Graeme Nattress
RED Problem Solver
Graeme, is this codec your idea, or is somebody else's?
Thanks.
I like to think the clever parts are mine, but you may need to wait for biography for the fuller version of the RED Ray story
Graeme
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Graeme, is this codec your idea, or is somebody else's?
Thanks.
two 2K Green images per “4K” frame. The Green images are diagonally offset by distance of about 1.4 pixels,
A great advantage of cameras and editing systems that store and work directly with Raw format, as opposed to more conventional ones based on fully decoded camera video, is that (in theory at any rate), the first time any image transcoding takes place is when the original camera files are rendered directly to the final output format by the render farm.
Kaku, we will provide the software necessary for a REDray encode.
Graeme
That is awesome news Graeme...are you working with Avid for smoother integration? it would be great to be able to add RedRay as a device, but as of now it would be some manner of export to SSD rather than a traditional playout like we now do on Symphony Nitris or other...
You just need to hand our encoder a sequence of industry standard DPX or TIFF files for the image and WAV or AIF files for the audio channels, Jeremy...
The codec in RED RAY is optimized for 4K content distribution via the internet, not camera usage.
It is our intention to demonstrate that to be a "significant" size market.
Kaku, we will provide the software necessary for a REDray encode.
Graeme
Yes, but read again what I said about how 1080p benefits from being sourced from a full 4K resolution 10-bit image.
I like to think the clever parts are mine, but you may need to wait for biography for the fuller version of the RED Ray story
Graeme
I think something that most of these posts are missing is the idea that REDCODE, as shot by cameras, and the REDCODE that will be used as the distribution codec are different things. REDRAY is not about decoding a live Epic signal, it's about encoding RGB values (because that's what you get after you modify, VFX, color, finish, title, conform, etc your project) into a codec that can be used for distribution. They are two different situations: one is for capturing light and storing sensor data to be decoded/interpreted later, the other is to take a finished RGB signal and compress (and presumably protect/encrypt to assuage studio's fears) it for network distribution. Although they are probably based on the same ideas, they are not the same thing.