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  • Hey all, just changed over the backend after 15 years I figured time to give it a bit of an update, its probably gonna be a bit weird for most of you and i am sure there is a few bugs to work out but it should kinda work the same as before... hopefully :)

Possible Scarlet Workflow

Eston Diaz

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Just thought I would inquire for myself and the rest of the soon to be Scarlet users who will also be new to Red.

So Adobe CS5 (of course)

I am wondering if the import of footage will be any additional steps other than plugging it in and editing?

Of course we don't know if Scarlet will be much different but I'm assuming it won't be any harder than Epic.

Also from what I gathered

-RCXP
-Resolve
-Premiere > AE
-Premiere

I don't know if RCXP and Resolve would be redundant.

Clearly I haven't worked it before, just expressing my thought process.

Any corrections or suggestions would be helpful.
 
Hi Eston. You should find the workflow for Scarlet almost identical to Epic.

There was a Scarlet R3D clip from months and months back (with the lion biting a piece of meat), that worked correctly in Premiere. All it needed was the Epic Importer to be installed. I expect that Adobe will be on the ball with anything that needs to be adjusted - they are the fastest moving company at the moment.

Not sure what you mean by RCXP and Resolve being redundant? If anything they are more relevant than ever. Since all the data is in raw, updates to metadata change the look between all applications. You could do a first light in RCXP > go to Premiere for Edit > then go to Resolve for final grade. The best part is that since they all work with in RAW natively, the only rendering you have to do is that final one from Resolve. Pretty awesome :)
 
OOH!

Thank You Sir, answered all my questions!

I kind of pieced it together as such. But it seemed almost too simple. Thought I was a little crazy.

Thanks A Lot!
 
Brad's right, Scarlet files should be essentially identical to Epic files, as far as post-production software is concerned.

Just like Brad recommends, I'll probably be doing some version of the RCX>Premiere>Resolve workflow. RCX for the first lights, Premiere for editing, Resolve for final grade. Pretty simple stuff.

The only thing that gets slightly more complicated is when you have to break stuff off for visual effects. I mostly use Nuke and sometimes After Effects. I'll mostly be working with the r3d's directly (correct me if i'm wrong) and exporting tif or exr sequences back into premiere.
 
@ Paul:

When you break for FX I'm assuming.

AE: RCX > PP (Dynamic link) > AE > Resolve
Nuke: RCX > PP > Nuke > Resolve

I know this is all trial and error stuff.
I'm just trying to get the thought process down.

Once agian, Thank You Guys!
 
Great thread for upcoming Scarlet RED newbies like myself, thank you Eston.

I'm sure a "Scarlet workflow thread" will be getting A LOT of traffic soon, and the competent easy going advice from other members such as yourself Paul and Brad will make a huge difference.

My main background is in writing directing and performance, and this will be a brand new workflow for me, so getting a clear understanding
of the best way/ways to move forward can always be a little daunting at first and any help is greatly appreciated. As I'm sure it will be by others.

I will now watch the Epic workflow vids and read relevant threads, knowing it will be highly relevant.
Thanks for that! I had already read the Adobe Red workflow guide which was terrific.
http://red.cachefly.net/newrdc/website/Workflow/CS5_RED_Adobe_Workflow_Guide.pdf *For any one else who comes this way on their journey.

A few questions if I may.

Would either of you Brad or Paul or somebody else kind and knowledgeable enough to do so,
be able to briefly elaborate on why the workflow of Redcine X pro for first light before you edit is preferred?
I'm assuming it's because of the nature of RAW data? So it's preferred to edit with some more guidelines/information placed into the image so too speak prior to the edit? Sorry if that's poorly worded.

As an After Effects user with Magic Bullet looks suite 11, I was thinking I would be going straight into PP CS5.5 to edit natively,
then go to AE for my FX shots, and use Colourista II to colour grade and then export?

Could you guys please make your recommendations on this approach? *Pease don't just say buy Resolve it's better any of you smart asses out there!! lol :))

As mentioned by Brad Allen "the data is in raw, so updates to metadata changes the look between all applications" This would still apply with my proposed workflow wouldn't it?

Thanks very much for your time everyone,

Best
Lliam

*Weird double posting somehow when I inserted my link - fixed now - sorry everyone.
 
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I too am curious about this. I would imagine that the majority of Scarlet users don't have the dough for a Red Rocket or Mobile Red Rocket to aid in transcode times. However, would a Pegasus Raid Thunderbolt/CS5.5 setup like this video negate the need for transcoding since Premiere can natively handle R3Ds? Or is there something about R3D files that would bottleneck CS5.5?

You can get a Pegasus R6 for half the price of a Rocket, and the drive speed is faster than the Macbook's internal SATA III SSD drive. To me that would be the best way to go if it is possible.

