Liam Hall
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All good points Phil.
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I'll bite. If your NLE has native support for R3Ds, as well as myriad other file types - and - your hardware can manage 1/4 res debayer without a noticeable performance hit, why not? I contend they only care if it slows them down. The real fly in the ointment is usually a post infrastructure and workforce that revolves around AVID.
So if Paul's point is that many of the major shops are AVID based, therefore any format that doesn't have robust native AVID support is a fail, that's fair enough - as long as you don't mind letting post dictate your camera choice ;-). BTW, they also want ProRes not ARRIRAW, now that they're in charge and all.
Cheers - #19
Paul,
Why don't editors cut offlines in 1/8 res and do final conform in 6k?
What is the current workflow when shooting and editing 35mm neg?
I'd like to take a moment to speak about my impressions on the Dragon and Red in general. Some of you may recall my rather rocky introduction to this forum after I wrote a rather critical analysis of my working methodologies with the Red One for American Cinematographer magazine, pre Mysterium-X chip. I was in NO WAY a popular character among you here. If you doubt that, there were TWO separate threads flambéing me on here, calling me a hack, or just an idiot. Look them up, highly entertaining.
However, I felt I had thoroughly researched my issues and I stood by my accessment of the camera at that time. I STILL stand behind that article's stance for the camera as it existed at that time. In fact, the techniques I learned that enabled me to control the Red One's imagery still influences ALL of my exposure methodology for ALL of my digital photography.
It goes without saying that I demand the best from my cameras, but in turn I likewise feel it is my responsibility to really LEARN a camera inside and out. Otherwise, I really don't know WHAT the fuck I'm talking about at all, do I? Even within my hard look at the Red One, I freely admitted that I had produced some of my favorite imagery I have ever created with it. But then, first with the MX upgrade and then with the release of the Epic, Red took quantum leaps forward as a manufacturer and an innovator of ditigal motion picture imaging. And there was a step-function change in my mindset with Red cameras.
To say that I fell immediately in love with the Epic is an understatement. Which brings me to my point. I've been fortunate to spend some time with the Dragon sensor and I can enthusiastically say that Red has just advanced another order of magnitude yet again with this technology.
I have been equally fortunate that several of my top directors that I work with also happen to be huge advocates for Red cameras. So I get to shoot my Epic on almost every project with them. But even the highest level directors get pressured from agencies, clients, studios, whatever to shoot with the Alexa or whatever camera they feel is better suited than an Epic. We have had to go to battle many times trying to extoll the virtues of the Epic camera, only to get thrown, "Well we like the highlights on the Alexa better..." or "POST is requesting Alexa..." Really? What post person in their right mind would lobby for less resolution?
Today, ALL of those arguments end. The images I have tested, analyzed and will continue to rabidly shoot on the Dragon trump ANY camera on the market. Dynamic range, tonal reproduction, resolution, frame rates, form factor, weight, modularity... There is nothing that can touch this camera in ANY of those categories.
So you're bitching about Red taking their time to deliver what should be considered IMPOSSIBLE? Relax and give them the faith and respect that they very much rightly deserve... Go and try and gripe to the President of Sony... Let me know when that happens.
I have proven in public record that I don't blow smoke up someone's ass... In fact, I kinda put my neck on the chopping block calling Red out in the printed pages of one of the most esteemed journals of cinematography and could have earned their eternal mistrust for those actions. Instead, Red has shown great character in accepting me into their community knowing full well I could turn and bite that hand at any time.
My point: The Dragon is THE game changer... Stand back, be patient and take a deep breath because things are about to get real intense and you won't come up for air for probably a few years. This is clearly a case of be careful of what you wish for... You just might get it...
Mark my words.
Until the next major breakthrough (where is the depth mapping and a depth channel mentioned a while back?) I see the Dragon setting the plateau.
The ONLY people that give a crap about resolution during the post process is on the very back end for finishing and VFX of course.....nobody else sees this as a good thing...in fact it would just get in the way due to major technical issues of trying to cut a feature this size on a SAN where multiple people are touching media. a colorist and VFX artist has no need to run quickly through tons off footage as they are just dealing with shots at a time.....VERY DIFFERENT THAN THE CREATIVE EDIT.
i think we're just getting started guys, this stuff is on the way and more - now that we're getting incremental updates on resolution, dynamic range, low light, etc (i.e. the foundation is well established for the fundamentals), i think we're going to see more R&D going to helpful tools that change the way we work on set and in post. i really like listening to michael cioni and the guys at lightiron - they're charging forward with this kind of full circle thinking.
i absolutely am going to have to disagree. that may be the status quo, but i think it's going to be essential to the filmmaking of the future that post is no longer an afterthought, but something that is thought about creatively from DAY ONE. that's the only thing that makes short schedules work, that's what makes for better quality, that's what reduces costs, that's what gives your actors something to work with which is conducive for better performances which is less time *ing around trying to get everybody on the same page on a greenscreen - it just makes sense. watch.
we have everything we need to pull that kind of production off, and some of the big boys are already moving forward with it. it just takes the knowledge and then the will to do what's right and better for everyone. vfx folks are stirred up and they will not rest until they teach directors, cinematographers, art directors, screenwriters, PRODUCERS, and everybody else making major decisions a better way. watch.
basically, all you have to do is set up a theatrical performance, let it run, shoot it - and you're already halfway there for post... then you can fine tune it as much as you want. multiple channels, etc etc. it just makes sense. it's simple. it's happening. watch.
