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  • Hey all, just changed over the backend after 15 years I figured time to give it a bit of an update, its probably gonna be a bit weird for most of you and i am sure there is a few bugs to work out but it should kinda work the same as before... hopefully :)

4K 16:9 question

wshultz

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I'm confused as to whether or 16:9 is actually implemented at the recording stage yet. If it is, I can't get it to work. If it isn't, well I guess it's not supposed to.

It appears to be recording but lower half of frames are always corrupt.
 
4k 16:9 is not supported RedAlert, Redline, and QT component yet.
Use Redcine to look at the files.
 
and further to the 16:9 question...

we are shooting some VFX tests tomorrow with build 15 - we probably want to shoot 4k 16:9 to CF @24 when we go into production - is there any chance that redcode36 will eventually be enabled to CF, or is it just too big?

just deciding whether to test at 2:1 redcode 36 to test for keying, or to stick with 28 as a test format...

thanks!
 
It's too much data for the CF cards at the moment.
 
Answered the same question today in another thread... A complete rewrite of the core code is required for the tools not supporting 4k 16:9.
 
Answered the same question today in another thread... A complete rewrite of the core code is required for the tools not supporting 4k 16:9.

"is required" implies that the work has not yet started...has it?
 
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