 
I too am curious about this. I would imagine that the majority of Scarlet users don't have the dough for a Red Rocket or Mobile Red Rocket to aid in transcode times. However, would a Pegasus Raid Thunderbolt/CS5.5 setup like this video negate the need for transcoding since Premiere can natively handle R3Ds? Or is there something about R3D files that would bottleneck CS5.5?

You can get a Pegasus R6 for half the price of a Rocket, and the drive speed is faster than the Macbook's internal SATA III SSD drive. To me that would be the best way to go if it is possible.


Well the thunderbolt stuff rocks. I develop PPro on a new macbook, a thunderbolt display and the promise raid. It is great. However, the red debayer is CPU bound. That is where the rocket helps. Now upstairs at IBC I helped the RED/Intel guys setup a similar demo with the rocket in a thunderbolt expansion chassis and that was sexy.

Cheers

Dave
 
Hi Lliam,

Nice to hear from you! Hopefully I can answer your questions for you!

Use of REDCINE-X PRO
Basically the reason people do what is generally called a "first light" grade in REDCINE-X is to get the base look of your piece set. This might include setting white balance or choosing which Colour or Gamma Space you will be working in, adjusting exposure of shots if needed etc. Doing this first has two benifits: 1. Since all you are adjusting is metadata, there is no extra processing involved when you go into Premiere. This means you can have a half decent look for the project while you are editing at no extra penalty. 2. The second benefit that it offers, is that it allows you to do your final grade much more simply - you're not trying to correct for white balance and exposure through image manipulation, since you've already corrected it in the meta data. This will allow you to push and pull the image much harder in your grading before it begins to break up.

Using Magic Bullet and Colorista II
No problems with your workflow there Lliam. I'll probably be doing something fairly similar until I switch to Resolve or Speedgrade down the line. I don't have all the Magic Bullet Suite but do have Colorista II and plan to grade in PPro with this. It will actually be a really easy workflow for you as you can pull your R3D's into PPro, Grade and export all in one hit. The only thing I will mention is that Colorista can be a bit of a resource hog at times - it would be nice if they added CUDA support to it : )

Oh, and yup - you are correct regarding the metadata settings. If you do a first light in RCXP and then pull your R3D's into Premiere, your clips will reflect those changes (same for AE).

Hope that helps somewhat!
 
Hi David: I'm very interested in setting up CS 5.5 on my Mac: all I have to do is use BootCamp and then install, say, Windows 7, and then I'm ready to install CS 5.5? I was a Premiere editor many years ago, but I've lost track since I got into FCP. Now, I need to get back to Premiere!
 
But would Resolve work on OSX too? I know it's not up to you to know, I've heard it's a good combination to go along with CS 5.5....Anyways, thank you for the link, I'll give it a try and probably I'll be back on Adobe territory sooner than later!
 
Yup - though resolve has been announced for PC, it is only currently released on OSX and Linux - so anyone you hear currently talking about CS5.5 working with Resolve is on either of those platforms. Short answer - yup - Resolve works on OSX.
 
Hi Lliam,

Nice to hear from you! Hopefully I can answer your questions for you!

Use of REDCINE-X PRO
Basically the reason people do what is generally called a "first light" grade in REDCINE-X is to get the base look of your piece set. This might include setting white balance or choosing which Colour or Gamma Space you will be working in, adjusting exposure of shots if needed etc. Doing this first has two benifits: 1. Since all you are adjusting is metadata, there is no extra processing involved when you go into Premiere. This means you can have a half decent look for the project while you are editing at no extra penalty. 2. The second benefit that it offers, is that it allows you to do your final grade much more simply - you're not trying to correct for white balance and exposure through image manipulation, since you've already corrected it in the meta data. This will allow you to push and pull the image much harder in your grading before it begins to break up.

Using Magic Bullet and Colorista II
No problems with your workflow there Lliam. I'll probably be doing something fairly similar until I switch to Resolve or Speedgrade down the line. I don't have all the Magic Bullet Suite but do have Colorista II and plan to grade in PPro with this. It will actually be a really easy workflow for you as you can pull your R3D's into PPro, Grade and export all in one hit. The only thing I will mention is that Colorista can be a bit of a resource hog at times - it would be nice if they added CUDA support to it : )

Oh, and yup - you are correct regarding the metadata settings. If you do a first light in RCXP and then pull your R3D's into Premiere, your clips will reflect those changes (same for AE).

Hope that helps somewhat!

Hi Brad,

Terrifc post that helps enormously. Thank you. Knowing that a first light with Redcine x will
allow me to push the images further in grading is invaluable info. And conformation of my workflow is great to have!

Thanks again for your excellent response.
See you round the RED traps!

Best Wishes
Lliam
 
So Adobe CS5 (of course)

I'm not sure if anyone mentioned this but Adobe Premiere CS5.5 is required to use the EPIC Importer. Scarlet .R3Ds will probably never work natively in CS5 like R1MX .R3Ds do.

It's a bit annoying because I bought CS5 confident it would be able to natively handle Scarlet files when the time came. Now I'll have to work with a proxy workflow or buy CS5.5.
 
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