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  • Hey all, just changed over the backend after 15 years I figured time to give it a bit of an update, its probably gonna be a bit weird for most of you and i am sure there is a few bugs to work out but it should kinda work the same as before... hopefully :)

Avid native R3D support...

small Q.

is the render engine able to do 10 bit RGB? if so, are the effects (fades etc.) also rendered in 10 bit RGB?

export is limited to 1080p, right?
 
small Q.

is the render engine able to do 10 bit RGB? if so, are the effects (fades etc.) also rendered in 10 bit RGB?

export is limited to 1080p, right?

Yes and yes.


It 's absolutely fantastic news, as I'm in love with both Red and Avid. The pain in the a__s to transcode had me searching ways to do it through Adobe, I 'm happy I can go on without. It was time for Avid to open up and listen and I think Red was a big contribution to it.
So I can say THANK YOU JIM for changing the whole industry, I hope someday soon you change the world too.
 
this is great news indeed. i wonder how this will catch on, as the one issue i could think of is storage for all the .r3d files. how much more storage would a typical show be required to have when working with .r3d files natively? i wonder if this will hinder the acceptance of this method at all, especially when dealing with larger 5K, and/or higher bitrate (REDCode 100?) files?

great work by avid though. seems like they have been working hard to take a bit of a quantum leap in their workflow strategy. can't wait to see this in action.
 
this is great news indeed. i wonder how this will catch on, as the one issue i could think of is storage for all the .r3d files. how much more storage would a typical show be required to have when working with .r3d files natively? i wonder if this will hinder the acceptance of this method at all, especially when dealing with larger 5K, and/or higher bitrate (REDCode 100?) files?

great work by avid though. seems like they have been working hard to take a bit of a quantum leap in their workflow strategy. can't wait to see this in action.


That's what huge isis/unity systems are for!!!!! The important thing is that the options is there, if you need some very fast turn arounds with Red footage, working with r3d directly will be your best option. Then u can clear some hard drive space and offload the footage elsewhere...
 
this is great news indeed. i wonder how this will catch on, as the one issue i could think of is storage for all the .r3d files. how much more storage would a typical show be required to have when working with .r3d files natively? i wonder if this will hinder the acceptance of this method at all, especially when dealing with larger 5K, and/or higher bitrate (REDCode 100?) files?

great work by avid though. seems like they have been working hard to take a bit of a quantum leap in their workflow strategy. can't wait to see this in action.

for this i hope you will be able to get a proxy module with a offline codec.
me for example, i am an all online fan...but i know some are not
 
I'm confused, does it give real time playback with out the red rocket? Besides speed of disks? If so, it'd be great. I hope apple has a big bang for Final Cut. They'll need it.
 
This is awesome.

I can all creative editing in Media Composer, directly importing R3Ds. I get the best creative editing toolset, most reponsive trim tool, etc.

For finishing, I go to a $999 DaVinci for picture and bring into Pro Tools LE (with 7.1 surround add on). What more do I want?

Bruce is a very very happy camper. I was experimenting with a hodgepodge of Adobe & Apple Color but hitting all of the usual gamma issues, etc.

I AM FREE AGAIN!

Bruce Allen
www.boacinema.com
 
This is awesome.

I can all creative editing in Media Composer, directly importing R3Ds. I get the best creative editing toolset, most reponsive trim tool, etc.

For finishing, I go to a $999 DaVinci for picture and bring into Pro Tools LE (with 7.1 surround add on). What more do I want?

Bruce is a very very happy camper. I was experimenting with a hodgepodge of Adobe & Apple Color but hitting all of the usual gamma issues, etc.

I AM FREE AGAIN!

