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Premier > Resolve > Premier... best render format?

Christopher Barrett

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Editing in Premier
Grading in Resolve
Finishing in Premier

What is the best format to send out of Resolve to Premier... considering it will have to get re-rendered with Titles/Audio?

DPX? ProRes 4k?
Dis/Advantages of both?

Grazi,
CB
 
dpx all the way. dis advantage? eats up a lot more hd space.

you're finishing master should have the least compression you can have, in this case if you got the hd space, a final dpx sequence it is. you can do a easy import and click the "still frames sequence" tab and it will take in the whole film as one clip. do your finals and audio, and you can output out of premiere anyway you want. pro res or otherwise.
 
you most likely wouldn't see it "visually" on your at home monitors, probably some added noise from the codec. and will end up with a pro res copy down the line anyway, but at least you know finishing in uncompressed will make sure it's as pure as it can get.
 
EXR (w/ PIZ lossless compression or ZIP for noise-free images) and use ProEXR to import into Premiere (give it a search, there's a thread earlier in this forum with the download links). In addition to being lossy in first place, ProRes suffers from unacceptable generation losses and by the 3rd or 4th generation the difference is very clear. If you have shortage in storage space, use B44 compression with compresses much better (i.e. lesser) than ProRes, avoids significant generational losses and only requires a tad more space than 4444.
 
there is no way to keep the r3D from Premiere to Resolve ? I mean with EDL or XML ?

Nope.

Also I disagree with the DPX route if you only do graphics etc after the grading. Since frame / single file management is a lot slower for all computer compaired to a container format. I know you can pull frames etc out of a image sequence but that is not to difficult to do out of a quicktime.

So my suggestion is that since you do no more color grading you might just as well bump down to 10 bit and quicktime uncompressed. Then you will experience better playback and copying speeds. And I think for most cases you like to have a quicktime clip instead of a dpx sequence.

You could even bump it down to 8bit. since I doubt that your screening device has any higher output.
 
there is no way to keep the r3D from Premiere to Resolve ? I mean with EDL or XML ?

The 'Red Workflow: Easy Goings' here: http://www.presynkt.com/blog/

Will show you how to export XML from Premiere so that Resolve can read the R3Ds.

He uses AE as the final step to finish up the projects and export in final format (which makes sense to me), but you could also import back into Premiere.

There are a number of other useful resolve workflow videos on the page.
 
+1 for .R3D's in Resolve. I've found you run into trouble however with dynamic linked sequences, time re-mapping done in Premiere, etc.. Keep it in the .R3D container as long as possible.

I also choose to finish in .DPX
 
+1 for .R3D's in Resolve. I've found you run into trouble however with dynamic linked sequences, time re-mapping done in Premiere, etc.. Keep it in the .R3D container as long as possible.

I also choose to finish in .DPX
Could you elaborate a bit more?

I've heard that linking between AE and Premiere can slow things down a lot, and that the RedGiant Looks, etc. are also major causes of slow downs (I don't think they are GPU accelerated)

I need to do some testing, as I own Looks, Trapcode Suite & Keying Suites, and other RedGiant tools.

I'm just getting familiar with 5.5, as had been using FCP7 (totally moved to Win7 after that bizarre move to FCPX from Apple, can't trust them).

For me, AE runs a lot slower than Premiere with R3Ds ... or at least until you RAM Preview, which takes a while.

I'd love to see a short tutorial on the best way to use AE to get the most speed with R3Ds from someone who's been using it for a while.
 
I've actually been meaning to throw together a tutorial on this exact workflow as I struggled with it at first. It's still not fluid and at times impossible to keep the entire project in .R3D's the entire way. Depending on what you're doing in after effects it can be beneficial to leave things dynamically linked but on a separate track directly above whatever clip you are effecting. This generally only works for overlay functions such as lower thirds, etc..

After Effects will always run slower.. that's just how it works, it's not a NLE.

I need to do a little experimenting myself on workflow though. Especially when sending clips to another person for graphics treatments, etc.. Wound up just going a DPX route for that. I'll see if I can throw something together this week to help myself/others. Would love to hear others workflows especially regarding graphics, etc..
 
I've recently switched to an Adobe workflow with RED and one the things I discovered in my own research, which I'm sure a lot of people on here know already, is that Premiere and After Effects are made by different people or certainly were originally. The result of this is that, at their core, they operate very differently which is why PP can be GPU accelerated with a CUDA card and AE can not.

I'm still trying to figure out a lot - particularly how to speed up render times and also general workflows between AE and PP. It's probably not helped that the first real RED project I've had to work on has been a bit of an unusual one whereby the clips have to edited to form one pretty much seamless piece using complex transitions in after effects. This started off as a rough edit in Prem which moved clip by clip in to AE doing one transition at a time. Unfortunately this seems to have made my render times ridiculous - several hours for just a couple of minutes so either my hardware setup is wrong or my workflow isnt right yet which is what I'm trying to figure out in another thread.

Although for that particular project I'm probably just going to do a basic colour correction in AE I'm wondering whether, in the future, if I'm to use Resolve, should I be editing then adding effects then do a grade at the end or should I be editing, grading and then doing effects?
 
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