My god it is thick around here...
indeed. what's with the belligerence? ease up. i have a different perspective from you and i'm trying to share it. you're welcome?
look, i didn't once mention anything about resolution or 6k, i don't care what process editors use to tell stories if they want to print everything to film and cut it with scissors and then reconform that to original files that's fine - who cares? just do whatever works best. there are established workflows with avid that nobody seems to want to give up, but editing r3d's is essentially resolution independent, you just set you're quality wherever you want it. everybody can post however they want, do a bunch of transcodes, i don't care - but it significantly helps the color/finishing/fx process to have resolution and color information at some point. the ONLY reason not to use that is to save money/time on rendering costs and upgrading machines/infrastructure to be powerful enough to handle the throughput. that's it. it's backwards to claim that editing in standard definition is somehow superior to working directly with what the audience is going to be viewing. not a lot of productions have committed financial resources to pipelines for 4k+ post yet, probably because these are difficult times for the industry and it's not exactly adapting well, but they're chugging along with what they've got, what's established - that's great. some of the big guys i'm talking about in regards to integrating effects/art early and bringing post on set are jackson & cameron, and probably more that i don't know a lot about. for post, look at lightiron - they're spearheading this thing and proving it right now. but who cares if anybody even is doing anything right now - if you don't want to think about what's to come and what's a better way - now that building infrastructure like i'm talking about is here - that's fine. but don't try to establish some creative high ground for antiquated ways of working. those ways are fine, if it works and you like it, do it... there's so many ways to get there? who cares? i'm not trying to say there's some effects takeover, i'm saying if everybody is relying on effects and post production to make their stuff happen, they're going to eventually wake up and realize they need to know what they're doing a lot more than they do now. vague 'fix it in post' working philosophies are wasteful, needless revisions are wasteful, the lack of education about the details of post-processing/production that many directors/dps/producers have is WASTEFUL of time, money, talent, artistry - it's not sustainable, it's stupid. i'm also saying that the vfx artists will do what's in everyone's best interests, including their own, both creatively and financially, to make a sustainable process that just works better. the reason to edit in the highest res you are able in realtime is to SEE what you're looking at. that's pretty much what cinema is about. creatives will break down unnecessary barriers between pre and post production, between what is seen by those making and consuming... pretty simple stuff. fx plates before you shoot greenscreen, digital characters to interact with rendering in realtime on set, basic color going into or updating alongside the edit, everything linked together, everyone working together. it's about having the vision of the creatives coming together in real time all at once so everyone is looking at the same stuff instead of vaguely trying to imagine everything based on a text and a green void. simple stuff. if you don't think i have a thoughtful view on where we're going that's fine, watch from the sidelines and see what happens.
How did this turn into a thread about editing?
I see very little reason to cut in 6K...
Please explain in clear detail why a feature editor would want to cut in 6k. To say that this is the status quo but its going to be essential in future to edit features this way is saying nothing....explain why in the post process for a feature this matters to the creative editing process??? Post is NOT an after thought in my world...which is EXACTLY why nobody is cutting a big feature using R3D files. What "big boys" are you talking about....name productions please. What is CREATIVE about cutting in 6k? The resolution means squat to the creative editing process minus needing to reframe from time to time. Nothing you are stating makes any sense. What does the creative editing process have to do with an actor in front of a green screen? Youre saying VFX artists are now going to dictate the editing process? Huh??? WHERE IS THIS HAPPENING??? NAME A NAME PLEASE....WHO IS CUTTING A BUDGETED FEATURE USING R3D's????
My god it is thick around here...
I also groan at this imaginary 4K demand, people saying they need 4K monitors, etc. For who? For what REAL projects this year? Other than a tiny handful of features, there is NO 4K delivery market, and I see none on the near horizon, in the real world - not in the world of doing self-financed indy features all by myself with my brothers in a garage in Maine with no distribution model except posting it on Vimeo.
There is NO SUCH THING as a music video, commercial, web promo, corporate etc client that actually wants delivery in 4K. I have never met one. I have never heard of one. The only thing I heard of ONCE was an in-store promo on special monitors in 4K. That's ONE GIG amongst all of what we do ourselves and all the other people we know do.
Maybe in two years there will be - even then it's incredibly easy to see what a 4K shot will look like on a 1080p monitor - most viewers can hardly tell the difference between 1080p and 4K at most seating differences, so I'm sure you can judge if a shot looks OK and color grade it and so on, let alone do your offline edit. If you can't do all your work on a 1080p monitor there's something terribly wrong.
The real professional world is nothing like what many of you here seem to think it is. The real professional world does amazing things amazingly fast - dare I say on the whole better than your average no-budget indy. They're not idiots, they know what they are doing. Learn from them why don't you!
I also groan at this imaginary 4K demand, people saying they need 4K monitors, etc. For who? For what REAL projects this year? Other than a tiny handful of features, there is NO 4K delivery market, and I see none on the near horizon, in the real world - not in the world of doing self-financed indy features all by myself with my brothers in a garage in Maine with no distribution model except posting it on Vimeo.
There is NO SUCH THING as a music video, commercial, web promo, corporate etc client that actually wants delivery in 4K. I have never met one. I have never heard of one. The only thing I heard of ONCE was an in-store promo on special monitors in 4K.