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  • Hey all, just changed over the backend after 15 years I figured time to give it a bit of an update, its probably gonna be a bit weird for most of you and i am sure there is a few bugs to work out but it should kinda work the same as before... hopefully :)

Post B16 comments here...

Just loaded 16, 1st thing I noticed is the playback when set to 1080 mode displays 100% green tint via the SDI output, but the RED LCD looks fine. I switched back to 720p playback and the SDI out looked normal and great, green problem goes away.

Wait now I think about it, could be my monitor...Panasonic BT-LH1700W
 
Just loaded 16, 1st thing I noticed is the playback when set to 1080 mode displays 100% green tint via the SDI output, but the RED LCD looks fine. I switched back to 720p playback and the SDI out looked normal and great, green problem goes away.

Wait now I think about it, could be my monitor...Panasonic BT-LH1700W

Haskell, the LH1700W will go green if set to 1080 although the specs say it can read this signal ie 1080p. Wonder if the LH1700W is not compatible with the signal from Red SDI out.
 
Great work on B16 RED!!!

I setup a simple test scene to shoot with 15 then 16... what a difference!

the scene
b16.jpg

shot 320asa / 3200 deg using red 18-50 zoom @ 18mm / T3
lighting 1k openface bounced off cieling. nothin fancy.


crop of the blue channel
compare.jpg


you can grab the fullsize tiffs here.... (right click save as)
Build 15 (48meg)
Build 16 (48meg)

I haven't done a full shakedown on b16 yet, but love it already, question I have is when variable frame rate is enabled, say you want to shoot at 10 fps you currently can't have a shutter wider than 1/24 is this going to change in the future, shouldn't the shutter be able to go equal to frame rate. ie. 10fps you could do 1/10 ect... ?

oh ya. THANK YOU once again!
 
Great work on B16 RED!!!
question I have is when variable frame rate is enabled, say you want to shoot at 10 fps you currently can't have a shutter wider than 1/24 is this going to change in the future, shouldn't the shutter be able to go equal to frame rate. ie. 10fps you could do 1/10 ect... ?

oh ya. THANK YOU once again!

hey dude.....actually, the shutter should be equal to HALF the fame rate. i.e. 10 fps 1/20th exposure( working on a standard 180 degree shutter)
 
Jim you guys are Gods!

I'm loving RED Space. I have a demo in the morning and should be sleeping but I decided to upgrade instead. Sure glad I did.
 
alesniak - the build 15.tif link is dead. please repost!!
 
Good: Wow... Redspace is so nice... I used to have to first light most shots to get that exact look. Colors are much truer to life right out of the camera now. So much less noise. Blacks look better. Curves in camera are great addition.

Bad: One of the two cameras we loaded up w/ B16 had all its video outputs die (EVF, Monitor and HD-SDI/Preview). Not sure if it's B16 related. Left a message for Shawn Ruggeri.

Also, it seems if RedLine might not be working w/ it. I get Bus Error and Bad Gamma warnings.

Lastly, playback freezes much of the time in 1080p mode.
 
CF issue - that's not a bug, the 8GB CF cards are not fast enough to support that combination of frame rate x resolution x quality.

So my question hab been basically answered (see thread http://www.reduser.net/forum/showthread.php?t=15072 - posted before this one came up). But I do get the same error message when I try recording to the drive with REDCODE 36 in 3K (2:1). Here's what I found.

Not working in REDCODE 28:
  • CF - 3K - 59.94
  • CF - 4K - 29.97

Not working in REDCODE 36:
  • CF - 3K - 50.00
  • CF - 3K - 59.94
  • CF - 4K - 29.97
  • Drive - 3K - 59.94

I guess thats this is because of the code not being optimized for speed?
 
Solves all the problems

Solves all the problems

We shot our feature on Build 15, and encountered a few problems. All of these would have been solved with Build 16. This is the Red One as we always dreamed it would be. I'm going to reshoot some of the pickups with Build 16, because they were all low-light. I've only been messing about with it for a few hours, but it's fantastic.
 
Please forgive me if this has been discussed elsewhere on RedUser; all lot has been posted in the last 24 hours and it's hard to keep up.

To work with 16x9 R3D files directly in FCS, is the correct procedure to simply import the full proxy file into a 1080P sequence?

Jim had mentioned that the clip would look dark in FCS monitor, but fine in the external monitor. I've not found that to be the case; the clip looks dark in both. What am I doing wrong?

Also, the proxy requires rendering to play in FCS; is this correct?

Just opening the proxies with QT player, they work fine.

We're doing our experiments with Red on an 8-core Leopard with all latest software.

Thanks for the enlightenment!

Leo
 
How to you connec the second monitor?
 
RED ALERT: BETA 3.3.2

NOW THAT WE HAVE 16x9 SUPPORT::: ;)

It might be nice to have red alert display what aspect ratio are clips are in. (16x9 clip vs a 2:1 Clip etc) maybe this can be done with guides in the clip viewer?

I can see the frame size and pixel numbers change but maybe an aspect ratio (in yellow) added to this field could easily help how clips were shot.

Thanks,

David
 
Working well on 1938 - other than little bugs listed above - have green tint issue on Panasonic 17" monitor. Image noticeably cleaner!
 
"Also, the proxy requires rendering to play in FCS; is this correct?"

do you have the RT pulldown menu set to Unlimited and quality medium or low?
 
OK, I've found my trouble!

I was using Build 15 proxies! Build 16 proxies look great!

Best regards to all!

Leo
 
Jim and Jarred,

Don't you think it's pretty cool how you can release this thing and suddenly hundreds of people are out there testing the crap out of it and providing feedback in less than 6 hours!?!?

I love the realtime element of all this.. I think it's fasinating.. I've loaded B16, but I'm just sitting here reading before I play with it.. I'm learning 5x faster just reading what 200 people are al experiencing at the same time than me by myself.

This is so cool

Jay
 
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