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  • Hey all, just changed over the backend after 15 years I figured time to give it a bit of an update, its probably gonna be a bit weird for most of you and i am sure there is a few bugs to work out but it should kinda work the same as before... hopefully :)

Revealing Production Premium CS6

Here's a scenario - Macbook Pro 15, HD 6770M running Premiere CS6 on Windows thru Bootcamp. Will it support OpenCL? If yes, then would a HD 6770M Thinkpad?

I am not sure if you can comment on this, but worth a try - when can we expect OpenCL acceleration to expand to other AMD GPUs, such as the HD 7970? Surely soon (6.0.1 patch?) as the HD 6770M and HD 6750M are effectively EOL?
 
GPU processing (Mercury Playback Engine GPU Acceleration) using OpenCL works on exactly and only these systems:
AMD Radeon HD 6750M and AMD Radeon HD 6770M graphics card with 1GB VRAM in MacBook Pro computers running Mac OSX v10.7
 
This announcement is potentially saving me thousands of dollars as I was going to buy a Mac Pro and CUDA card. Buying a out of date Mac Pro for $3500 + all the other stuff needed was not very enticing to me. Of course I might have to break at one point in order to install a Rocket in my workflow but in the meantime I am hoping CS6 running on MBP 17", SSD and 16GBram will make my life easier. Hoping for a Mac Pro refresh soon but it's looking grim.
 
Thanks Todd. Request made. CS6 looks to be a truly amazing release. Almost makes me want to part with my money as quickly as RED does :))

Best

Lliam
 
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This announcement is potentially saving me thousands of dollars as I was going to buy a Mac Pro and CUDA card. Buying a out of date Mac Pro for $3500 + all the other stuff needed was not very enticing to me. Of course I might have to break at one point in order to install a Rocket in my workflow but in the meantime I am hoping CS6 running on MBP 17", SSD and 16GBram will make my life easier. Hoping for a Mac Pro refresh soon but it's looking grim.
Consider a PC instead. I own a Mac Pro as well as Win7 machines, and the Win7 boxes give me the choice of any video card, greater speed, more slots, etc. - all for less money. A power supply goes out, I just plug in a spare myself - and I'm not limited to the power supplies offered by Apple, thus ... more power. The 3rd party additions such as Directory Opus file manager replacement as opposed to Path Finder on OSX are light years ahead. Just saying, keep and open mind.
 
Thanks for the information, Todd. I have made a request, eagerly awaiting OpenCL acceleration on Windows across the GCN architecture / Radeon HD 7000 range. The HD 7970 is the overwhelming compute champion as benchmarks like these prove. More relevantly, the performance in Vegas Pro 11 (OpenCL) is nothing short of spectacular compared to the likes of GTX 580.
 
Great advancements, one thins about speed grade which I couldn't see in the spec sheet, does it have a motion tracker to track vignettes over any moving object etc..??
also the workflow of DPX rendering from ppro to sg is interesting but, couldn't fully understand what really works and what doesn't..?
 
Great advancements, one thins about speed grade which I couldn't see in the spec sheet, does it have a motion tracker to track vignettes over any moving object etc..??
also the workflow of DPX rendering from ppro to sg is interesting but, couldn't fully understand what really works and what doesn't..?

Yes, SG have a tracker for masks. Send to Speedgrade creates a sequence of DPXs and a SG project, is the same what you render the sequence and save a EDL for conforming in SG, but in this case without EDL, it's more fast and painless.
 
I can cut my grass with a weedeater, but that doesn't make it a more enjoyable experience.

I prefer Nuke for compositing and Resolve for grading. I like nodes. I like to actually see how everything is connecting. Some people like layers, obviously. Fine. I can get the exact same final result either way - nodes just get closer to the way my brain puts things together. I'm open to hearing their benefits and having a better understanding of why people might prefer them. What I don't understand is why we can't just have the option of both.

I learnt Nuke back to front and was going to make it my primary composting tool. I like Nike for multi layered 3d compositing. But being brutally honest. After effects kicks its arse for speed for everyday 2d compositing by so much it's not funny. Instead of having to do 4 to 6 actions in Nuke to do something as simple as blur or contrast adjust... In AE it's only 2 actions. I'm Very quick in both programs. To test myself i did the same comp in both programs. I tracked a mountain range and city in the scene. Nuke took me 35 minutes. AE took me 12 minutes for the same result. For graphics...for get it as AE kills nuke.
Im not going to stop using nuke as it does have a great keyer and is good with muliti 3d layers. But really 90% of my work I'd rather work in AE. Because its simple an super fast!
Nuke is still a great program. Especially if you like to work with nodes. But is much much slower to work with over all.

Im about to go through cs6 premier at NAB. If from edit to AE is super easy to get from one to another and speed grade is actually worth using... (fingers crossed) then I think I'll be a ADOBE user only.
 
Very excited for this, a couple questions. Do we have confirmation on if RedGamma3 and RedColor3 will be ready to go in this for launch? Also Release Date?

Thanks!
 
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