sometimes, we just can't afford it. So I am using the print emulation LUT as a "look". Not as a way to scientifically emulate film.
Question. Since you mentioned using an emulation LUT in addition to RCM.
I am shooting Red Dragon DC4/RLF. I am finishing in REC 709. So, naturally, in Resolve when it comes down to RCM, I will use as input DC4/RLF and as output REC 709.
However, as far as the timeline is concerned... I have CINEON LUTs, not Redlogfilm LUTS. I want to color correct as if I am in Cineon, using the Cineon LUTs.
Do I simply do "Cineon" for the timeline RCM setting?
And - since I am using a Cineon to REC 709 Kodak print emulation LUT - which does the "transform" to REC 709 - do I still need to choose the output as REC 709 in RCM? Or does the LUT take care of that?
THANK YOU!
Cineon is an RLF curve, so you can use it, if you like.
Thanks!
1) So, in RCM, if I use Cineon as the timeline setting with a Cineon to REC 709 LUT, what should I use as the output setting? NOT REC 709, right? Since I am already using a Cineon-to-REC 709 LUT. Wouldn't I "transform" twice then? Or am I getting something wrong...
2) By the way. I heard that RLF is not exactly Cineon (just as LogC and Slog3 are not exactly Cineon Log). In order to squeeze more latitude into the encoding, apparently in all of these cases the 18% and 90% scene reflectance points are pushed further down.
Cineon
0% 95
18% 468
90% 671
LogC
0% 95
18% 400
90% 569
Slog3
0% 95
18% 420
90% 598
I have no idea what the RLF values are.
So applying a Cineon LUT to RLF/LogC/SLOG3 originated material (instead of film scanned to Cineon) is not the same as the LUT adds a s-curve to the display gamma, so if it receives values lower than anticipated it will cause crushing of the data.
For this reason, I want to use the Cineon LUT on material interpreted as true Cineon (even if shot in some other flavor of LOG). Wondering how I can ensure that.
I worked for Cinesite/Hollywood for 2 years and knew Mitch Bogdanovich -- the Kodak color scientist who created the Kodak LUTs -- very well. My opinion is that the LUTs were variable at best and required constant adjustment and tweaking. There was almost as much guesswork as there was math in LUTs like this. No need to give me a rundown of how labs worked; I also spent 20 years on and off at Technicolor's digital arm in Hollywood, and over the last 15 years had a myriad of experiences with Technicolor's LUTs. They were all over the place, totally unpredictable, and required lots and lots of trial & error. We had so many, several engineers referred to the "LUT of the Month Club," because just a single LUT could never work for an entire project.I spent the better part of my life around Domino, Cineon and Genesis and solitare film printers. I bought my first digital film printer when I was 22 years old and I´m far older now so I been doing it for quite some time. So no this is not just a made up look, its partly made by kodak / cinesite them selves.
I would say the opposite -- that RedLogFilm is based on the Cineon curve developed by Glenn Kennel and the other Kodak color scientists in the late 1980s and early 1990s (and won an technical Oscar) -- but it's an apt comparison.Cineon is an RLF curve, so you can use it, if you like.
I would say the opposite -- that RedLogFilm is based on the Cineon curve developed by Glenn Kennel and the other Kodak color scientists in the late 1980s and early 1990s (and won an technical Oscar) -- but it's an apt comparison.
I worked for Cinesite/Hollywood for 2 years and knew Mitch Bogdanovich -- the Kodak color scientist who created the Kodak LUTs -- very well. My opinion is that the LUTs were variable at best and required constant adjustment and tweaking. There was almost as much guesswork as there was math in LUTs like this. No need to give me a rundown of how labs worked; I also spent 20 years on and off at Technicolor's digital arm in Hollywood, and over the last 15 years had a myriad of experiences with Technicolor's LUTs. They were all over the place, totally unpredictable, and required lots and lots of trial & error. We had so many, several engineers referred to the "LUT of the Month Club," because just a single LUT could never work for an entire project.
I came away from both experiences feeling that there was more smoke & mirrors with the whole idea than anything else. I do have a lot of respect for the Filmlight people, and I think their Truelight LUTs -- which are real transforms -- are an entirely different thing. Baselight (owned by the Filmlight people) incorporates a lot of those ideas. But they're not using the LUTs as looks; they're actual transform LUTs to get you from one place to another.
My point is that too many people believe that LUTs are a substitute for skill and experience, and they are not. There is no plug-in for that. And there is no way to make a digital camera really look like film. (I would say if there was, then there would be an opposite LUT that would make Film look like Digital.) This is why steam comes out of my ears when somebody asks, "what is the best LUT can I use for my camera?" Because the answer is: you don't need a LUT. You need a colorist -- whether it's you learning how to color-correct, or hiring somebody. An off-shelf LUT is not the answer. By the same token, freeze-dried food cooked in a microwave oven is not going to result in a gourmet meal, either. Is it acceptable to some people? Sure. But not to those who know what the real thing really is.
My point
RLF is the same curve as Cineon, therefore they are the same thing. So, what are you objecting to?
LUTs are per-pixel operation. Demosaick algorithms are iterative and spacial, and much more complex. You can't undo a debayer to get to the original colour filter array image. Just like you can't model the effects of colour film with a LUT - texture is a whole other deal that LUTs don't affect because they're not spacial. Colour film consists of dye clouds. You'd have to use something like LiveGrain to start to get that kind of texture in an accurate way, IMO, because textural processes impart subtle colour changes at the frequency level that can't be affected by a per-pixel lookup.
The standard RED gamut and gamma is a transform from the native camera colour space. It's a 'look', essentially a LUT but in floating space and arrived at directly through the mathematical definitions of the colour space. DC2 and RG4, LogC, ACEScc, ARRI KxSx Rec709 LUTs - all these are per-pixel 'looks' applied to the demosaicked linear image.
LUTs are color tables, that are used to determine a resultant color, i.e this color stimuli on the input should be that resultant color. Transforms are formulas for transformations, like 1+2=3. Not the same thing...
Ugo Del said:I really hope Red will work on the colors more than the resolution in the future.
I really hope Red will work on the colors more than the resolution in the future. When there was the MX, I was reading people here telling the guys-not-100%-happy-with-the-colors that they were wrong, that anything was possible with raw in post anyway and the difference with the Alexa was in their brain. Then came the Dragon. The same people who told that it was already perfect and that the MX would be the only camera they would need and own in their life were jumping all over telling that the colors were improved so much from the MX. Again telling the not-totally-satisfied-ones that they didn't understand anything "because it's raw and Red color science is perfect", and the ones pointing a difference with Arri look were just ignorant. It will be the only camera they will ever own. Now we have Weapon. And it starts again. "Weapon is even better, better colors, better DR, better everything, so easy to match Arri because it's raw". Either they are right and people thinking Arri is more organic with better color separation are just plain stupid (including the Panavision team which is developing another color science with a specific OLPF). Either they are not good enough to notice the difference themselves (which can happen even to guys who earn a lot of money in this industry and think they have the best eye around). And I've seen a good amount of guys having a high opinion of themselves showing some footage with some sort of tasteless instagram color correction applied claiming it was looking like film or like Alexa. Well maybe I'm stupid. Maybe I've got a more trained eye. I don't really know. But IMO Arri has a lot of small tricks that make their image pleasing. Some filtering somewhere, the saturation blocked after 40IRE, the hues, the colors luminosity & saturation, the DR etc etc. I don't think a LUT will be able to mimic all that.
So how would you defined cameraRGB, also a look?