Craig Parkes
Well-known member
Just as a general discussion, was wondering if anyone was wanting to talk real world resolution for angle of view requirements and whether there are cost effective options for VR projects given that the HTC, Playstation VR and Occulus are now in the hands of consumers and that EPIC 8K in both Helium 35 and Dragon Vista Vision formats are in the wild (And Alexa65 is a technical possibility).
The reason I ask is trying to figure out whether there are potentially cost effective measures to shoot 360 mono environments for VR (or even say mostly forward facing 360 stereo environments for VR) using very wide angle fish eye lenses on large resolution cameras rather than using multicamera arrays.
As an example - say I have a lenses that can cover roughly 150 degrees of horizontal view and about 85 degrees of vertical view on The Dragon vista vision sensor - that gives me roughly 54 pixels per degree of vision or which is 6K resolution for the 110 degree field of view of the two major VR headsets (which then display that resolution at 1080) - so more than enough resolution, and with one camera I get another 20 degrees of viewable area to the left and right.
Two cameras set up as a stereo pair and maybe this would be enough for a convincing experience in a setup where the rest of the 360 degrees is generated by CGI - for example you're in a CG car but viewing footage of a real world racing track (side windows might be mostly blacked out - your field of view really only incorporates where the windscreen would be and maybe rear view mirrors that are rigged in place of where the rest they will be in the CGI model).
Anyone think this sort of setup would hold up as an worthy experiment? I think the decreased vertical field of view wouldn't necessarily be an issue for immersion if the car is CGI and you've got resolution to spare without the need for a full 360 rig.
Also is there any reason larger sensors might make with wider angle of view may make for better or worse experience than more small cameras with a smaller field of view once you remove resolution and latitude from the equation.
Given that there are an increasing number of mono 360 cameras and stereo 360 cameras reaching the market with reasonable resolution wide angle lenses on very small sensors, other than the quality of lens and latitude/recording format of the camera is their any inherent flaw/advantage in looking into fish eye lenses that can cover a very large sensor over a smaller sensor - apart from the obvious ones of size and cost?
I know there are seemingly perceptual differences between high resolution medium format shooting (or even plate shooting) and trying to capture the same shot with a smaller sensor size but same/similar field of view - but is all this difference just down to glass, or is there something about capturing over a larger surface area that might more or less accurately reflect out perception of the world?
The reason I ask is trying to figure out whether there are potentially cost effective measures to shoot 360 mono environments for VR (or even say mostly forward facing 360 stereo environments for VR) using very wide angle fish eye lenses on large resolution cameras rather than using multicamera arrays.
As an example - say I have a lenses that can cover roughly 150 degrees of horizontal view and about 85 degrees of vertical view on The Dragon vista vision sensor - that gives me roughly 54 pixels per degree of vision or which is 6K resolution for the 110 degree field of view of the two major VR headsets (which then display that resolution at 1080) - so more than enough resolution, and with one camera I get another 20 degrees of viewable area to the left and right.
Two cameras set up as a stereo pair and maybe this would be enough for a convincing experience in a setup where the rest of the 360 degrees is generated by CGI - for example you're in a CG car but viewing footage of a real world racing track (side windows might be mostly blacked out - your field of view really only incorporates where the windscreen would be and maybe rear view mirrors that are rigged in place of where the rest they will be in the CGI model).
Anyone think this sort of setup would hold up as an worthy experiment? I think the decreased vertical field of view wouldn't necessarily be an issue for immersion if the car is CGI and you've got resolution to spare without the need for a full 360 rig.
Also is there any reason larger sensors might make with wider angle of view may make for better or worse experience than more small cameras with a smaller field of view once you remove resolution and latitude from the equation.
Given that there are an increasing number of mono 360 cameras and stereo 360 cameras reaching the market with reasonable resolution wide angle lenses on very small sensors, other than the quality of lens and latitude/recording format of the camera is their any inherent flaw/advantage in looking into fish eye lenses that can cover a very large sensor over a smaller sensor - apart from the obvious ones of size and cost?
I know there are seemingly perceptual differences between high resolution medium format shooting (or even plate shooting) and trying to capture the same shot with a smaller sensor size but same/similar field of view - but is all this difference just down to glass, or is there something about capturing over a larger surface area that might more or less accurately reflect out perception of the world?