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I'll echo what Gabe said. There are significant advantages to rendering out say DPX frames first then encoding later.
One of the bazillion reasons we choose to export frame sequences is that if you have any changes that must happen to a project you can export a range/sequence/even single frame if there's a fix that needs to be made. Whereas encoding all at once would potentially waste a chunk of time and less flexible.
With a decent CPU and good drives exporting uncompressed frames is pretty great. Only downside is space really.
When I usually deliver elements to production I give them DPX frame sequences with whatever their desired handles are to assist with the edit. Typically between 8-24 frames. Depends on the project, client, editor.
One of the bazillion reasons we choose to export frame sequences is that if you have any changes that must happen to a project you can export a range/sequence/even single frame if there's a fix that needs to be made. Whereas encoding all at once would potentially waste a chunk of time and less flexible.
With a decent CPU and good drives exporting uncompressed frames is pretty great. Only downside is space really.
When I usually deliver elements to production I give them DPX frame sequences with whatever their desired handles are to assist with the edit. Typically between 8-24 frames. Depends on the project, client, editor.