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And most of what you see on a 4K Sony projector in a theater these days are from 2K DCI files. So scaling from 2K to 4K is not hard to do properly.
Camera size, camera weight? Form factor?
One, you're assuming that a typical 1960's 35mm movie even resolves 4K, even if you scanned it at 4K or higher, and two, these 1080P movies today aren't going to get worse-looking, they will just look the way they do now.
So I wish people here would stop promoting this lie that decent 1080P and 2K photography shown in 4K isn't going to look good in a few years.
I'm thinking more along the lines of the storyteller not being tied to one story, but telling multiple stories simultaneously. This will of course make storytelling more difficult. The creators of the content will have to think in multiple ways when shooting a scene, and then will have to tie everything together so a scene can flow in multple ways to interact properly with all the choices in the next scene. On a home screen, there could eventually be a thousand ways to watch one movie. In a theater, one version could be played one week and a completely different version of the same movie could be seen the following week. The audience would already be invested in all the characters and would likely come back the next week to see how they fared in the next version. A repertory company on screen, so to speak.So giving those creative choices (shot size, etc.) over to the audience sort of works to diminish the power and importance of the storyteller. One would assume that most audiences want to be told a story by someone better at storytelling than themselves, just as most people would want to buy a house built by someone who is better at designing and building houses than they are, or would want to go to a doctor who has more medical knowledge and skill than they do.
I'm thinking more along the lines of the storyteller not being tied to one story, but telling multiple stories simultaneously. This will of course make storytelling more difficult. The creators of the content will have to think in multiple ways when shooting a scene, and then will have to tie everything together so a scene can flow in multple ways to interact properly with all the choices in the next scene. On a home screen, their could eventually be a thousand ways to watch one movie. In a theater, one version could be played one week and a completely different version of the same movie could be seen the following week. The audience would already be invested in all the characters and would likely come back the next week to see how they fared in the next version. A repertory company on screen, so to speak.
...and given the simple fact that 4K acquisition is finally widely available and affordable, why undertake a project right now by acquiring it at a quarter of the resolution available to you?
If 4K delivery is the future, why would you shoot 1080P and limit future options?
Not being a gamer, hadn't thought about the parallels. Now that you bring it up I see how the two are becoming more alike.The evolution you're talking about is happening right now in gaming. At some point in the next few years, we'll see games move closer to movies and the lines between the two will continue to blur. The voyeuristic passivity that characterizes the cinema audience will start to pop up in some virtual game universe, where the actors are real people driving a narrative within the game play and an new audience will be "born" that watches the game drama unfold interactively. We'll recognize this as a soap-opera at first, but it will evolve. The fact that you're expressing a hunger for this level of immersive experience tells me that it will show up relatively quickly.
Acquisition is not the same as finishing resolution. It's not a 1/4 of the resolution. Red One 4K footage is more like 3K finish (if 3K finishes even existed), which is not 4x the resolution of 1080p.
Of course, there are not any "true 4K" FINISH digital cinema cameras even available right now, that I know of. To really have a 4K finish RAW camera, the resolution needs to be least 5K Bayer, if not more. That's why we are all waiting on Epic.
If you are not finishing at 4K, then there's an extremely high likelihood you are finishing at 1080p or 2K, so those resolutions are just fine. These big-name 1080p cameras like Genesis also work with massive oversampling. Genesis is essentially a "5.7K" RGB stripe sensor. So saying that shooting on "mere 1080p" cameras instead of 4K RAW is some kind of big compromise isn't really fair. Both are getting you into the same ballpark.
Now maybe you could say, "I can shoot 4.5K RAW on Red One and finish at 4K." Maybe. I'm sure the new MX sensor will help in that respect. But what if you need to overcrank? Now all your 4K plans are shot! See what I mean?
Bottom line is, until Epic comes out, people are going to continue shooting on what's available and might even resent being told that what they are shooting their dream projects on right now won't cut the mustard down the road. (That's probably why there's a little pushback on this thread.) A lot of us who have projects shooting this spring are struggling with this very problem. We are big believers in 4K finishes, but the cameras have not materialized, so we're gonna shoot with what we've got.
Not being a gamer, hadn't thought about the parallels. Now that you bring it up I see how the two are becoming more alike.
More than anything I was thinking from a storyteller's pov and what would be the advantage of doing it. Most of the time a creator could take a single storyline in multiple directions as easy as not. The difficulty of putting together such a complex undertaking would probably be on a scale of an Avatar production. In other words, nothing a billion or two wouldn't cure.
But the possibility of shooting a story, then a sequel, then a tre-quel?? and putting it all on one RED RAY disc or HDD (or whatever is the media du jour at the time) would be interesting.... as long as the script wasn't a Nyquel.:Yawn:
You mean like virtual sex, that's not virtual? Sorry, just got carried away and took this storyline in another direction.:emote_hanged:This would be a great thread on its own. But I will say that if gaming trends continue as they are, the technology will give free reign to every human desire and an opportunity to express them in a safe and controlled context. You're looking for drama and action? You ain't seen nothing yet.
1920 < 2K < 3K < 4K < 5K.I'm not sure how I can be "trying to prove" anything by asking the man behind (well, more like in FRONT) the whole operation for clarification on his comments and where he sees the products that he sells fitting into the industry. I'm not sure why you're being so obtuse about it.
I appreciate your comments Mark and I think that is probably similar to what Jim's thought process is.
Well, that sort of starts to fall into those types of "interactive" cinema where the audience can choose where the story goes, in the sense that you are talking about cinema where the audience chooses what to look at, what to zoom in on, what angle to see the action from, etc.
While that may happen on an experimental basis -- and it's the basis of gaming -- it works against the basic act of storytelling, which is that the storyteller selects the tools and the technique that he feels best tells the story, and that story is an expression of his artistic vision based on the creative choices he makes.
So giving those creative choices (shot size, etc.) over to the audience sort of works to diminish the power and importance of the storyteller. One would assume that most audiences want to be told a story by someone better at storytelling than themselves, just as most people would want to buy a house built by someone who is better at designing and building houses than they are, or would want to go to a doctor who has more medical knowledge and skill than they do.
A thought just struck me. In future will there be the technology to watch a movie from a chosen point of view? That is, will we be able to watch a high resolution scene focusing on different characters or differing parts of the overall scene? I've seen so much change over just the past decade that nothing would surprise me on the visual front. Something like this would make the highest resolution master available very much in demand as content... if the story were good.
Whilst I do agree that future proofing a film by shooting it at 4K,5K, or 8K is a good idea I feel that we here on this forum are really the only ones who feel this way. That is not a bad thing. I am willing to bet most of our families would not really be able to spot the difference between 2K uprezzed to 4K and normal 4K.
I am going to get flamed now :violent5:, but Blu-Ray has not really impressed me. Let me rephrase, it looks stunning but I don't like it, it is too sharp for my taste. I like a balance between a vivid crisp stunning image and a very sharp image. The feeling is worsened by TV's that are capable of 200mhz, yuck! Looks terrible. I have seen a large range of films from old to new on a variety of HDTV's and there seems to be a difference in quality. The second factor I find that bothers me is the Blu-Ray seems to enhance the grain in films, even animated films feel grainy and I see more compression artifacts compared to DVD.
I will probably buy into it one day though.
If I saw a 4K print of Blade Runner I am sure it would blow me away but it doesn't alter the storyline for me, it doesn't make the film more immersive than say louder sound. The characters, production design and all the elements combined together should be what draws me into the film.
My point is a good story is just as good in 720P as it is in 4K, at least for narrative feature films IMHO.
This discussion is all really subjective.