Bruce Allen
www.boacinema.com

Bruce, you know i like your hackerish guerillaish opinions.
is it true?
indyworkflow?
with rocket we can get realtime perfomance?
how to monitor the davinci on mac?

but both doesnt have the rocket enabled for playback perfomance, so what are the limits?
 
how to monitor the davinci on mac?
I'm sure BlackMagic Designs will be very happy to sell you their cheap desktop cards as monitoring options :)

but both doesnt have the rocket enabled for playback perfomance, so what are the limits?
IMHO, RED Rocket is a temporary fix. I talked to my friend at nVidia last week (on the direct compute team) - he was surprised that they don't have realtime GPU decode yet. And with a dual 6-core 3.3ghz Nehalem - CPUs should be able to decode faster than realtime the moment someone gets some decent multithreaded code going.

BTW, in a few months' time - do you really think Red will sell a 2/3rds "consumer" Scarlet - and tell everyone to buy a $4000 card to watch it in realtime in full quality?

If they do, they will get hammered in the reviews because reviewers and consumers won't have a rocket. They will try to play it on their desktop and will say "we can only view it at half res debayer, and it's grainy"

In order to avoid this, I am certain RED will make sure their code is multithreaded soon.

To me RED Rocket is a cool thing for people who want to monitor at 4K. For normal finishing, HDTV resolutions, it should not be necessary.

So yes, I do not see a need for RED Rocket if you have more than 6 months' patience.

Bruce Allen
www.boacinema.com
 
I hope Avid can find a "Bono" out there to keep them in business like Palm. They are nearly Bankrupt. They have less than a years worth of cash at the current burn rate. Great products, but they need a positive cash flow or big cash infusion.
 
I hope Avid can find a "Bono" out there to keep them in business like Palm. They are nearly Bankrupt. They have less than a years worth of cash at the current burn rate. Great products, but they need a positive cash flow or big cash infusion.

guess MC5 should help
 
I'm sure BlackMagic Designs will be very happy to sell you their cheap desktop cards as monitoring options :)


IMHO, RED Rocket™ is a temporary fix. I talked to my friend at nVidia last week (on the direct compute team) - he was surprised that they don't have realtime GPU decode yet. And with a dual 6-core 3.3ghz Nehalem - CPUs should be able to decode faster than realtime the moment someone gets some decent multithreaded code going.

BTW, in a few months' time - do you really think Red will sell a 2/3rds "consumer" Scarlet - and tell everyone to buy a $4000 card to watch it in realtime in full quality?

If they do, they will get hammered in the reviews because reviewers and consumers won't have a rocket. They will try to play it on their desktop and will say "we can only view it at half res debayer, and it's grainy"

In order to avoid this, I am certain RED will make sure their code is multithreaded soon.

To me RED Rocket™ is a cool thing for people who want to monitor at 4K. For normal finishing, HDTV resolutions, it should not be necessary.

So yes, I do not see a need for RED Rocket™ if you have more than 6 months' patience.

Bruce Allen
www.boacinema.com

georgous, hopefully you are right
 
This is awesome.

I can all creative editing in Media Composer, directly importing R3Ds. I get the best creative editing toolset, most reponsive trim tool, etc.

For finishing, I go to a $999 DaVinci for picture and bring into Pro Tools LE (with 7.1 surround add on). What more do I want?

People with the talent to do all of those considerably different things well.
 
FWIW Bruce and a number of others on this forum do have the broad skill sets that can take advantage of the porting of higher end tools to the desktop environment. That said, Mike makes an important point about talent and highly developed specialized skills. Like Bruce, I farm out specific tasks to top practitioners and do the rest myself. I think it is important to note that properly managed the new school workflows on commodity hardware can yield very high quality results, but they can also go horribly wrong. Note the value of high quality calibrated monitoring is not to be underestimated.

I still think that in post the old saw; better, faster, cheaper - pick two still applies. That said, we are entering an era where the talent/capital equation in post world is shifting more towards talent than credit lines.

Cheers - #19
 
Michael can you please say a word about the tearing problem when working specially in fullscreen playback mode only via graphics card. For me which is only working filebased is a mojo dx not really a must.... would be great if this is resolved in MC5 as well....
 
Talking to both an AVID guy and Grant Petty from BMD, AVID is opening up and offering an SDK for broader 3rd party support. Matrox is just the beginning. Been a good day at NAB today.
 
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