Karim_Nassar
Well-known member
First of: once again Peter Jackson and his team have breathed life into a cg character in an amazing way.
Smaug, just like Gollum in its time, is truly an amazing performance on all grounds.
Congrats to the whole team and thanks for the experience.
Now there is a visual art decision that I just don't understand: over glowy burned out skies.
Different strokes for different folks, fair enough.
But i does not make sense to me as an art direction call.
I feel those glowy skies belong in the visual code of video games.
They came out when the "next gen" consoles were released, I'm talking about the ps3 and x360 back in the day.
Those consoles were capable of new in game effects such as those "glows".
And they were heavily used and abused in many games. It looks like this:
And yet this is strikingly similar as what you see in the hobbit movies.
For such movies I would expect to find rich, detailed, deep skies that immerse you in the scenery.
Which is something we are used to see in cinema, with beautiful matte paintings:
Maybe this is a decision to appeal to younger audiences that plays video games?
Do you agree with me or did you not even notice, or even enjoy this glowy look?
I'd be happy to hear your thoughts
Smaug, just like Gollum in its time, is truly an amazing performance on all grounds.
Congrats to the whole team and thanks for the experience.
Now there is a visual art decision that I just don't understand: over glowy burned out skies.
Different strokes for different folks, fair enough.
But i does not make sense to me as an art direction call.
I feel those glowy skies belong in the visual code of video games.
They came out when the "next gen" consoles were released, I'm talking about the ps3 and x360 back in the day.
Those consoles were capable of new in game effects such as those "glows".
And they were heavily used and abused in many games. It looks like this:
And yet this is strikingly similar as what you see in the hobbit movies.
For such movies I would expect to find rich, detailed, deep skies that immerse you in the scenery.
Which is something we are used to see in cinema, with beautiful matte paintings:
Maybe this is a decision to appeal to younger audiences that plays video games?
Do you agree with me or did you not even notice, or even enjoy this glowy look?
I'd be happy to hear your thoughts