Grant Limberg
Red Team
Does this mean that GPU decode is always 8bit?
[10-03-11-16-04-647] CL Input Buffer: Channels: 3 Depth: 8 PixelCount: 3456000 Size: 10368000
No.
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Does this mean that GPU decode is always 8bit?
[10-03-11-16-04-647] CL Input Buffer: Channels: 3 Depth: 8 PixelCount: 3456000 Size: 10368000
Hey guys,
We've finally pushed out an update. Tons of good fixes and improvements. Check the release notes for a full list. You can find it on red.com/downloads under the Beta tab. As always keep the good feedback coming!
Thanks,
David
Christopher,
Are you hitting this button to turn on SDI output?
Can this task multiple GPUs? If so, how does it do this? Does it require SLI or Crossfire?
Adobe will have to take advantage of RED's SDK to add GPU deBayering to their software. This will take place sometime after RED deems GPU-based processing stable enough to exit Beta status. It might be weeks, it might be after the first of the year. We don't know yet.How will this affect workflows in Adobe? Right now it seems the redimporter.exe is still cpu bound without a Rocket card. Will Mercury be able to leverage the GPU for encodes or is this something that will work with RedCine?


I still can't get openexr output to work with the new build, can anyone output to openexr on windows platform ?