Bruce Allen
Well-known member
RE: our brief grain detour (but it's definitely related to skin rendering) - I own CineGrain's Indie collection (was $999 I think) and use it a lot.
If anyone has any specific questions about it, I'd be happy to answer them.
The main thing of course is that just putting the grain on top in Overlay mode is not an accurate representation of true film grain. You have to get more clever than that because film grain is nonlinear.
However... I am usually too lazy / deadlined and do the Overlay trick all the time!
I just like the slight dithering it adds and the perception of higher detail. Also the right amount of dithering has been known to break up potential nastiness later in the processing chain if your chain isn't perfect. And sometimes mine isn't due to factors beyond my control
Only thing is that a lot of the time I just use one particular 4K grain clip even for HD or 2K deliverables because the scan has nice fine texture and a lot of the HD stuff is a bit too lumpy for my taste.
What do other people find? The algorithmic grain solutions are fun too, I think.
And then you get into stereo and grain becomes even more crazy because you want it to register in stereo! What they did for Hugo was nuts but worked, I think. I've heard conflicting reports - either some kind of particle system grain that is clipped by a depth map - or a grain render that is mapped using disparity so that some of it is matched to object depth. Actually Hugo is fascinating because the characters looked good despite the extreme limited color palette. One place where teal and orange actually worked!
BTW has anyone else noticed that both Hugo and Drive - eg some of the major early films that caused people to say "Alexa looks great" both had crazy stylized skin tones? Well, at least they made the look work, which is the whole point I guess?
Anyway, yay. Going to sleep now. Everyone on this thread rocks so much.
Bruce Allen
www.boacinema.com
If anyone has any specific questions about it, I'd be happy to answer them.
The main thing of course is that just putting the grain on top in Overlay mode is not an accurate representation of true film grain. You have to get more clever than that because film grain is nonlinear.
However... I am usually too lazy / deadlined and do the Overlay trick all the time!
I just like the slight dithering it adds and the perception of higher detail. Also the right amount of dithering has been known to break up potential nastiness later in the processing chain if your chain isn't perfect. And sometimes mine isn't due to factors beyond my control
Only thing is that a lot of the time I just use one particular 4K grain clip even for HD or 2K deliverables because the scan has nice fine texture and a lot of the HD stuff is a bit too lumpy for my taste.
What do other people find? The algorithmic grain solutions are fun too, I think.
And then you get into stereo and grain becomes even more crazy because you want it to register in stereo! What they did for Hugo was nuts but worked, I think. I've heard conflicting reports - either some kind of particle system grain that is clipped by a depth map - or a grain render that is mapped using disparity so that some of it is matched to object depth. Actually Hugo is fascinating because the characters looked good despite the extreme limited color palette. One place where teal and orange actually worked!
BTW has anyone else noticed that both Hugo and Drive - eg some of the major early films that caused people to say "Alexa looks great" both had crazy stylized skin tones? Well, at least they made the look work, which is the whole point I guess?
Anyway, yay. Going to sleep now. Everyone on this thread rocks so much.
Bruce Allen
www.boacinema.com


