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  • Hey all, just changed over the backend after 15 years I figured time to give it a bit of an update, its probably gonna be a bit weird for most of you and i am sure there is a few bugs to work out but it should kinda work the same as before... hopefully :)

Tell Apple you want R3D native support for FCPX!!!

I'm visiting ADOBE at NAB... If they blow me away with Premier... I could jump. Native R3D support and a smooth flowing time line with minimal rendering... is all im after.

At least ADOBE are listening to the consumer.. Apple are far becoming to full of there own poo... there arrogance to our cries for news or support is annoying me to the point were my love for the brand is dimensioning monthly. for the first time Im looking at Samsung products, PC's and everything else that is not APPLE... I havent jumped ship just yet... But I feel if they don't say something about the future soon regarding PRO support... Then its time to move on.

Hear me Apple... Arrogance is not what got you to the heights you have, innovation and listening to the consumer got your there. Pro products made us tell the world how cool you were...

I bet that fell on deaf ears....
 
Hi Mark,

yes, Apple is a lot less communicative then Adobe and it often gives the feeling that they are not listening to pro's.
Maybe they ain't, how would I know?
I think a lot of your complaints ring true if we look at the track record of some of the things Apple did.


But don't forget that for all the mess that FCP X was at launch, they have made 3 fairly big updates to it in a relatively short period.
I've mailed a question to Tim Cook about the commitment to FCP X and the professional community, and got a fast personal response back from someone of the FCP X team.
Seeing which features cropped up in the updates of FCP X, and the way they did add those features (I still think the way Multicam works in FCP X is head and shoulders above the old FCP, I like the flexibility of Roles in combination with the database-centered searching you can do in your timeline, ...), makes me (carefully) optimistic about the future of FCPX.
I think this also should be looked upon. The launch of FCP X seemed to give a sign that Apple didn't care about their pro-users, but their updates since have proved largely otherwise, even if there are still a lot of things they have to add and maybe change.
They DO have a very new code under their new NLE, so that gives me hope that it gives them more flexibility to add features fast and with more possibilities. I have tried the new Multicam syncing, and the way how it synced superfast an reliable on a laptop amazed me.

That being said, R3D support is long overdue and people have all the right to complain about it.
 
I just sent this to Apple after working last night with some Red One footage on the trial version of Premiere 5.5:

I sent a request for .R3D support recently, but after downloading the trial version of Adobe Premiere 5.5, I felt the need to send another request. I am aware of many who have switched over to Premiere since they have made a more efficient and effective workflow for for .R3D movie files. After using the trial version of Premiere for just a few minutes, I was able to see why. Being able to import .R3D files natively that have even been modified in Redcine-X into Premiere made my workflow so much quicker and saved much needed hard drive space. I am appreciating FCPX more and more every time I use it, and prefer some of the features over Premiere, but without native .R3D support it would be difficult for me to purchase the full version when I can spend a bit more for Premiere and get native .R3D support. I still use FCP7 from time to time as well, but it has fallen behind current editing platforms. Apple has always focused on professionals and I hope that they continue to as well as they continue to take care of the consumer market. Many have requested .R3D support and my theory is if Adobe can do it, Apple should not only be able to do it, but be able to improve upon it. Thank you for you time and have a great day.

Hopefully they'll respond soon, because I may be making the switch once I get the hang of Premiere. If FCPX updates to have a simliar .R3D workflow as Premiere or a workflow similar to they currently import and work with .MOV files, then myself, along with many others will probably jump on board. We shall see.
 
Bottom line for me is that FCPX is the editing paradigm of the future. I have been a FCP user from the very beginning. I'm open to try any software as long as it works. I really like editing in FCPX and cringe opening up FCP7 projects. I recently used Premier on my last job and the ability to open R3D files is very convenient. However, the render times were just killing me! Anyway, using Premiere was still a step backwards after using FCPX. Premiere is almost identical to FCP7 so naturally I wasn't impressed. I am impressed at the performance of playback in Premiere. If only apple could just get similar performance I'd have a solid editing platform. While we're asking apple for stuff, lets get a new Desktop please!!!!
 
I sent my request for Native Support of R3D. To be honest I don't think it will be coming anytime soon. The interface for colour in FCP X is quite different from REDCINE X PRO. There would have to be a new window in FCP X to have at least some control over exposure and colour balance.
And I'm quite sure with the current video cards available for a mac pro that full resolution playback would be a stuttering video mess without any rendering of some kind.
 
anybody who hasn't annoyed the hell out of apple.. feel free to do so! :)
 
R3D support is coming on FCP-X !


