Gregor Hagey
Well-known member
I just wanted to start a short thread about how to process .r3ds when shooting under Tungsten light. There has been a lot of discussion about the weaknesses of shooting with Tungsten sources, but I think it's more how the RAW files are being processed then Tungsten light itself. This has likely been said before, so excuse me if I'm repeating what others have already posted. I'm using a shot from the feature Shark City to illustrate this.
To see what I'm talking about it's best to view the QT here: http://dghagey.com/Director_of_Photography/Red_Tungsten_Test.html
For the purpose of this example lets say that I want to add a strong blue cast to my shot but I didn't have the time to gel my Tungsten lights with CTB or couldn't get HMI's. Instead I opt to adjust the Kelvin in Red Alert to 2500K. This gives me the heavy blue cast I want, but adds some noise to the shadows. To see the noise look closely in the shadows on the right side of the frame or at the Actor's shirt. If instead I process the .r3d at 5600K the shot is quite warm, but has less noise. If I take both those shots (@1080p ProRes) into Final Cut Pro I can grade the 5600K shot to look like the 2500K shot but without the grain. This is an extreme example. In actual fact I usually set my Kelvin to 4000K for Tungsten lit scenes. If I need to cool the shot down further I'll save it for later during the colour correct. I have also included the shot as it was graded for the film.
To see what I'm talking about it's best to view the QT here: http://dghagey.com/Director_of_Photography/Red_Tungsten_Test.html
For the purpose of this example lets say that I want to add a strong blue cast to my shot but I didn't have the time to gel my Tungsten lights with CTB or couldn't get HMI's. Instead I opt to adjust the Kelvin in Red Alert to 2500K. This gives me the heavy blue cast I want, but adds some noise to the shadows. To see the noise look closely in the shadows on the right side of the frame or at the Actor's shirt. If instead I process the .r3d at 5600K the shot is quite warm, but has less noise. If I take both those shots (@1080p ProRes) into Final Cut Pro I can grade the 5600K shot to look like the 2500K shot but without the grain. This is an extreme example. In actual fact I usually set my Kelvin to 4000K for Tungsten lit scenes. If I need to cool the shot down further I'll save it for later during the colour correct. I have also included the shot as it was graded for the film.