Andrew M.
Well-known member
Zipping prevents corrupted downloads.
But I think it could be zipped on OSX with Windows compatible option.
But I think it could be zipped on OSX with Windows compatible option.
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I was able to unpack the file (which i've downloaded on my win-machine) on osx.
To summarize:
- no download-problems with windows and red's server
- 5,26GB vs 4,89GB is just a misunderstanding because apple and microsoft use different dividers for their calculations (and btw, apple is wrong here)
- the correct filesize in bytes is: 5.257.244.957 bytes it's md5-checksum is: 21aef277f2f35e28a2427cd638d2fb28
- no need to re-download if your file matches
- unpack problems are a result of incompatibilities with the used zip-program
- i still don't know a win-program that unpacks this file, sorry
If some one doesn't figure this stuff out.. we will.
Jim
I gave up on searching and used a Mac.How did you do it?
What unzip program did you use on Windows?
7zip http://www.7-zip.org/ will handle any compressed files on the x86 platform.
7zip http://www.7-zip.org/ will handle any compressed files on the x86 platform.
monster dark![]()
Now when you try doing it, you will see how BAD it looked like when sending through H.264 encode WITHOUT a 3D LUT.
Cheers,
Axel
cabac=1 / ref=3 / deblock=1:0:0 / analyse=0x3:0x133 / me=umh / subme=10 / psy=1 / psy_rd=1.00:0.00 / mixed_ref=1 / me_range=24 / chroma_me=1 / trellis=2 / 8x8dct=1 / cqm=0 / deadzone=21,11 / fast_pskip=1 / chroma_qp_offset=-2 / threads=9 / sliced_threads=0 / nr=0 / decimate=1 / interlaced=0 / constrained_intra=0 / bframes=8 / b_pyramid=2 / b_adapt=2 / b_bias=0 / direct=3 / weightb=1 / open_gop=1 / weightp=2 / keyint=250 / keyint_min=23 / scenecut=40 / intra_refresh=0 / rc_lookahead=60 / rc=crf / mbtree=1 / crf=18.0 / qcomp=0.60 / qpmin=0 / qpmax=51 / qpstep=4 / ip_ratio=1.40 / aq=1:1.00
Holy crap! Were there really that many artifacts in the source file?
Any plans to release or commercialize this LUT? Or is it just to be a tease?![]()