Jannard
Red Leader
- Joined
- Dec 28, 2006
- Messages
- 8,248
- Reaction score
- 7
- Points
- 0
For a long time now, we have talked about ongoing development with regard to R3D support. As all of you know, we have been working very closely with Apple and ASSIMILATE from very early on to develop consistent workflows.
As part of expanding our workflows and our partner base, we are creating a tiered partner program that will roll out in full this year. This program will be how other companies can access R3D as is appropriate for them and for us. The first step is establishing RED Lead Development Partners. Apple and ASSIMLATE are the first and currently the only companies here. We have always said we will open up R3D to other partners, and we will. But we are going to do it right.
Initially, we planned to open R3D around NAB this year. But there are so many upcoming R3D improvements and changes that we need more time. The delay of Build 15, and the subsequent split of the image enhancements into Build 16 have set us back. We can't afford to miss anything, and we need to make sure everything is thoroughly tested throughout the image chain. We also have to insure backwards compatibility with all our apps. I know this delay will be disappointing to some, but it’ll be worth the wait. We are working hard to catch up and open up our community to partners that can deliver bulletproof workflows. To release too early would be catastrophic to all our customers.
Jim
"Always late, but worth the wait"
As part of expanding our workflows and our partner base, we are creating a tiered partner program that will roll out in full this year. This program will be how other companies can access R3D as is appropriate for them and for us. The first step is establishing RED Lead Development Partners. Apple and ASSIMLATE are the first and currently the only companies here. We have always said we will open up R3D to other partners, and we will. But we are going to do it right.
Initially, we planned to open R3D around NAB this year. But there are so many upcoming R3D improvements and changes that we need more time. The delay of Build 15, and the subsequent split of the image enhancements into Build 16 have set us back. We can't afford to miss anything, and we need to make sure everything is thoroughly tested throughout the image chain. We also have to insure backwards compatibility with all our apps. I know this delay will be disappointing to some, but it’ll be worth the wait. We are working hard to catch up and open up our community to partners that can deliver bulletproof workflows. To release too early would be catastrophic to all our customers.
Jim
"Always late, but worth the wait"