As a couple of you may already know, our efforts may have led to a result. At least I like to think it did ;) maybe it has always been the plan, who knows. I don't care as long as its coming:

RED support for FCPX should be coming in 2012!

http://www.larryjordan.biz/app_bin/wordpress/archives/1800
http://www.macrumors.com/2012/04/15...tichannel-audio-editing-red-support-and-more/

A big THANK YOU to every single one of you who supported this!

Have a great NAB week everyone!
 
Scream at apple for support and there are hints of it later in 2012.
talk quietly to Adobe for additional tools to work with our RAW files....and they deliver quickly and actually reveal to us a plan and no hidden agenda. I'm pretty happy that i made the jump. I'm sure FCP will once again be fantastic, but they lost a lot of respect for taking their time and not even opening up a dialogue with their loyal professionals. I'm sure that we'll never see an apple rep working these forums nor get any detailed answers as we do with adobe. Here's to Adobe for listening and making it happen. I'm holding a beer now....and um, pretty smooth.

:cheers2:
 
Sad but true. Especially the part about their silence. Secrecy is ok for new inventions. Not for support on already existing stuff!

Maybe adobe will turn into one of the good guys. I'd like to believe that because they do make good stuff mostly. But the swallowing of macromedia and their handling of the whole deal, I probably will never be able to forgive them for that.
 
Done
 
Who thinks this means I should NOT buy a Rocket right now ?
 
He probably means, that, if you will be able to work natively in FCP-X with R3D files, if the expense of buying the RED ROCKET card is still justified.


I think one of the primary uses of the RED ROCKET is that it TRANSCODES very fast R3D format to any other format. I *think* (not sure) it also speeds up how fast you can work with those R3D files in bigger resolutions (1/2 res, full res?) in software that supports it, where otherwise you need to go to 1/4res or 1/8res to work with the files in your NLE.

So I think it depends on your workflow, and how good FCP-X will be able to work with those R3D files...
 
Exactly. The RED rocket not only transcodes faster but enables you to play back footage in real time without having to switch to 1/8. So for better workflow it of course always makes sense. With the ability to work with R3Ds in FCP-X you don't have to transcode to pro res prior to working with your footage, but are able to stay in RAW.

RIDE THE ROCKET

Decode and debayer 4K R3D™ files realtime, as well as the ability to decode 5K. Hyper-accelerated transcode to any system codec.
Plays full quality realtime 4K to 4K monitor or projector from DVI output (requires RED BREAKOUT BOX). Plays full quality 2K/1080P scaled from 4K footage out the Dual Link HD-SDI from RED Rocket card.
Plays full quality 2K scaled from 4K footage realtime through system graphics card and monitor.
 
The Rocket is awesome, but if Apple releases new towers maxed out with Intel's latest XEONs, that will start to get very close to what a Rocket will do performance wise. All for about the same price (guessing maxed out will be a $5000 upgrade over the base tower), and you get to use that horsepower elsewhere (and keep a PCIe slot free).

Great for beefing up slower systems thought.
 
I know there is a lot of talk in this thread about Apple not listening to professionals. I agree that Apple is a secretive company and unfortunately unlike Adobe they do not wander these boards to give answers to everyone. Would be great if they would, but they don't.

Just wanted to link to a thread where I also participated in (the bug about the titles), that show that Apple IS listening to professional complaints. Maybe not in an open public way, but I had a bug, and I got response in less then a day's time.

http://www.fcp.co/forum/4-final-cut-pro-x-fcpx/7717-guys-apple-is-really-listening#7942

When it was released, a couple of people said that they thought that nobody in the high-end professional community would use FCP X immediately. But that they thought that in 12-18 months, they said they wouldn't be surprised if everyone complaining now would be editing in FCP X then.

I was the last to believe it then, but more and more I'm sure that they had a good point (although nobody ever knows really how the landscape will look like in a year).
 
When it was released, a couple of people said that they thought that nobody in the high-end professional community would use FCP X immediately. But that they thought that in 12-18 months, they said they wouldn't be surprised if everyone complaining now would be editing in FCP X then.

I was the last to believe it then, but more and more I'm sure that they had a good point (although nobody ever knows really how the landscape will look like in a year).



It's been 11 months, so I guess the jury is still out. That said, Premiere CS6 is highly compelling for editing Red. Apple on the other hand has a lot of work to do. Still.

No offense to Sony, but FCPX feels like the new Vegas: high-end consumers use it, small but passionate professional following, while Premiere has taken the mainstream seat previously held by Apple, and Avid is retaining its high-end position.
 
I like some of the new features that FCPX offers and was waiting out for .R3D support, but after testing Premiere CS5.5 and now CS6, I have to go with Premiere. Their RED workflow is much more efficient and it is more similar to FCP7 than FCPX is. Maybe I'll reconsider once the .R3D update comes along.
 
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