Yes, Dragon's Lair; It used a laserdisc to supply game graphics that were far beyond graphics capabilities of the CPUs at that time. I remember it lagged terribly as you progressed through the game, the seek and load times between the subsequent scenes pushed the systems to their limits.
VR is yet another approach for us to tell "our story"; Gamers have essentially been viewing VR movies for years, so we can take inspiration from there.
We still control the pacing of the scenes as we move the story along its timeline, so I do not feel there is an expectation for for the the viewer to interact with the story or characters, as it would become and interactive game at that point.
I feel that, much like 3D, VR allows us to immerse the viewer(s) more deeply into the the scenes that we create, and if done right, it can be adapted for both a single user wearing and oculus rift, or a group of people in a Barco Escape equipped theater.
VR is yet another approach for us to tell "our story"; Gamers have essentially been viewing VR movies for years, so we can take inspiration from there.
We still control the pacing of the scenes as we move the story along its timeline, so I do not feel there is an expectation for for the the viewer to interact with the story or characters, as it would become and interactive game at that point.
I feel that, much like 3D, VR allows us to immerse the viewer(s) more deeply into the the scenes that we create, and if done right, it can be adapted for both a single user wearing and oculus rift, or a group of people in a Barco Escape equipped theater.