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  • Hey all, just changed over the backend after 15 years I figured time to give it a bit of an update, its probably gonna be a bit weird for most of you and i am sure there is a few bugs to work out but it should kinda work the same as before... hopefully :)

Smoke on MAC

Frank Cueto

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Yeah. I can imagine that if this product does well, the other ones should follow soon.
Bad side to this is that soon everyone is going to have a cracked version of it at home, but that too, has a positive side, getting the tool SOooooo out there can only mean more users learning it, and widening the talent pool for facilities like ours that depend on it day in day out.
 
What are Smoke's strengths over other products?

Great to see them developing things for Mac. Flame next? Inferno?
 
Yeah. I can imagine that if this product does well, the other ones should follow soon.
Bad side to this is that soon everyone is going to have a cracked version of it at home, but that too, has a positive side, getting the tool SOooooo out there can only mean more users learning it, and widening the talent pool for facilities like ours that depend on it day in day out.

And competing against you out of their garages.
 
Maybe Lustre will follow... Does anyone know if Lustre is GPU based like Scratch? If thats the case, maybe Nvidia/Mac will get the drivers for there SDI card to help Lustre get on a Mac (and Scratch too:)
 
And competing against you out of their garages.

Very well coud be. But we have a saying locally that addresses this perfect.

It is not the arrow, but the indian who shoots it.

We have been doing this for decades, and very time some new tool/camera/workflow comes out someone is always quick to point out the negative effect blah blah blah.

And we are here still.

Bring on the garages!!!:sarcasm:
 
I was told last week by an Autodesk rep that there was some HUSH HUSH industry breaking news going to surface.

I would have to say that I am throughly unimpressed. Its gonna be 17k for a HD editor with some finishing capabilities. Yeah FCP can't do any luts aside from GlueTools and FCP sucks for any DPX workflow, but Smoke on mac??

Won't have full GPU support because NVIDIA for mac is laughably slow and under utilized. There are no high end Quadro FX 5800 support. I bet it won't have all the features as the Linux version.

And the reason why its gonna be on Mac and not PC? Because a guy would be able to setup a system almost as fast as the Linux version for a 80k less.

Autodesk is really playing it safe releasing a Mac only version of Smoke.. really safe..
 
A fully decked out FCP station runs north of 20K, so it aint exactly cheap either (and support SUCKS), Smoke is soo much more than just FCP+LUTS+DPX.

If you don't have the need or see the added value it offers, then maybe it isn't the right tool for your workflow/market.

Horses for courses....
 
A fully decked out FCP station runs north of 20K, so it aint exactly cheap either (and support SUCKS), Smoke is soo much more than just FCP+LUTS+DPX.

If you don't have the need or see the added value it offers, then maybe it isn't the right tool for your workflow/market.

Horses for courses....

Its less about the features, but the limits of features, not saying a FCP with LUTS and DPX is the same as smoke, but the SMOKE for MAC is gonna be 1920x1080 max resolution. On top of that I know there are going to be other limits, and I highly dought some of the high end new features of smoke are gonna be in this version.
"You do not need to own another Smoke to buy one.

It will require the yearly service contract to keep it licensed.

It will be missing the higher end node based compositing tree which will
stay with the full Smoke for now."

Looks like the stuff that makes the SMOKE a real SMOKE won't be in SMACK.
 
Yes, it seems Batch wont make it in, a shame, then again, 1 year ago, before they included batch on smoke, it was still a VERY capable system.

Don't really have details on it, but if its limited to 1080, no batch, and no modular keyer (I asume this). then it isn't a GREAT deal, but its still a pretty good deal.

I do wonder what is going to be the reaction of someone who recently bought the *normal* smoke on linux, as this sounds it will be very simlar and a LOT less $$$$. Those guys might get PISSED.
 
I bought a Smoke Master (2k and 4k) about one year and half on Linux. I have serious doubt I will have the same on Mac for GPU reasons. As an addition to my existing system, it could be nice.

I don't think autodesk will kill his business making the same version on Mac for 1/10 the price of my system. If it's the case, it's not a goof news, but I'm selling talents and not machines :)
 
Thanks. Note that a free 30-day trial download will soon go "live" once they start shipping.

- Oliver
 
Its less about the features, but the limits of features, not saying a FCP with LUTS and DPX is the same as smoke, but the SMOKE for MAC is gonna be 1920x1080 max resolution.


Looks like the stuff that makes the SMOKE a real SMOKE won't be in SMACK.


Max resolution is 4K. Any custom resolution can be dialed -in up to 4K. Solid release for a V1. There is no turning back. The product will certainly continue to be improved henceforth. I feel strongly that plug in support will be available once developers have had time to catch up.
 
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