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Agreed on all points. Mostly. As to editing, I still think that depends on the environment one is working (not software).
As to colors and VFX, I am a bit hung. But as long as you ensure consistency, that's all fine, one way or the other.
Point that you obviously understand - comming from film - that seems to be overlooked a bit by a few others, is that the signal we grade actually isn't RAW in any way, and neds the same care for being optimum as it does when transcoded to DPXs. And if you do not posess the machine capacity to do that in realtime at full quality, a transcode might still be a good option for speeding up things, securing consistency and keeping integrity of the images in place.
Exactly. Every job is different and most houses are different. And on top of that there are variances still on whether a colorist wants RedGamma and RedLogFilm depending on how the media is going to be used. We have all of these in the .r3d, which is very nice.
When it comes to the grade I agree, but I still think there's advantages working with native .r3ds in the grading suite or even doing a first light in RC-X Pro and then transcoding. On Baselight, and likely Speedgrade, I do my first and secondaries in the suite on the .r3d It's having the flexibility to make the raw workflow work for you that I like. There isn't just one way to do it. Transcoding can be done whenever you feel it's necessary.
The question is: why is it so easy on RED to create bad RGB files if the R3D development settings aren't right?
Why is setting the white balance right in the RAW file so important?
@ Bruce, as to WB... I Have found that you get fairly undistorted images in the WB realm of 4400 - and 6000. I haven't managed to see any baddies introduced through tint.
The sensor is rated at approx 5000k and I've found through using optical filtration under tungsten to bring it up into the 4400-6000 range that Gunleik mentions you can indeed produce a superior image. Especially where color noise is concerned. That said, without filtration I haven't seen an issue of getting the WB right or wrong in camera (yet). If for some reason I shot 3200k without blue filtration and if it's a low light shot I don't mind doing a bit of noise reduction to the shot.
I notice that native sensor kelvin effects pretty much all CMOS based tech in the same way.
Noise reduction is where the real difference comes into play between Red and other folks. They leave it up to you to get it done. For me this is fine. For many others it's not. I could totally see Dragon having some sort of general on chip reduction, but it's certainly not something that I feel is necessary.