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  • Hey all, just changed over the backend after 15 years I figured time to give it a bit of an update, its probably gonna be a bit weird for most of you and i am sure there is a few bugs to work out but it should kinda work the same as before... hopefully :)

Sweet...

Now...

Do NOT turn this into a "Gunleik thinks it is a good idea to shoot at 12800" thingy, because I think that is NOT a smart plan... :)

But here you see an image pushed more than 5 stops + en extra stop or so in the blue channel and with a heavy clamp on the red channel.


I cannot remember having seen anything behaving vaguely like this before.

(BTW; Here are the images:
http://www.reduser.net/forum/showthread.php?105573-Sweet&p=1263853&viewfull=1#post1263853

G)
 
Crazy that this is such an underexposed shot, under what looks like fluorescent lighting with a low color temp, and looks this amazing. I'm shocked at the 12,800ISO stuff. Pretty much looks like 2000ISO on MX now...

At 2000ISO Dragon has got to be pretty clean isn't it?

Thanks for these Gunleik. Dragon is crazy good and this isn't even Dragoncolor/Gamma yet....
 
Was kinda fun to walk DoPs and post people through this and a few other shots at IBC.

I know "Sweet..." is a rough piece, because I like rough, and I wanted to see what I could do with the Dragon.
And the last two days I started throwing silly and obnoxious light at the sensor, just to see how it handled it.

But after a while, I started just thanking Magic Pixies, Graeme Nattress and the engineering gods at RED.

This, to me, points in the direction of a whole new idiom in image making...

There is a lot more to show. But I will take it as time allows.

But to me, this is some of the more stunning stuff....
 
Interesting examples Gunleik. (also interesting showing Facebook's double jpg compression too! - wrote them about that a while ago)

Seriously though, I'm thinking most will shoot in the range of 640-2500 ISO. Some will prefer the look of an ever lower ISO like 320 or 500 under certain conditions. Higher if they enjoy more of a textured image. Really depends on where you'll be wanting your midtones and if there's anything you'll want to "protect" in the process of choosing your exposure for a given scene.

There is going to be that "goldilocks zone" at the sensors base ISO of course. With lots of room between the floor and the ceiling. However, I think due to the pixel design we'll have more freedom than ever on how we rate the material and manipulate it around that particular zone.

I think ISO 3200-4000 is totally usable straight out of camera. In this example you've posted we're seeing something away from the sensor's native color temperature. Back around 4800-5600K would yield a different look to the chroma noise. Might be able to get away with even more under certain lighting conditions.

ISO 12800 could be worked into a nice usable form with a little noise reduction and due to the nature of 6K -> 4K it will hold some detail nicely. I've been able to do just fine on that front with Mysterium-X at 6400. This really bodes well for us.

Thanks for posting this.

It's sort of all making much clearer sense on the exposure front. I come from a film world and all of this is really great. Hell, if it was just clean ISO 500 at 6K I'd be happy dancing. We've had that for a long while with Mysterium-X though. This is just so much more room to play. We're getting somewhere between 3 and 4 times what would make me happy dance with what you've shown here.
 
Actually... I landed on 800 as a good place to start for me. Then I had A LOT of headroom all ways. And I kinda like headroom. I like the feeling of "I can do more".

And it is good to have plenty headroom for WB as well as highlights and lowlights...

The lights here are silly. Something I really think has not worked that well before. Not "out of the box" at least, if you needed it to look "straight".

NOW.
Actually, weird lights do not look "straight", so I think making that a requirement is kinda... silly.
But I did some silly shit with the Dragon and it seemed to work over expectations.

YUP to the FB jpg, compression...
It is still the fastest imageserver I have tested....
And I think by serving the images this way, you get more of a "total" picture, than by serving single developments...

But generally, I think it is a good idea to learn to know how to read the on-set images from "some" ISO/WB, and go from there.
That way you avoid stupid surprises and will only get the goodones....

I have more, but again, will take it as time allows.

It is a lot faster and more intuitive to walk people through images and a Q&A live, than preparing examples like this.... :)
 
the room for post work is just enormous! thanks for sharing very interesting.

does the iso slider and the flut slider work differently in red cine x?

if I am not mistaken the flut slider is an non linear iso adjustment with a redistribution of the tones which protects the highlight and shadows.
So if the iso slider is only a linear signal gain adjustment unlike the flut, maybe you could get even better results?
 
thank you, so if I understand correctly the two sliders, iso and flut, work exactly the same way and are just different values/terms for the same effect?
what is the reason for having both?
 
ISO sliders are incremental to standard ISO values where FLUT can be adjusted with finer increments.

thank you, so if I understand correctly the two sliders, iso and flut, work exactly the same way and are just different values/terms for the same effect?
what is the reason for having both?
 
And both are floating point curves based.

That is why my example is not pushed "over the top" in the ISO 12800 example.

As far as I have understood, RG3 is a lut "on top of" RLF, as the base gamma (correct me if I am wrong here, Graeme), that is at least how it appears to be to me.

G
 
Dunno, which shot to follow up on next...

Either some more on the cityshot, or...

Open for requests. (No R3Ds, though, but contemplating some other niceties...)

Kinda think there is quite a bit of info in what I already posted...
 
Resolve 10 and 6K .r3ds ...

Resolve 10 and 6K .r3ds ...

I guess a 6k with some skin and high dynamics in it could be of interest...

Gunleik,

Do you have the latest version of Resolve 10? ... I'd be interested to hear how you get on with grading the DRAGON .r3ds natively in Resolve ... we really had some fun with it :-)

Cheers,
Neil
 
I have asked for it, but do not have the right people to ask...

Let me make a phone call ... stay posted, dude ... we need to have you on latest beta with DRAGON footage .... RCX-P is good but Resolve and 6K .r3ds is friggin sweet!

Neil
 
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