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I would say Batch and Sparks is the most crucial here. It's ok without realtime deliverables. But autodesk said it's not that they dont want to include it in. Like sparks, it takes time for the 3rd party to catch up (which i believe they will), I hope Batch is going to be integrated in the future (this i'm not so sure). It's actually important for finishing system like smoke to have batch, i guess the only way to work this out is render it out as a clip and put it back.
At this point, who is going to buy a Smoke Advanced system on Linux?
From my perspective, Autodesk has revealed a very clear roadmap and that is to move away from the hardware. As of today, there is absolutely nothing special about Autodesks hardware. It's off the shelf parts with a HUGE markup.
Does this completely change Autodeks business in the professional market? Yes, but if they want to stay relevant in the world of Nuke, Scratch, and After Effects, they will need to adapt to survive.
I don't see where Smoke competes against any of those products. Nuke is a great compositor, but it isn't client friendly in most cases. Scratch is a fine conforming box and color corrector, but it doesn't have anything like the visual effects capabilities of Autodesk products, and is, in my experience, never used for that (unless the operator is a masochist). After Effects is a desktop product that does many things, but is at its heart a motion graphics program that can also be used for general compositing. But I can't see anyone using it in a client oriented commercial finishing session.
If what you're saying is that Autodesk should move towards lower priced software only distribution and leave the hardware up to the user, that probably is something they're looking at. But I certainly wouldn't make the assumption that Apple is their only likely target for that.
Anyone who wants the best performance, features, flexibility (access to sparks, for instance..), connectivity, and storage choices. That includes a lot of high end shops, who if they were adding to their Smoke inventory would likely not choose to go to a Macintosh, particularly if they have a Linux based infrastructure.
I wonder if Autodesk ever considered renaming or branding the new Smoke for Mac product prior to release. As it stands, it seems there is a divide with MacSmoke vs LinuxSmoke. The camps seems to divided on those that know what "the Real Smoke is and is capable of doing" vs "The Mac version-which might be considered Junior Varsity".
The market isn't going to support their pricing structure for too many more years. If The Foundry decided to compete (and they are the only company i see that is really well positioned to do so)..
Certainly. I would expect multi platform support (Mac, Windows, Linux). I don't think Macs are better at everything Mike... just most things![]()
Let's not forget most Smoke and Flames often have a Mac as an assist station sitting right next to it that's used for Photoshop, After Effects, whatever. If you could drop the linux box and do it all on the Mac, that makes a very compelling case.
The Mac version is almost identical to the base Smoke product on Linux. There is nothing "junior varsity" about it, other than the inability to use Batch (not in the base Linux product, either) and Real Time Deliverables (a limitation of the platform at this point in time). Those are not deal breakers unless they're things you use every day, and most compositing on Smoke can be done without Batch. In fact, there are a number of "old school" Flame operators who don't use it either.
So would there ever be need or request to have MacSmoke have complete parity with it's Linux counterpart? Other than have Spark support, is the product acceptable enough as it stands?
I think you guys forget that SMOKE on Linux didn't have batch until 2009, and it was still a very capable product.
Here is why SMOKE makes sense for our facility right now.
1. We need a machine that can work with high quality DPX files seamlessly. For color management this is critical. Dealing with Quicktime is a color management nightmare.
2. We need a system where we can work with our assembled timeline and do basic compositing very quickly (graphics, time remaps, paint, tracking, and roto). It must also be suitable for client supervised sessions.
So far we've eliminated Final Cut, Avid, After Effects, Nuke, Shake, Premiere, Combustion, and pretty much everything else on the market that would fall in the 'desktop' category.
Smoke was/is primarily about assembling all the elements together from all the different departments/specialty apps and still being able to make tweaks/changes as well as add finishing touches that need to happen once everything is all together.
If you do not have this need, than Smoke is not for you. If I needed compositing, Id choose Nuke. If I needed to do motion graphics, Id choose After Effects. If I needed to Edit, Id choose Final Cut or Media Composer.
My theory is that Smoke Linux will either be phased out or dropped to a software only product like it is on the Mac. At this point, who is going to buy a Smoke Advanced system on Linux? From my perspective, Autodesk has revealed a very clear roadmap and that is to move away from the hardware. As of today, there is absolutely nothing special about Autodesks hardware. It's off the shelf parts with a HUGE markup. First they launched Spark but require a Flame dongle, then SMACK, and I'll bet Spark, Lustre, and even Flame will be not too far behind. This is a roadmap that will take 3-5 more years to complete. Does this completely change Autodeks business in the professional market? Yes, but if they want to stay relevant in the world of Nuke, Scratch, and After Effects, they will need to adapt to survive.
I think its very positive to see them making these moves before the absolute last minute. Avid is a great example. They moved too slowly and allowed Final Cut to gain significant market share. Today, they are in the final stages of their 'turnkey hardware' transformation and they have started to regain mindshare from the Final Cut generation.
I read a blog update on Post Magazine's website that the Kona 3 card was supported for smoke on Mac.
Michael