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  • Hey all, just changed over the backend after 15 years I figured time to give it a bit of an update, its probably gonna be a bit weird for most of you and i am sure there is a few bugs to work out but it should kinda work the same as before... hopefully :)

Video/Data levels on export

Christoffer Glans

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They are wrong in v11 Beta 2. Or at least this is my findings.

When I set the project settings to "video levels" and do my grade I also select "auto" on the export tab. But my files get washed out and they don't look right on the histogram when I bring them into Avid.
If I do a Data level output and then import them into Avid with RGB instead of video levels, Avid translates it to the correct format.

But if I need to get a correct file directly out of DaVinci, the only one looking correct is the "data level". But this should be wrong.
My screen is an IPS-LED, but I've calibrated it with a C6 and CalMan to achieve rec709 standards, so DaVinci should output the correct levels to my screen while grading. I also watched the scopes closely while working.
So why is everything wrong after my export with video levels?
 
Are you taking DNX from Resolve to Avid.
RCX is more simpler.
 
Workflow has been like this.

Redcine to Avid MXF
Edit in Avid
EDL to Redcine for R3D trim and DPX sequence for VFX (DragonColor - RedlogFilm) in After Effects
EDL to DaVinci Resolve and relink to R3D trimmed files
After Effects DPX sequence of VFX to Resolve.

Grading in Resolve set to "video levels" in settings.
Export to DPX sequence with "video levels" (this gets too bright and doesn't look right in Avid on the same calibrated client monitor I used in Resolve)
Changed to Export to DPX sequence with "data levels" (looks correct in After Effects and export to H.264)
DPX sequence in After Effects for noise reduction, compositing and some minor VFX.
Export from After Effects without change to color space. This should be rec.709, but instead that just looks wrong. Without color space changed, the export looks great when viewing online and in a player, but I don't know why because it should not be correct, it should be too wide (0-255)
 
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