Hans von Sonntag
Well-known member
Much better!
Now you have to work on the light seam of her shoulder and arm. Then you have to mimic the photographic reality by adding the right depth of field with the Defocus node. After that you have to bring back the texture of the forground to the background by adding the right amount of noise with the Grain node. When this is done you can start to colour correct the forground with Colormatch, Brightness and Compress to meet the mood of the background.
Probably the girl will be in the whole 2 stops darker, becoming the rim light the main light source. Now the comp is done and ready for final grading.
Hans